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https://github.com/PHIDIAS0303/ExpCluster.git
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Added Reports
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@@ -8,28 +8,45 @@ Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local report_to_warnings = 1
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local varified_to_warings = 3
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local report_to_warnings = 1 -- used in count_reports
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local varified_to_warings = 3 -- used in count_reports
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local reports_needed_for_jail = 10
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local take_action = 5 -- below this number no action is taken, the first admin given warning jumps to this number
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local min_time_to_remove_warning = 18000 -- this is in ticks
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local take_action = 8 -- below this number no action is taken, the first admin given warning jumps to this number
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local punishments = {
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{'nothing'},
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{'nothing'},
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{'nothing'},
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{'nothing'},
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{'nothing'},
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{'message'},
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{'message'},
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{'message-reported'},
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{'message-kick'},
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{'message',{'reports.message'},defines.text_color.info},
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{'message',{'reports.message'},defines.text_color.info},
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{'report',{'reports.reported'},defines.text_color.med},
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{'message',{'reports.kick-warn'},defines.text_color.med},
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{'kick'},
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{'message-temp-ban'},
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{'message',{'reports.temp-warn'},defines.text_color.high},
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{'temp-ban'},
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{'message-ban'},
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{'message-last-waring'},
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{'message',{'reports.ban-warn'},defines.text_color.high},
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{'message',{'reports.last-warn'},defines.text_color.crit},
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{'ban'}
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}
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local actions = {
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none=0,
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report=1,
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jail=2,
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kick=3,
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temp=4,
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ban=5
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}
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local function valid_players(player,by_player)
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local player = Game.get_player(player)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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local rank = Ranking.get_rank(by_player_name)
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return player, by_player_name, rank
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end
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local function _reports(reset)
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global.addons = not reset and global.addons or {}
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global.addons.reports = not reset and global.addons.reports or {warnings={},reports={},varified={},actions={}}
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@@ -38,49 +55,209 @@ end
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local function get_warnings(player)
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local player = Game.get_player(player)
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return Admin._reports()[player.name] or 0
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return _reports().warnings[player.name] or 0
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end
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local function report_message(player,by_player,reason)
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local low_rank = Ranking.get_group('User').highest
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local high_rank = Ranking.get_group('Admin').lowest
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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if _reports().actions[player.name] == actions.report then return end
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Ranking.print(low_rank,{'reports.low-print',player.name,med},defines.text_color.info,true)
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Ranking.print(high_rank,{'reports.high-print',player.name,by_player_name,reason},defines.text_color.med)
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discord_emit{
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title='Player Report',
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color=Color.to_hex(defines.text_color.med),
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description='There was a player reported.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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['Reason:']=reason
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}
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end
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local function count_reports(player)
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-- counts the value of the reports
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local player = Game.get_player(player)
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if not player then return 0 end
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local _count = 0
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local data = _reports()
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if data.reports[player.name] then
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for _,report in pairs(data.reports[player.name]) do
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_count=_count+report_to_warnings
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end
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end
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if data.varified[player.name] then
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for _,report in pairs(data.varified[player.name]) do
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_count=_count+varified_to_warings
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end
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end
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return _count
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end
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local function cheak_reports(player)
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-- jails a player if too many reports
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local player = Game.get_player(player)
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if not player then return end
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local reports = count_reports(player)
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if reports >= reports_needed_for_jail and _reports().actions[player.name] ~= 'report-jail' and Ranking.get_rank(player).group.name ~= 'Jail' then
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_reports().actions[player.name] = actions.report
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Admin.jail(player,'<server>','To many user reports. Contact an Admin to be unjailed.')
