Add property_from_args and global_data

This commit is contained in:
Cooldude2606
2025-01-08 22:30:04 +00:00
parent d52ab6d2dc
commit f534355861
2 changed files with 133 additions and 106 deletions

View File

@@ -10,10 +10,10 @@ local Storage = require("modules/exp_util/storage")
local registered_scopes = {}
--- @type table<uint, uint> Reg -> Player Index
local registration_numbers = {}
local registration_numbers = {}
local reg_obj = script.register_on_object_destroyed
--- @type table<string, [table<uint, table<uint, any>>, table<uint, any>, table<uint, any>]>
--- @type table<string, [table<uint, table<uint, any>>, table<uint, any>, table<uint, any>, table]>
local scope_data = {}
Storage.register({
@@ -27,6 +27,7 @@ Storage.register({
proxy.element_data = data[1]
proxy.player_data = data[2]
proxy.force_data = data[3]
proxy.global_data = data[4]
end
end
end)
@@ -38,19 +39,13 @@ local GuiData = {
--- @alias DataKey LuaGuiElement | LuaPlayer | LuaForce
--- @class ExpGui.GuiData._init
--- @field element any
--- @field player any
--- @field force any
--- @class ExpGui.GuiData: table<DataKey, any>
--- @field _scope string
--- @field _init ExpGui.GuiData._init
--- @field _owner any
--- @field element_data table<uint, table<uint, any>>
--- @field player_data table<uint, any>
--- @field force_data table<uint, any>
--- @overload fun(data: table)
--- @field global_data table
-- This class has no prototype methods
GuiData._metatable = {
@@ -65,28 +60,17 @@ Storage.register_metatable(GuiData._metatable.__class, GuiData._metatable)
--- @return any
function GuiData._metatable.__index(self, key)
assert(type(key) == "userdata", "Index type '" .. ExpUtil.get_class_name(key) .. "' given to GuiData. Must be of type userdata.")
local rtn, init
local object_name = key.object_name
if object_name == "LuaGuiElement" then
local player_elements = self.element_data[key.player_index]
rtn = player_elements and player_elements[key.index]
init = self._init.element
return player_elements and player_elements[key.index]
elseif object_name == "LuaPlayer" then
rtn = self.player_data[key.index]
init = self._init.player
return self.player_data[key.index]
elseif object_name == "LuaForce" then
rtn = self.force_data[key.index]
init = self._init.force
return self.force_data[key.index]
else
error("Unsupported object class '" .. object_name .. "' given as index to GuiData.")
end
if rtn == nil then
rtn = table.deep_copy(init)
self[key] = rtn
end
return rtn
end
--- Set the value index of a given key
@@ -113,38 +97,25 @@ function GuiData._metatable.__newindex(self, key, value)
end
end
--- Sallow copy the keys from the provided table into itself
--- @param self ExpGui.GuiData
--- @param data table
--- @return any
function GuiData._metatable.__call(self, data)
assert(type(table) == "table", "Default data must be a table")
for k, v in pairs(data) do
self[k] = v
end
return self._owner
end
--- Create the data object for a given scope
--- @param scope string
--- @param owner any
--- @return ExpGui.GuiData
function GuiData.create(scope, owner)
function GuiData.create(scope)
assert(GuiData._scopes[scope] == nil, "Scope already exists with name: " .. scope)
local instance = {
_init = {},
_scope = scope,
_owner = owner,
element_data = {},
player_data = {},
force_data = {},
global_data = {},
}
scope_data[scope] = {
instance.element_data,
instance.player_data,
instance.force_data,
instance.global_data,
}
GuiData._scopes[scope] = instance

