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More 0.17.35 Fixs
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@@ -89,7 +89,7 @@ local function spawn_base(surface,position)
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table.insert(tiles_to_make,{name=dtile,position=p})
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local entities_to_remove = surface.find_entities_filtered{area={{p.x-1,p.y-1},{p.x,p.y}}}
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for _,entity in pairs(entities_to_remove) do
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if entity.name ~= 'player' then entity.destroy() end
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if entity.name ~= 'character' then entity.destroy() end
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end
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elseif prod < pr2 then
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-- if it is inside the pattern radius
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