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discord_emit{
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title='Player Report Jail',
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color=Color.to_hex(defines.text_color.med),
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description='There was a player reported and jailed.',
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['Player:']=player.name,
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}
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end
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end
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local function give_punishment(player)
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-- gives a punishment based on the warnings, or nothing
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local function give_punishment(player,reason)
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local warnings = get_warnings(player)
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local punishment = punishments[warnings]
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local reason = reason or 'No Other Reason'
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if punishment[1] == 'nothing' then return
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elseif punishment[1] == 'message' then
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local message = punishment[2]
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local colour = punishment[3]
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player_return(message,colour,player)
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elseif punishment[1] == 'report' then
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local message = punishment[2]
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local colour = punishment[3]
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player_return(message,colour,player)
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report_message(player,'<server>',reason)
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elseif punishment[1] == 'kick' then
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_reports().actions[player.name] = actions.kick
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Admin.kick(player,'<server>','Too Many Warnings: '..warnings..' Also: '..reason)
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elseif punishment[1] == 'temp-ban' then
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_reports().actions[player.name] = actions.temp
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Admin.temp_ban(player,'<server>','Too Many Warnings: '..warnings..' Also: '..reason)
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elseif punishment[1] == 'ban' then
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_reports().actions[player.name] = actions.ban
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Admin.ban(player,'<server>','Too Many Warnings: '..warnings..' Also: '..reason)
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end
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end
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function Admin.give_warning(player,by_player,reason)
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-- gives a waring, by_player is nil when done by script
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function Admin.give_warning(player,by_player,reason,min)
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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local min = by_player_name and take_action or min or 0
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local warnings = get_warnings(player)
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if warnings < min then warnings = min end
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warnings = warnings+1
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_reports().warnings[player.name] = warnings
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give_punishment(player,reason)
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end
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function Admin.report(player,by_player,reason)
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-- reports a user and adds to the right area
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local player, by_player_name = valid_players(player,by_player)
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if not player or Ranking.get_rank(player):allowed('no-report') then return end
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if rank:allowed('varified') then
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_reports.varified[player.name] = _reports.varified[player.name] or {}
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table.insert(_reports.varified,{by_player_name,reason})
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else
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_reports.reports[player.name] = _reports.reports[player.name] or {}
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table.insert(_reports.reports,{by_player_name,reason})
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end
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cheak_reports(player)
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end
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function Admin.clear_warings(player,by_player)
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-- clears all warnings
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function Admin.clear_warings(player,by_player,no_emit)
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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_reports().warnings[player.name]=0
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if not no_emit then
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discord_emit{
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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description='A player had there warnings cleared.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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}
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end
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end
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function Admin.clear_reports(player,by_player)
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-- clears any reports
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function Admin.clear_reports(player,by_player,no_emit)
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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_reports().reports[player.name]={}
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_reports().varified[player.name]={}
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if not no_emit then
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discord_emit{
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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description='A player had there reports cleared.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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}
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end
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end
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function Admin.clear_player(player,by_player)
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-- clears, warnings, reports, jail
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local player, by_player_name = valid_players(player,by_player)
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if not player then return end
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Admin.clear_warings(player,by_player)
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Admin.clear_reports(player,by_player)
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_reports().actions[player.name]=actions.none
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if rank.group.name == 'Jail' then Ranking.revert(player,by_player) end
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discord_emit{
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title='Player Clear',
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color=Color.to_hex(defines.text_color.low),
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description='A player had there reports and warnings cleared.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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}
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end
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function Admin.temp_ban(player,by_player,reason)
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-- jails a player and cant be unjailed and custom gui
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local function append_name(reason,name)
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local reason = reason or 'No Reason'
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if not string.find(string.lower(reason),string.lower(name)) then return reason..' - '..name
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else return reason end
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end
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local player, by_player_name = valid_players(player,by_player)
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if not player or Admin.is_banned(player) then return end
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_reports().actions[player.name] = actions.temp
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discord_emit{
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title='Player Temp-Ban',
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color=Color.to_hex(defines.text_color.med),
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description='There was a player jailed.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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['Reason:']=append_name(reason,by_player_name)
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}
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game.print({'reports.temp-ban',player,by_player_name},defines,text_color.info)
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Ranking._presets().last_jail = player.name
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Ranking.give_rank(player,'Jail',by_player_name)
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end
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-- add an on_tick event to slowly remove warnings, faster for higher ranks
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function Admin.is_banned(player)
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local player=Game.get_player(player)
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local action = _reports().actions[player.name]
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if action == actions.temp then return 'temp'
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elseif action == actions.ban then return true
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else return false end
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end
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-- add warnings to tree decon, then add warnings file to give warnings for diffrent actions
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Event.register(defines.events.on_tick,function(event)
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if not _reports().remove_warnings_time then
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_reports().remove_warnings_time = {}
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local highest = nil
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for power,rank in pairs(Ranking._rank) do
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if not highest and not rank:allowed('no-report') then highest = power+1 end
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local _power = power; if highest then _power = highest-power end
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if rank:allowed('no-report') then _reports().remove_warnings_time[power] = 0
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else _reports().remove_warnings_time[power] = min_time_to_remove_warning*_power end
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end
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end
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if (game.tick % min_time_to_remove_warning) == 0 then
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for name,warnings in pairs(_reports().warnings) do
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if warnings > 0 then
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local rank = Ranking.get_rank(name)
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local time_to_remove = _reports().remove_warnings_time[rank.power]
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if (game.tick % time_to_remove) == 0 then
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_reports().warnings[name]=warnings-1
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player_return({'reports.remove-warn',_reports().warnings[name],tick_to_displayer_format(time_to_remove)},defines,text_color.low,name)
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end
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end
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end
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end
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end)
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