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Task List Updated
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@@ -1972,7 +1972,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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</div>
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<i>Last updated 2019-10-21 22:17:42 UTC</i>
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<i>Last updated 2019-10-24 01:44:32 UTC</i>
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@@ -2746,7 +2746,7 @@ Common.table_insert(tbl,<span class="number">50</span>,tbl2)</code></pre>
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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<div class="content-footer column col-9 col-sm-12">
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<i>Last updated 2019-10-21 22:17:42 UTC</i>
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<i>Last updated 2019-10-24 01:44:32 UTC</i>
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Load Diff
@@ -1432,7 +1432,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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</div>
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<div class="content-footer column col-9 col-sm-12">
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<i>Last updated 2019-10-21 22:17:42 UTC</i>
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<i>Last updated 2019-10-24 01:44:32 UTC</i>
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@@ -3152,7 +3152,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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</div>
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<div class="content-footer column col-9 col-sm-12">
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<i>Last updated 2019-10-21 22:17:42 UTC</i>
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<i>Last updated 2019-10-24 01:44:32 UTC</i>
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</div>
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@@ -262,7 +262,7 @@ Store.set(scenario_diffculty,<span class="string">'hard'</span>) <span class="co
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<span class="keyword">end</span>)
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<span class="comment">-- When any key in the store is changed this function will trigger
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</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key)
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</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key,old_value)
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game.<span class="global">print</span>(key..<span class="string">' now has a score of '</span>..value)
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<span class="keyword">end</span>)
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@@ -370,7 +370,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
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<td class="summary">Used to trigger watcher functions, this may be used to trigger them if you did not use Store.update or Store.set</td>
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</tr>
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<tr>
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<td class="name"><a href="#raw_trigger">raw_trigger(store[, key][, value])</a></td>
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<td class="name"><a href="#raw_trigger">raw_trigger(store[, key][, value][, old_value])</a></td>
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<td class="summary">Used to trigger watcher functions, the value and key are passed directly to the watchers regardless if the value is correct</td>
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</tr>
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</tbody>
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@@ -791,7 +791,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
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<span class="keyword">end</span>)
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<span class="comment">-- Register the watcher so that when we change the value the message is printed
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</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key)
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</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key,old_value)
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game.<span class="global">print</span>(key..<span class="string">' now has a score of '</span>..value)
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<span class="keyword">end</span>)
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@@ -1361,7 +1361,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
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<div class="divider divider-custom"></div>
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<div class="block section-item-header">
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<a href="#raw_trigger" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="raw_trigger">raw_trigger(store[, key][, value])</span>
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<span class="section-item-title" id="raw_trigger">raw_trigger(store[, key][, value][, old_value])</span>
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</div>
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</dt>
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<dd>
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@@ -1426,6 +1426,23 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
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</li>
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<li class="section-subitem-li">
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<strong><em>old_value</em></strong>
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<strong> : </strong>
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(<span class="types"><span class="type">any</span></span>)
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the old value that was at this key or store often the same if value is a table, passed directly to the watcher
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(<em>optional</em>)
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</li>
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</ul>
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<!-- parameters end -->
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@@ -1445,7 +1462,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
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<span class="comment">-- Trigger the watchers with a fake change of diffculty
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</span><span class="comment">-- This is mostly used internally but it can be useful in other cases
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</span>Store.raw_trigger(scenario_diffculty,<span class="keyword">nil</span>,<span class="string">'normal'</span>)</code></pre>
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</span>Store.raw_trigger(scenario_diffculty,<span class="keyword">nil</span>,<span class="string">'normal'</span>,<span class="string">'normal'</span>)</code></pre>
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<!-- usage end -->
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</dd>
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@@ -1464,7 +1481,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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</div>
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<div class="content-footer column col-9 col-sm-12">
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<i>Last updated 2019-10-21 22:17:42 UTC</i>
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<i>Last updated 2019-10-24 01:44:32 UTC</i>
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</div>
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</div>
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</div>
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@@ -544,7 +544,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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</div>
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<div class="content-footer column col-9 col-sm-12">
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<i>Last updated 2019-10-21 22:17:42 UTC</i>
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<i>Last updated 2019-10-24 01:44:32 UTC</i>
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</div>
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</div>
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</div>
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