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https://github.com/PHIDIAS0303/ExpCluster.git
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Moved reports to control
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@@ -76,7 +76,7 @@ end
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--- Reports added and removed
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if config.player_reports then
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local Reports = require 'modules.addons.reports-control'
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local Reports = require 'modules.control.reports'
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Event.add(Reports.events.on_player_reported,function(event)
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local player_name,by_player_name = get_player_name(event)
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emit_event{
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@@ -88,14 +88,14 @@ if config.player_reports then
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['Reason:']=event.reason
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}
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end)
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Event.add(Reports.events.on_player_report_removed,function(event)
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local player_name,by_player_name = get_player_name(event)
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Event.add(Reports.events.on_report_removed,function(event)
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local player_name = get_player_name(event)
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emit_event{
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title='Report Removed',
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description='A player has a report removed',
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color=Colors.green,
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['Player:']='<inline>'..player_name,
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['By:']='<inline>'..by_player_name
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['By:']='<inline>'..event.removed_by_name
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}
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end)
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end
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@@ -1,141 +0,0 @@
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Reports = {
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user_reports={},
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events = {
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on_player_reported = script.generate_event_name(),
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on_player_report_removed = script.generate_event_name()
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}
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}
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Global.register(Reports.user_reports,function(tbl)
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Reports.user_reports = tbl
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end)
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local function event_emit(event,player,by_player_name)
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local reports = Reports.user_reports[player.name]
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local reason = reports and reports[by_player_name]
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script.raise_event(event,{
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name=event,
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tick=game.tick,
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player_index=player.index,
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by_player_name=by_player_name,
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reason=reason
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})
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end
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--- Adds a report to a player, reports are stored in global table and can be accessed later
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-- @tparam LuaPlayer player the player that will be reported
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-- @tparam[opt='Non string Given.'] reason the reason that the player is being reported
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
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-- @treturn boolean true if the report was added, nil if there is an error
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function Reports.report_player(player,reason,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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reason = reason or 'Non Given.'
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by_player_name = by_player_name or '<server>'
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local reports = Reports.user_reports[player.name]
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if not reports then
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Reports.user_reports[player.name] = {
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[by_player_name] = reason
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}
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elseif not reports[by_player_name] then
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reports[by_player_name] = reason
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else return false end
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event_emit(Reports.events.on_player_reported,player,by_player_name)
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return true
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end
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--- Removes a report from a player by the given player, see clear_player_reports to remove all
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-- @tparam LuaPlayer player the player that will have the report removed
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
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-- @treturn boolean true if the report was removed, nil if there was an error
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function Reports.remove_player_report(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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by_player_name = by_player_name or '<server>'
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local reports = Reports.user_reports[player.name]
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if reports and reports[by_player_name] then
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event_emit(Reports.events.on_player_report_removed,player,by_player_name)
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reports[by_player_name] = nil
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if Reports.count_player_reports(player) == 0 then
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Reports.user_reports[player.name] = nil
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end
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return true
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end
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return false
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end
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--- Clears all reports from a player, will emit an event for each individual report as if remove_player_report was used
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-- @tparam LuaPlayer player the player to clear the reports of
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-- @treturn boolean true if the reports were cleared, nil if error
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function Reports.clear_player_reports(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Reports.user_reports[player.name]
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if reports then
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for by_player_name,reason in pairs(reports) do
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event_emit(Reports.events.on_player_report_removed,player,by_player_name)
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end
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Reports.user_reports[player.name] = nil
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return true
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end
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return false
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end
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--- Test for if a player has been reported by another player, can also return the reason from that player
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-- @tparam LuaPlayer player the player to check the reports of
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-- @tparam string by_player_name the player that made if the report if present (note server is not default here)
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-- @tparam[opt=false] boolean rtn_reason true will return the reason for the report rather than a boolean
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-- @treturn boolean true if a report from the player is present unless rtn_reason is true when a string is returned (or false)
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function Reports.player_is_reported_by(player,by_player_name,rtn_reason)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Reports.user_reports[player.name]
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if reports and reports[by_player_name] then
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return rtn_reason and reports[by_player_name] or true
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end
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return false
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end
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--- Gets all the reports that are on a player
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-- @tparam LuaPlayer player the player to get the reports of
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-- @treturn table a table of all the reports for this player, empty table if no reports
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function Reports.get_player_reports(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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return Reports.user_reports[player.name] or {}
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end
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--- Counts all reports on a player returning a number, a custom count function can be given which should return a number
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-- @tparam LuaPlayer player the player to count the reports of
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-- @tparam[opt] number function count_callback should return a or true (for 1) this will be passed every report on the player
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-- count_callback param - player_name string - the name of the player who made the report
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-- count_callback param - reason string - the reason the reason was made
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-- count_callback return - number or boolean - if number then this will be added to the count, if boolean then false = 0 and true = 1
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-- @treturn number the number of reports on the player
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function Reports.count_player_reports(player,count_callback)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Reports.user_reports[player.name] or {}
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if not count_callback then
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local ctn = 0
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for _ in pairs(reports) do
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ctn=ctn+1
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end
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return ctn
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else
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local ctn = 0
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for player_name,reason in pairs(reports) do
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local success,err = pcall(count_callback,player_name,reason)
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if success and err then
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if err == true then err = 1 end
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ctn = ctn+err
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end
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end
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return ctn
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end
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end
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return Reports
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