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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 12:31:41 +09:00
Added Text input and ElemButtons Tests all finished
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@@ -3,9 +3,9 @@ local Store = require 'expcore.store'
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local Game = require 'utils.game'
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local function event_call(self,element,value)
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if self.events.on_state_change then
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if self.events.on_change then
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local player = Game.get_player_by_index(element.player_index)
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self.events.on_state_change(player,element,value)
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self.events.on_change(player,element,value)
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end
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end
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@@ -17,21 +17,21 @@ end
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local Checkbox = {
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option_sets={},
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option_categorize={},
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_prototype_checkbox=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change'),
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add_store = Gui._new_store_adder(store_call),
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add_sync_store = Gui._new_sync_store_adder(store_call)
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_prototype_checkbox=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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},
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_prototype_radiobutton=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change'),
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add_store = Gui._new_store_adder(store_call),
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add_sync_store = Gui._new_sync_store_adder(store_call)
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_prototype_radiobutton=Gui._prototype_factory{
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on_change = Gui._event_factory('on_change'),
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add_store = Gui._store_factory(store_call),
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add_sync_store = Gui._sync_store_factory(store_call)
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}
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}
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function Checkbox.new_checkbox(name)
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local self = Gui._new_define(Checkbox._prototype_checkbox)
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local self = Gui._define_factory(Checkbox._prototype_checkbox)
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self.draw_data.type = 'checkbox'
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self.draw_data.state = false
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@@ -161,4 +161,16 @@ function Checkbox.new_option_set(name,callback,categorize)
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return name
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end
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function Checkbox.draw_option_set(name,element)
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if not Checkbox.option_sets[name] then return end
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local options = Checkbox.option_sets[name]
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for _,option in pairs(options) do
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if Gui.defines[option] then
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Gui.defines[option]:draw_to(element)
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end
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end
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end
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return Checkbox
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