mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-08-13 00:45:11 +09:00
Clear the last of the nil checks
Guards now cover the statements that follow them, and a couple of reads are restructured so the narrowing survives. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -71,7 +71,7 @@ Commands.new("commands", { "exp-commands_help.description" })
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page = as_number
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page = as_number
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end
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end
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keyword = assert(keyword):lower()
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keyword = tostring(keyword):lower()
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local pages, found
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local pages, found
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if cache and cache.keyword == keyword then
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if cache and cache.keyword == keyword then
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-- Cached value found, no search is needed
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-- Cached value found, no search is needed
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@@ -14,7 +14,8 @@ end
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]]
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]]
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local ext, var
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local ext --- @type table<string, any>
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local var --- @type table<string, any>
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local concat = table.concat
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local concat = table.concat
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local External = {}
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local External = {}
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@@ -29,12 +30,13 @@ end
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]]
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]]
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function External.valid()
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function External.valid()
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if storage.ext == nil then return false end
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local stored = storage.ext
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if ext == storage.ext and var == ext.var then
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if stored == nil then return false end
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if ext == stored and var == ext.var then
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return var ~= nil
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return var ~= nil
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else
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else
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ext = storage.ext
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ext = stored
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var = ext.var
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var = stored.var
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return var ~= nil
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return var ~= nil
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end
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end
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end
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end
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@@ -34,7 +34,7 @@ for _, config_key in ipairs{ "always_protected_names", "always_protected_types",
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end
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end
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-- Require roles if a permission is assigned in the config
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-- Require roles if a permission is assigned in the config
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local Roles
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local Roles --- @type table<string, any>
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if config.ignore_permission then
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if config.ignore_permission then
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Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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end
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end
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@@ -4,7 +4,7 @@ local Gui = require("modules/exp_gui")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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----- Locals -----
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----- Locals -----
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local follow_label -- Gui constructor
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local follow_label --- @type ExpElement Gui constructor
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local following = {}
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local following = {}
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local spectating = {}
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local spectating = {}
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local Public = {}
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local Public = {}
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@@ -673,7 +673,7 @@ warp_list_container = Gui.define("warp_list_container")
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-- Draw the scroll table for the warps
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-- Draw the scroll table for the warps
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local scroll_table = Gui.elements.scroll_table(container, 250, 3, "scroll")
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local scroll_table = Gui.elements.scroll_table(container, 250, 3, "scroll")
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-- Set the scroll panel to always show the scrollbar (not doing this will result in a changing gui size)
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-- Set the scroll panel to always show the scrollbar (not doing this will result in a changing gui size)
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scroll_table.parent.vertical_scroll_policy = "always"
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assert(scroll_table.parent).vertical_scroll_policy = "always"
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-- Change the style of the scroll table
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-- Change the style of the scroll table
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local scroll_table_style = scroll_table.style
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local scroll_table_style = scroll_table.style
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@@ -874,7 +874,7 @@ local function role_update_event(event)
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-- Check if user has permission to add warps
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-- Check if user has permission to add warps
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local allow_add_warp = check_player_permissions(player, "allow_add_warp")
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local allow_add_warp = check_player_permissions(player, "allow_add_warp")
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-- Update container size depending on whether the player is allowed to add warps
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-- Update container size depending on whether the player is allowed to add warps
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frame.parent.style.width = allow_add_warp and 268 or 220
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assert(frame.parent).style.width = allow_add_warp and 268 or 220
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-- Update the warps, in case the user can now edit them
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-- Update the warps, in case the user can now edit them
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local scroll_table = frame.scroll.table
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local scroll_table = frame.scroll.table
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@@ -149,13 +149,15 @@ local function create_entities(surface, offset)
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local pos = apply_offset({ entity_details[2], entity_details[3] }, offset)
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local pos = apply_offset({ entity_details[2], entity_details[3] }, offset)
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local entity = surface.create_entity{ name = entity_details[1], position = pos, force = "neutral" }
