diff --git a/exp_scenario/module/gui/player_bonus.lua b/exp_scenario/module/gui/player_bonus.lua index e5c9ff8a..0af5b4aa 100644 --- a/exp_scenario/module/gui/player_bonus.lua +++ b/exp_scenario/module/gui/player_bonus.lua @@ -22,13 +22,16 @@ local Elements = {} --- @field _cost_scale number --- For perf calculate the division of scale against cost ahead of time -for _, bonus_data in pairs(config.player_bonus) do +--- @type table +local player_bonus = config.player_bonus + +for _, bonus_data in pairs(player_bonus) do bonus_data._cost_scale = bonus_data.cost / bonus_data.scale end --- Progress bar which displays how much of a bonus has been used --- @class ExpGui_PlayerBonus.elements.bonus_used: ExpElement ---- @field data number +--- @field data table --- @overload fun(parent: LuaGuiElement): LuaGuiElement Elements.bonus_used = Gui.define("player_bonus/bonus_used") :track_all_elements() @@ -441,7 +444,7 @@ end function Elements.container.calculate_cost(player) local cost = 0 local player_data = Elements.container.data[player] - for _, bonus_data in pairs(config.player_bonus) do + for _, bonus_data in pairs(player_bonus) do cost = cost + (player_data[bonus_data.name] or 0) * bonus_data._cost_scale end return cost