Fixed more bugs in Admin

This commit is contained in:
Cooldude2606
2018-11-09 16:20:36 +00:00
parent 2877c4fc5f
commit f6c1ea7c32
4 changed files with 25 additions and 31 deletions

View File

@@ -33,24 +33,18 @@ local varified_to_warings = 3 -- used in count_reports
local reports_needed_for_jail = 6
-- Function Define
local function valid_players(player,by_player)
local player = Game.get_player(player)
local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
return player, by_player_name
end
local function report_message(player,by_player,reason)
local player, by_player_name = valid_players(player,by_player)
local player, by_player = Admin.valid_players(player,by_player)
if not player then return end
if Admin.is_banned(player,true) == 'report' then return end
Role.print(Role.meta.groups.User.lowest,{'ExpGamingAdmin.low-print',player.name,reason},defines.textcolor.info,true)
Role.print(Role.meta.groups.Admin.lowest,{'ExpGamingAdmin.high-print',player.name,by_player_name,reason},defines.textcolor.med)
Role.print(Role.meta.groups.Admin.lowest,{'ExpGamingAdmin.high-print',player.name,by_player.name,reason},defines.textcolor.med)
if Sync then Sync.emit_embeded{
title='Player Report',
color=Color.to_hex(defines.textcolor.med),
description='A player was reported.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['By:']='<<inline>>'..by_player.name,
['Reason:']=reason
} end
end
@@ -82,30 +76,30 @@ function Admin.count_reports(player)
end
function Admin.report(player,by_player,reason)
local player, by_player_name = valid_players(player,by_player)
local player, by_player = Admin.valid_players(player,by_player)
if not player or Role.has_flag(player,'not_reportable') then return end
if Admin.is_banned(by_player) or Role.has_flag(by_player,'is_jail') then return end
if Role.has_flag(by_player,'is_varified') then
global.varified[player.name] = global.varified[player.name] or {}
local reports = global.varified[player.name]
for _,value in pairs(reports) do
if value[1] == by_player_name then return end
if value[1] == by_player.name then return end
end
table.insert(reports,{by_player_name,reason})
table.insert(reports,{by_player.name,reason})
else
global.reports[player.name] = global.reports[player.name] or {}
local reports = global.reports[player.name]
for _,value in pairs(reports) do
if value[1] == by_player_name then return end
if value[1] == by_player.name then return end
end
table.insert(reports,{by_player_name,reason})
table.insert(reports,{by_player.name,reason})
end
report_message(player,by_player,reason)
cheak_reports(player)
end
function Admin.clear_reports(player,by_player,no_emit)
local player, by_player_name = valid_players(player,by_player)
local player, by_player = Admin.valid_players(player,by_player)
if not player then return end
global.reports[player.name]={}
global.varified[player.name]={}
@@ -115,7 +109,7 @@ function Admin.clear_reports(player,by_player,no_emit)
color=Color.to_hex(defines.textcolor.low),
description='A player had their reports cleared.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['By:']='<<inline>>'..by_player.name,
}
end
end