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synced 2025-12-27 11:35:22 +09:00
Added production to control
This commit is contained in:
@@ -35,14 +35,20 @@
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<!-- sidebar navigation -->
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<!-- list of items in a module -->
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<h2>Sections</h2>
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<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/config.action_buttons.html"><span class="module-name-item">config.action_buttons</span></a></div></li>
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<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../modules/config.advanced_start.html"><span class="module-name-item">config.advanced_start</span></a></div></li>
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@@ -109,6 +115,17 @@
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</ul>
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<h2>Control</h2>
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<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Jail.html"><span class="module-name-item">Jail</span></a></div></li>
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<li class="nav-item"><div class="nav-item-block-inactive block"><a href="../control/Production.html"><span class="module-name-item">Production</span></a></div></li>
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@@ -118,18 +135,17 @@
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<div class="up-to-top">
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<!-- list of items in a module -->
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<ul class="nav nav-module-contents">
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<li class="nav-item">
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<h4>Contents of <strong>expcore.gui.elements.buttons</strong></h4>
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<h4>Jump to Section</h4>
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<ul class="nav">
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<li class="nav-item"><a href="#Functions"><span class="fragment-hashtag">#</span> Functions</a></li>
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<a href="#">Top <i class="icon icon-upward"></i></a>
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</div>
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@@ -167,20 +183,20 @@
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</thead>
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<tbody>
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<tr>
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<td class="name"><a href="#Button._prototype:set_click_filter">Button._prototype:set_click_filter (filter[, ...])</a></td>
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<td class="summary">Adds a click / mouse button filter to the button</td>
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<td class="name"><a href="#Button.new_button">Button.new_button([name])</a></td>
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<td class="summary">Creates a new button element define</td>
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</tr>
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<tr>
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<td class="name"><a href="#Button._prototype:set_key_filter">Button._prototype:set_key_filter (filter[, ...])</a></td>
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<td class="summary">Adds a control key filter to the button</td>
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</tr>
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<tr>
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<td class="name"><a href="#Button._prototype:set_sprites">Button._prototype:set_sprites (sprite[, hovered_sprite][, clicked_sprite])</a></td>
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<td class="name"><a href="#Button._prototype:set_sprites">Button._prototype:set_sprites(sprite[, hovered_sprite][, clicked_sprite])</a></td>
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<td class="summary">Adds sprites to a button making it a spirte button</td>
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</tr>
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<tr>
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<td class="name"><a href="#Button.new_button">Button.new_button ([name])</a></td>
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<td class="summary">Creates a new button element define</td>
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<td class="name"><a href="#Button._prototype:set_click_filter">Button._prototype:set_click_filter(filter[, ...])</a></td>
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<td class="summary">Adds a click / mouse button filter to the button</td>
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</tr>
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<tr>
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<td class="name"><a href="#Button._prototype:set_key_filter">Button._prototype:set_key_filter(filter[, ...])</a></td>
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<td class="summary">Adds a control key filter to the button</td>
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</tr>
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</tbody>
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</table>
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@@ -194,14 +210,14 @@
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<dt>
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<div class="divider divider-custom"></div>
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<div class="block section-item-header">
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<a href="#Button._prototype:set_click_filter" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button._prototype:set_click_filter">Button._prototype:set_click_filter (filter[, ...])</span>
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<a href="#Button.new_button" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button.new_button">Button.new_button([name])</span>
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</div>
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</dt>
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<dd>
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<div class="section-item-body">
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<p class="section-item-summary">Adds a click / mouse button filter to the button</p>
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<p class="section-item-summary">Creates a new button element define</p>
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<p class="section-item-description"></p>
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<!-- parameters start -->
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@@ -215,29 +231,13 @@
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<li class="section-subitem-li">
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<strong><em>filter</em></strong>
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<strong><em>name</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
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?string|table either a of mouse buttons or the first mouse button to filter, with a table true means allowed
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</li>
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<li class="section-subitem-li">
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<strong><em>...</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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when filter is not a you can add the mouse buttons one after each other
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the optional debug name that can be added
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(<em>optional</em>)
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</li>
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@@ -251,82 +251,8 @@
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<strong>Returns:</strong>
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<ul>
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<li>
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(<span class="types"><span class="type">self</span></span>)
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<span class="return-text">returns the button define to allow chaining</span>
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</li>
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</ul>
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<!-- returns end -->
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<!-- see also start -->
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<!-- see also end -->
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<!-- usage start -->
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<!-- usage end -->
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</dd>
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<dt>
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<div class="divider divider-custom"></div>
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<div class="block section-item-header">
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<a href="#Button._prototype:set_key_filter" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button._prototype:set_key_filter">Button._prototype:set_key_filter (filter[, ...])</span>
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</div>
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</dt>
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<dd>
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<div class="section-item-body">
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<p class="section-item-summary">Adds a control key filter to the button</p>
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<p class="section-item-description"></p>
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<!-- parameters start -->
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<strong>Parameters:</strong>
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<ul>
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<li class="section-subitem-li">
