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Merge Game, FlyingText, Common and table
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@@ -3,22 +3,28 @@
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@commands Clear Item On Ground
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]]
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local copy_items_stack = _C.copy_items_stack --- @dep expcore.common
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local ExpUtil = require("modules/exp_util")
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local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
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require("modules.exp_legacy.config.expcore.command_general_parse")
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Commands.new_command("clear-item-on-ground", { "expcom-surface-clearing.description-ci" }, "Clear Item On Ground")
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:add_param("range", false, "integer-range", 1, 1000)
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:register(function(player, range)
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for _, e in pairs(player.surface.find_entities_filtered{ position = player.position, radius = range, name = "item-on-ground" }) do
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local items = {} --- @type LuaItemStack[]
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local entities = player.surface.find_entities_filtered{ position = player.position, radius = range, name = "item-on-ground" }
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for _, e in pairs(entities) do
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if e.stack then
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-- calling move_items_stack(e.stack) will crash to desktop
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-- https://forums.factorio.com/viewtopic.php?f=7&t=110322
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copy_items_stack{ e.stack }
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e.stack.clear()
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items[#items + 1] = e.stack
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end
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end
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ExpUtil.move_items_to_surface{
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items = items,
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surface = player.surface,
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allow_creation = true,
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name = "iron-chest",
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}
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return Commands.success
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end)
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