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https://github.com/PHIDIAS0303/ExpCluster.git
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Fix arity and return value mismatches
`assert` returns every argument it is given, so `return assert(x, msg)` was leaking the message as a second return value. `get_tile` is documented as taking x and y. The async function class declared `@operator call` with no parameters, which made every async call look over supplied. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -18,7 +18,7 @@ end
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--- @param surface LuaSurface
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--- @param position MapPosition.struct
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local function degrade_tile(surface, position)
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local tile = surface.get_tile(position)
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local tile = surface.get_tile(position.x, position.y)
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local tile_name = tile.name
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local degrade_tile_name = config.degrade_order[tile_name]
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if not degrade_tile_name then return end
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@@ -61,7 +61,7 @@ end
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--- @param position MapPosition.struct
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--- @return number?
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local function get_tile_strength(surface, position)
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local tile = surface.get_tile(position)
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local tile = surface.get_tile(position.x, position.y)
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local tile_name = tile.name
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local strength = config.strengths[tile_name]
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if not strength then return end
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@@ -166,7 +166,7 @@ local function clear_spawn_area(surface, offset)
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local get_tile = surface.get_tile
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-- Make sure a non water tile is used for filling
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local starting_tile = get_tile(offset)
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local starting_tile = get_tile(offset.x, offset.y)
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local fill_tile = starting_tile.collides_with("player") and "landfill" or starting_tile.name
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local fill_radius = config.spawn_area.landfill_radius
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local fill_radius_sqr = fill_radius ^ 2
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@@ -186,7 +186,7 @@ local function clear_spawn_area(surface, offset)
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if dst < tile_radius_sqr then
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-- If it is inside the decon radius always set the tile
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tiles_to_make[#tiles_to_make + 1] = { name = decon_tile, position = pos }
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elseif dst < fill_radius_sqr and get_tile(pos).collides_with("player") then
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elseif dst < fill_radius_sqr and get_tile(pos.x, pos.y).collides_with("player") then
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-- If it is inside the fill radius only set the tile if it is water
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tiles_to_make[#tiles_to_make + 1] = { name = fill_tile, position = pos }
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end
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