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<strong><em>filter</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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?string|table either a of control keys or the first control keys to filter, with a table true means allowed
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</li>
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<li class="section-subitem-li">
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<strong><em>...</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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when filter is not a you can add the control keyss one after each other
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(<em>optional</em>)
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</li>
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</ul>
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<!-- parameters end -->
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<!-- returns start -->
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<strong>Returns:</strong>
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<ul>
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<li>
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(<span class="types"><span class="type">self</span></span>)
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<span class="return-text">returns the button define to allow chaining</span>
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<span class="return-text">the new button element define</span>
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</li>
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</ul>
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<!-- returns end -->
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@@ -343,7 +269,7 @@
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<div class="divider divider-custom"></div>
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<div class="block section-item-header">
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<a href="#Button._prototype:set_sprites" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button._prototype:set_sprites">Button._prototype:set_sprites (sprite[, hovered_sprite][, clicked_sprite])</span>
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<span class="section-item-title" id="Button._prototype:set_sprites">Button._prototype:set_sprites(sprite[, hovered_sprite][, clicked_sprite])</span>
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</div>
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</dt>
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<dd>
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@@ -433,14 +359,14 @@
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<dt>
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<div class="divider divider-custom"></div>
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<div class="block section-item-header">
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<a href="#Button.new_button" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button.new_button">Button.new_button ([name])</span>
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<a href="#Button._prototype:set_click_filter" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button._prototype:set_click_filter">Button._prototype:set_click_filter(filter[, ...])</span>
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</div>
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</dt>
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<dd>
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<div class="section-item-body">
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<p class="section-item-summary">Creates a new button element define</p>
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<p class="section-item-summary">Adds a click / mouse button filter to the button</p>
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<p class="section-item-description"></p>
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<!-- parameters start -->
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@@ -454,13 +380,29 @@
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<li class="section-subitem-li">
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<strong><em>name</em></strong>
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<strong><em>filter</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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the optional debug name that can be added
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?string|table either a of mouse buttons or the first mouse button to filter, with a table true means allowed
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</li>
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<li class="section-subitem-li">
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<strong><em>...</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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when filter is not a you can add the mouse buttons one after each other
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(<em>optional</em>)
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</li>
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@@ -474,8 +416,82 @@
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<strong>Returns:</strong>
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<ul>
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<li>
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(<span class="types"><span class="type">self</span></span>)
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<span class="return-text">returns the button define to allow chaining</span>
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</li>
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</ul>
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<!-- returns end -->
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<!-- see also start -->
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<!-- see also end -->
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<!-- usage start -->
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<!-- usage end -->
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</dd>
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<dt>
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<div class="divider divider-custom"></div>
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<div class="block section-item-header">
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<a href="#Button._prototype:set_key_filter" class="fragment-hashtag">#</a>
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<span class="section-item-title" id="Button._prototype:set_key_filter">Button._prototype:set_key_filter(filter[, ...])</span>
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</div>
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</dt>
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<dd>
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<div class="section-item-body">
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<p class="section-item-summary">Adds a control key filter to the button</p>
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<p class="section-item-description"></p>
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<!-- parameters start -->
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<strong>Parameters:</strong>
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<ul>
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<li class="section-subitem-li">
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<strong><em>filter</em></strong>
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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<span class="return-text">the new button element define</span>
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?string|table either a of control keys or the first control keys to filter, with a table true means allowed
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</li>
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<li class="section-subitem-li">
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<strong><em>...</em></strong>
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||||
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<strong> : </strong>
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(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
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when filter is not a you can add the control keyss one after each other
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(<em>optional</em>)
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</li>
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</ul>
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<!-- parameters end -->
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<!-- returns start -->
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<strong>Returns:</strong>
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<ul>
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<li>
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(<span class="types"><span class="type">self</span></span>)
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<span class="return-text">returns the button define to allow chaining</span>
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</li>
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||||
</ul>
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<!-- returns end -->
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@@ -503,7 +519,7 @@
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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||||
</div>
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||||
<div class="content-footer column col-9 col-sm-12">
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||||
<i>Last updated 2019-06-29 01:27:33 UTC</i>
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||||
<i>Last updated 2019-07-20 23:44:09 UTC</i>
|
||||
</div>
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||||
</div>
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||||
</div>
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||||
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||||
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Block a user