Added comments to selection

This commit is contained in:
Cooldude2606
2021-04-24 17:04:42 +01:00
parent f4afe8baeb
commit fb51f06c84

View File

@@ -18,11 +18,12 @@ Global.register({
end)
--- Let a player select an area by providing a selection planner
-- @tparam LuaPlayer player The player to place into selection mode
-- @tparam string selection_name The name of the selection to start, used with on_selection
-- @tparam[opt=false] boolean single_use When true the selection will stop after first use
function Selection.start(player, selection_name, single_use, ...)
game.print('Start selection')
-- Assign the arguments if the player is valid
if not player or not player.valid then return end
game.print('Valid Player')
selections[player.index] = {
name = selection_name,
arguments = { ... },
@@ -32,18 +33,17 @@ function Selection.start(player, selection_name, single_use, ...)
-- Give a selection tool if one is not in use
if player.cursor_stack.is_selection_tool then return end
game.print('Give item')
player.clear_cursor() -- Clear the current item
player.cursor_stack.set_stack(selection_tool)
-- Make a slot to place the selection tool even if inventory is full
if not player.character then return end
game.print('Give slot')
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus + 1
player.hand_location = { inventory = defines.inventory.character_main, slot = #player.get_main_inventory() }
end
--- Stop a player selection by removing the selection planner
-- @tparam LuaPlayer player The player to exit out of selection mode
function Selection.stop(player)
if not selections[player.index] then return end
local character = selections[player.index].character
@@ -64,14 +64,23 @@ function Selection.stop(player)
end
--- Get the selection arguments for a player
-- @tparam LuaPlayer player The player to get the selection arguments for
function Selection.get_arguments(player)
if not selections[player.index] then return end
return selections[player.index].arguments
end
--- Test if a player is selecting something
-- @tparam LuaPlayer player The player to test
function Selection.is_selecting(player)
return player.cursor_stack.is_selection_tool
end
--- Filter on_player_selected_area to this custom selection, pretends with player and appends with selection arguments
-- @tparam string selection_name The name of the selection to listen for
-- @tparam function handler The event handler
function Selection.on_selection(selection_name, handler)
return Event.add(defines.events.on_player_selected_area, function(event)
Event.add(defines.events.on_player_selected_area, function(event)
local selection = selections[event.player_index]
if not selection or selection.name ~= selection_name then return end
local player = game.get_player(event.player_index)
@@ -80,8 +89,10 @@ function Selection.on_selection(selection_name, handler)
end
--- Filter on_player_alt_selected_area to this custom selection, pretends with player and appends with selection arguments
-- @param string selection_name The name of the selection to listen for
-- @param function handler The event handler
function Selection.on_alt_selection(selection_name, handler)
return Event.add(defines.events.on_player_alt_selected_area, function(event)
Event.add(defines.events.on_player_alt_selected_area, function(event)
local selection = selections[event.player_index]
if not selection or selection.name ~= selection_name then return end
local player = game.get_player(event.player_index)