Fix arity and return value mismatches

`assert` returns every argument it is given, so `return assert(x, msg)`
was leaking the message as a second return value.

`get_tile` is documented as taking x and y. The async function class
declared `@operator call` with no parameters, which made every async
call look over supplied.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
bbassie
2026-08-07 15:31:48 +00:00
co-authored by Claude Opus 5
parent 2fece14a45
commit f907007d14
10 changed files with 19 additions and 22 deletions
+5 -5
View File
@@ -47,10 +47,10 @@ end
function Gui.get_player(input)
if type(input) == "table" and not input.player_index then
--- @cast input { element: LuaGuiElement }
return assert(game.get_player(input.element.player_index))
return (assert(game.get_player(input.element.player_index)))
end
--- @cast input LuaGuiElement | { player_index: uint }
return assert(game.get_player(input.player_index))
return (assert(game.get_player(input.player_index)))
end
--- Toggle the enable state of an element
@@ -116,7 +116,7 @@ end
--- @param player LuaPlayer
--- @return LuaGuiElement
function Gui.get_top_element(define, player)
return assert(assert(player_elements[player.index]).top[define.name], "Element is not on the top flow")
return (assert(assert(player_elements[player.index]).top[define.name], "Element is not on the top flow"))
end
--- Register a element define to be drawn to the left flow on join
@@ -124,7 +124,7 @@ end
--- @param player LuaPlayer
--- @return LuaGuiElement
function Gui.get_left_element(define, player)
return assert(assert(player_elements[player.index]).left[define.name], "Element is not on the left flow")
return (assert(assert(player_elements[player.index]).left[define.name], "Element is not on the left flow"))
end
--- Register a element define to be drawn to the relative flow on join
@@ -132,7 +132,7 @@ end
--- @param player LuaPlayer
--- @return LuaGuiElement
function Gui.get_relative_element(define, player)
return assert(assert(player_elements[player.index]).relative[define.name], "Element is not on the relative flow")
return (assert(assert(player_elements[player.index]).relative[define.name], "Element is not on the relative flow"))
end
--- Ensure all the correct elements are visible and exist