Merge Game, FlyingText, Common and table

This commit is contained in:
Cooldude2606
2024-09-30 22:32:35 +01:00
parent 3145f7e904
commit f8c74c9dd3
66 changed files with 817 additions and 2035 deletions

View File

@@ -6,119 +6,119 @@ local use_silo_script = not config.disable_base_game_silo_script
local util = require("util")
local silo_script
if use_silo_script then
silo_script = require("silo-script")
silo_script = require("silo-script")
end
local global = {}
Storage.register(global, function(tbl)
global = tbl
global = tbl
end)
local created_items = function()
return
{
["iron-plate"] = 8,
["wood"] = 1,
["pistol"] = 1,
["firearm-magazine"] = 10,
["burner-mining-drill"] = 1,
["stone-furnace"] = 1,
}
return
{
["iron-plate"] = 8,
["wood"] = 1,
["pistol"] = 1,
["firearm-magazine"] = 10,
["burner-mining-drill"] = 1,
["stone-furnace"] = 1,
}
end
local respawn_items = function()
return
{
["pistol"] = 1,
["firearm-magazine"] = 10,
}
return
{
["pistol"] = 1,
["firearm-magazine"] = 10,
}
end
if use_silo_script then
for k, v in pairs(silo_script.get_events()) do
Event.add(k, v)
end
for k, v in pairs(silo_script.get_events()) do
Event.add(k, v)
end
end
Event.add(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
util.insert_safe(player, global.created_items)
local player = game.players[event.player_index]
util.insert_safe(player, global.created_items)
local r = global.chart_distance or 200
player.force.chart(player.surface, { { player.position.x - r, player.position.y - r }, { player.position.x + r, player.position.y + r } })
local r = global.chart_distance or 200
player.force.chart(player.surface, { { player.position.x - r, player.position.y - r }, { player.position.x + r, player.position.y + r } })
if not global.skip_intro then
if game.is_multiplayer() then
player.print{ "msg-intro" }
else
game.show_message_dialog{ text = { "msg-intro" } }
if not global.skip_intro then
if game.is_multiplayer() then
player.print{ "msg-intro" }
else
game.show_message_dialog{ text = { "msg-intro" } }
end
end
end
if use_silo_script then
silo_script.on_event(event)
end
if use_silo_script then
silo_script.on_event(event)
end
end)
Event.add(defines.events.on_player_respawned, function(event)
local player = game.players[event.player_index]
util.insert_safe(player, global.respawn_items)
if use_silo_script then
silo_script.on_event(event)
end
local player = game.players[event.player_index]
util.insert_safe(player, global.respawn_items)
if use_silo_script then
silo_script.on_event(event)
end
end)
if use_silo_script then
Event.on_load(function()
silo_script.on_load()
end)
Event.on_load(function()
silo_script.on_load()
end)
end
Event.on_init(function()
global.created_items = created_items()
global.respawn_items = respawn_items()
if use_silo_script then
silo_script.on_init()
end
global.created_items = created_items()
global.respawn_items = respawn_items()
if use_silo_script then
silo_script.on_init()
end
end)
if use_silo_script then
silo_script.add_remote_interface()
silo_script.add_commands()
silo_script.add_remote_interface()
silo_script.add_commands()
end
remote.add_interface("freeplay",
{
get_created_items = function()
return global.created_items
end,
set_created_items = function(map)
global.created_items = map
end,
get_respawn_items = function()
return global.respawn_items
end,
set_respawn_items = function(map)
global.respawn_items = map
end,
set_skip_intro = function(bool)
global.skip_intro = bool
end,
set_chart_distance = function(value)
global.chart_distance = tonumber(value)
end,
set_disable_crashsite = function()
end,
get_ship_items = function()
return {}
end,
set_ship_items = function()
return
end,
get_debris_items = function()
return {}
end,
set_debris_items = function()
return
end,
})
{
get_created_items = function()
return global.created_items
end,
set_created_items = function(map)
global.created_items = map
end,
get_respawn_items = function()
return global.respawn_items
end,
set_respawn_items = function(map)
global.respawn_items = map
end,
set_skip_intro = function(bool)
global.skip_intro = bool
end,
set_chart_distance = function(value)
global.chart_distance = tonumber(value)
end,
set_disable_crashsite = function()
end,
get_ship_items = function()
return {}
end,
set_ship_items = function()
return
end,
get_debris_items = function()
return {}
end,
set_debris_items = function()
return
end,
})