mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Final Fixes
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@@ -1,8 +1,10 @@
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local Global = require 'utils.global' --- @dep utils.global
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local ExpGui = require 'expcore.gui' --- @dep expcore.gui
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local Event = require 'utils.event' --- @dep expcore.gui
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local Gui = {}
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local data = {}
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local uid = 0
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Global.register(
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data,
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@@ -12,8 +14,8 @@ Global.register(
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)
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function Gui.uid_name()
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local new_element = ExpGui.element()
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return tostring(new_element.uid)
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uid = uid + 1
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return "Redmew_"..uid
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end
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
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@@ -70,10 +72,11 @@ end
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local function handler_factory(event_name)
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return function(element_name, handler)
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local element = ExpGui.defines[tonumber(element_name)]
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if not element then return end
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element[event_name](element, function(_, _,event)
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handler(event)
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Event.add(defines.events[event_name], function(event)
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if event.element and event.element.valid and event.element.name == element_name then
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event.player = game.get_player(event.player_index)
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handler(event)
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end
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end)
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end
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end
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@@ -82,48 +85,48 @@ end
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_checked_state_changed = handler_factory('on_checked_changed')
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Gui.on_checked_state_changed = handler_factory('on_gui_checked_state_changed')
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-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_click = handler_factory('on_click')
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Gui.on_click = handler_factory('on_gui_click')
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-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_custom_close = handler_factory('on_closed')
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Gui.on_custom_close = handler_factory('on_gui_closed')
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-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_elem_changed = handler_factory('on_elem_changed')
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Gui.on_elem_changed = handler_factory('on_gui_elem_changed')
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-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_selection_state_changed = handler_factory('on_selection_changed')
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Gui.on_selection_state_changed = handler_factory('on_gui_selection_state_changed')
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-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_text_changed = handler_factory('on_text_changed')
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Gui.on_text_changed = handler_factory('on_gui_text_changed')
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-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_value_changed = handler_factory('on_value_changed')
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Gui.on_value_changed = handler_factory('on_gui_value_changed')
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--- Returns the flow where top elements can be added and will be effected by google visibility
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-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
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-- @tparam LuaPlayer player pointer to the player who has the gui
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-- @treturn LuaGuiElement the top element flow
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Gui.get_top_element_flow = ExpGui.get_top_flow
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Gui.get_top_element_flow = mod_gui.get_button_flow
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return Gui
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