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Control.lua clean
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@@ -80,7 +80,8 @@ function rank_print(msg, rank, inv)
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end
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end
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--Give the user their new rank and raise the Event.rank_change event
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function give_rank(player,rank,by_player)
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function give_rank(player,rank,by_player,group_tick)
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local tick = group_tick or game.tick
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local by_player = by_player or 'server'
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local rank = string_to_rank(rank) or rank or string_to_rank_group('User').lowest_rank
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local old_rank = get_rank(player)
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@@ -102,7 +103,7 @@ function give_rank(player,rank,by_player)
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player.permission_group = game.permissions.get_group(rank.name)
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player.tag = get_rank(player).tag
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if old_rank.name ~= 'Jail' then global.old_ranks[player.index]=old_rank.name end
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script.raise_event(Event.rank_change, {player=player, by_player=by_player, new_rank=rank, old_rank=old_rank})
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script.raise_event(Event.rank_change, {tick=tick, player=player, by_player=by_player, new_rank=rank, old_rank=old_rank})
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end
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--Revert the user's rank to what it was before the lastest change
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function revert_rank(player,by_player)
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@@ -110,7 +111,7 @@ function revert_rank(player,by_player)
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give_rank(player,rank,by_player)
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end
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--Give the player a new rank based on playtime and/or preset ranks
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function find_new_rank(player)
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function find_new_rank(player,group_tick)
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debug_write({'RANK','NEW-RANK','START'},player.name)
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local function loop_preset_rank(players,rank)
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debug_write({'RANK','NEW-RANK','LOOP-PRESET'},rank)
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@@ -118,6 +119,7 @@ function find_new_rank(player)
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if player.name:lower() == p:lower() then return rank end
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end
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end
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local tick = group_tick or game.tick
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local current_rank = get_rank(player)
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local old_rank = get_rank(player)
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local possible_ranks = {current_rank}
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@@ -157,10 +159,10 @@ function find_new_rank(player)
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debug_write({'RANK','NEW-RANK','GIVE','VIA-SERVER'},player.name..' '..highest_rank.name)
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player.tag = highest_rank.tag
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player.permission_group=game.permissions.get_group('Guest')
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script.raise_event(Event.rank_change, {player=player, by_player='server', new_rank=string_to_rank_group('User').lowest_rank, old_rank=string_to_rank_group('User').lowest_rank})
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script.raise_event(Event.rank_change, {tick=tick, player=player, by_player='server', new_rank=string_to_rank_group('User').lowest_rank, old_rank=string_to_rank_group('User').lowest_rank})
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else
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debug_write({'RANK','NEW-RANK','GIVE','VIA-GIVE-RANK'},player.name..' '..highest_rank.name)
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if highest_rank ~= current_rank then give_rank(player,highest_rank) end
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if highest_rank ~= current_rank then give_rank(player,highest_rank,nil,tick) end
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end
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debug_write({'RANK','NEW-RANK','GIVE','END'},player.name)
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end
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