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local entity = surface.create_entity{ name = entity_details[1], position = pos, force = "neutral" }
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if entity and config.entities.protected then
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if entity then
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if config.entities.protected then
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protect_entity(entity)
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protect_entity(entity)
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end
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end
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entity.operable = config.entities.operable
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entity.operable = config.entities.operable
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end
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end
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end
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end
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end
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--- Generates an area with no water or entities, no water area is larger
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--- Generates an area with no water or entities, no water area is larger
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--- @param surface LuaSurface
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--- @param surface LuaSurface
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@@ -276,7 +278,8 @@ local function on_player_created(event)
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if config.resource_patches.enabled then create_resource_patches(surface, offset) end
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if config.resource_patches.enabled then create_resource_patches(surface, offset) end
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if config.turrets.enabled then update_turrets() end
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if config.turrets.enabled then update_turrets() end
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(player.force --[[@as LuaForce]]).set_spawn_position(offset, surface)
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local force = player.force --[[@as LuaForce]]
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force.set_spawn_position(offset, surface)
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player.teleport(offset, surface)
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player.teleport(offset, surface)
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end
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end
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@@ -106,7 +106,7 @@ Elements.reason_confirm = Gui.define("player_list/reason_confirm")
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if reason == nil or not reason:find("%S") then reason = "no reason given" end
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if reason == nil or not reason:find("%S") then reason = "no reason given" end
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button_data.reason_callback(player, reason)
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button_data.reason_callback(player, reason)
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end
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end
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element.parent.entry.text = ""
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assert(assert(element.parent).entry).text = ""
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Elements.container.set_selected_player(player, nil)
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Elements.container.set_selected_player(player, nil)
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Elements.player_table.refresh_player(player)
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Elements.player_table.refresh_player(player)
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end) --[[@as any]]
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end) --[[@as any]]
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@@ -193,7 +193,8 @@ Elements.science_table = Gui.define("science_production/science_table")
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local science_table = Gui.elements.scroll_table(parent, 190, 4)
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local science_table = Gui.elements.scroll_table(parent, 190, 4)
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local no_production_label = Elements.no_production_label(science_table)
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local no_production_label = Elements.no_production_label(science_table)
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Elements.no_production_label.refresh(no_production_label)
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Elements.no_production_label.refresh(no_production_label)
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(science_table.style --[[@as LuaStyle]]).column_alignments[3] = "right"
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local science_table_style = science_table.style --[[@as LuaStyle]]
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science_table_style.column_alignments[3] = "right"
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return science_table
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return science_table
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end)
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end)
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:element_data{} --[[@as any]]
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:element_data{} --[[@as any]]
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@@ -280,7 +281,8 @@ function Elements.science_table.add_row(science_table, row_data)
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column_count = 2,
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column_count = 2,
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}
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}
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delta_table.style.padding = 0
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delta_table.style.padding = 0
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(delta_table.style --[[@as LuaStyle]]).column_alignments[1] = "right"
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local delta_table_style = delta_table.style --[[@as LuaStyle]]
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delta_table_style.column_alignments[1] = "right"
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-- Draw the net production label
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-- Draw the net production label
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local net = Elements.production_label(science_table, row_data.net)
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local net = Elements.production_label(science_table, row_data.net)
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@@ -429,11 +431,13 @@ do local _display_data = {} --- @type table<string, Elements.eta_label.display_d
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-- Update the eta labels
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-- Update the eta labels
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for player, eta_label in Elements.eta_label:online_elements() do
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for player, eta_label in Elements.eta_label:online_elements() do
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local display_data = _display_data[player.force.name]
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local display_data = _display_data[player.force.name]
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if display_data then
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eta_label.caption = display_data.caption
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eta_label.caption = display_data.caption
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eta_label.tooltip = display_data.tooltip
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eta_label.tooltip = display_data.tooltip
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end
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end
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end
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end
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end
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end
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end
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--- Container added to the left gui flow
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--- Container added to the left gui flow
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--- @class ExpGui_ScienceProduction.elements.container: ExpElement
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--- @class ExpGui_ScienceProduction.elements.container: ExpElement
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