View File

@@ -10,31 +10,40 @@ local ExpElement = {
}
--- @alias ExpElement.DrawCallback fun(def: ExpElement, parent: LuaGuiElement, ...): LuaGuiElement?, function?
--- @alias ExpElement.StyleCallback fun(def: ExpElement, element: LuaGuiElement?, parent: LuaGuiElement, ...): table?
--- @alias ExpElement.DataCallback fun(def: ExpElement, element: LuaGuiElement?, parent: LuaGuiElement, ...): table?
--- @alias ExpElement.PostDrawCallback fun(def: ExpElement, element: LuaGuiElement?, parent: LuaGuiElement, ...): table?
--- @alias ExpElement.PostDrawCallbackAdder fun(self: ExpElement, definition: table | ExpElement.PostDrawCallback): ExpElement
--- @alias ExpElement.OnEventAdder<E> fun(self: ExpElement, handler: fun(def: ExpElement, event: E)): ExpElement
--- @class ExpElement.anchor: GuiAnchor
--- @field _def ExpElement
--- @overload fun(anchor: GuiAnchor): ExpElement
--- @class ExpElement.data: ExpGui.GuiData
--- @overload fun(data: table): ExpElement
--- @class ExpElement._debug
--- @field defined_at string
--- @field draw_src table?
--- @field style_src table?
--- @field draw_definition table?
--- @field draw_from_args table?
--- @field style_definition table?
--- @field style_from_args table?
--- @field element_data_definition table?
--- @field element_data_from_args table?
--- @field player_data_definition table?
--- @field player_data_from_args table?
--- @field force_data_definition table?
--- @field force_data_from_args table?
--- @field global_data_definition table?
--- @field global_data_from_args table?
--- @class ExpElement
--- @field name string
--- @field data ExpElement.data
--- @field data ExpGui.GuiData
--- @field anchor ExpElement.anchor?
--- @field _debug ExpElement._debug
--- @field _draw ExpElement.DrawCallback?
--- @field _style ExpElement.StyleCallback?
--- @field _element_data ExpElement.DataCallback?
--- @field _player_data ExpElement.DataCallback?
--- @field _force_data ExpElement.DataCallback?
--- @field _style ExpElement.PostDrawCallback?
--- @field _element_data ExpElement.PostDrawCallback?
--- @field _player_data ExpElement.PostDrawCallback?
--- @field _force_data ExpElement.PostDrawCallback?
--- @field _global_data ExpElement.PostDrawCallback?
--- @field _events table<defines.events, function[]>
--- @overload fun(parent: LuaGuiElement, ...: any): LuaGuiElement
ExpElement._prototype = {
@@ -54,9 +63,32 @@ ExpElement._anchor_metatable = {
for k, v in pairs(anchor) do
self[k] = v
end
return self._def
end
}
--- Used to signal that a property should be taken from the arguments
--- @param arg_number number?
--- @return [function, number?]
function ExpElement.property_from_args(arg_number)
return { ExpElement.property_from_args, arg_number }
end
--- Extract the from args properties from a definition
--- @param definition table
--- @return string[]
local function extract_from_args(definition)
local from_args = {}
for k, v in pairs(definition) do
if v == ExpElement.property_from_args then
from_args[#from_args + 1] = k
elseif type(v) == "table" and v[1] == ExpElement.property_from_args then
from_args[v[2] or (#from_args + 1)] = k
end
end
return from_args
end
--- Register a new instance of a prototype
--- @param name string
--- @return ExpElement
@@ -73,8 +105,8 @@ function ExpElement.create(name)
}
ExpElement._elements[name] = instance
instance.data = GuiData.create(name, instance)
instance.anchor = setmetatable({}, ExpElement._anchor_metatable)
instance.data = GuiData.create(name)
instance.anchor = setmetatable({ _def = instance }, ExpElement._anchor_metatable)
return setmetatable(instance, ExpElement._metatable)
end
@@ -120,6 +152,16 @@ function ExpElement._prototype:create(parent, ...)
end
end
if self._global_data then
local data = self:_global_data(element, parent, ...)
if data then
local global_data = self.data.global_data
for k, v in pairs(data) do
global_data[k] = v
end
end
end
if not element then return end
if self._track_elements and status ~= ExpElement._prototype.track_element and status ~= ExpElement._prototype.untrack_element then
@@ -144,75 +186,89 @@ end
--- @param definition table | ExpElement.DrawCallback
--- @return ExpElement
function ExpElement._prototype:draw(definition)
if type(definition) == "table" then
self._debug.draw_src = definition
if type(definition) == "function" then
self._draw = definition
return self
end
assert(type(definition) == "table", "Definition is not a table or function")
local from_args = extract_from_args(definition)
self._debug.draw_definition = definition
if #from_args == 0 then
self._draw = function(_, parent)
return parent.add(definition)
end
else
self._draw = definition
return self
end
self._debug.draw_from_args = from_args
self._draw = function(_, parent, ...)
local args = { ... }
for i, k in pairs(from_args) do
definition[k] = args[i]
end
return parent.add(definition)
end
return self
end
--- Create a definition adder for anything other than draaw
--- @param prop_name string
--- @param debug_def string
--- @param debug_args string
--- @return ExpElement.PostDrawCallbackAdder
local function definition_factory(prop_name, debug_def, debug_args)
return function(self, definition)
if type(definition) == "function" then
self[prop_name] = definition
return self
end
assert(type(definition) == "table", "Definition is not a table or function")
local from_args = extract_from_args(definition)
self._debug[debug_def] = definition
if #from_args == 0 then
self[prop_name] = function(_, _, _)
return definition
end
return self
end
self._debug[debug_args] = from_args
self[prop_name] = function(_, _, _, ...)
local args = { ... }
for i, k in pairs(from_args) do
definition[k] = args[i]
end
return definition
end
return self
end
end
--- Set the style definition
--- @param definition table | ExpElement.StyleCallback
--- @return ExpElement
function ExpElement._prototype:style(definition)
if type(definition) == "table" then
self._debug.style_src = definition
self._style = function(_, parent)
return parent.add(definition)
end
else
self._style = definition
end
return self
end
--- @type ExpElement.PostDrawCallbackAdder
ExpElement._prototype.style = definition_factory("_style", "style_definition", "style_from_args")
--- Set the default element data
--- @param definition table | ExpElement.DataCallback
--- @return ExpElement
function ExpElement._prototype:element_data(definition)
if type(definition) == "table" then
--- @diagnostic disable-next-line invisible
self.data._init.element = definition
else
self._element_data = definition
end
return self
end
--- @type ExpElement.PostDrawCallbackAdder
ExpElement._prototype.element_data = definition_factory("_element_data", "element_data_definition", "element_data_from_args")
--- Set the default player data
--- @param definition table | ExpElement.DataCallback
--- @return ExpElement
function ExpElement._prototype:player_data(definition)
if type(definition) == "table" then
--- @diagnostic disable-next-line invisible
self.data._init.player = definition
else
self._player_data = definition
end
return self
end
--- @type ExpElement.PostDrawCallbackAdder
ExpElement._prototype.player_data = definition_factory("_player_data", "player_data_definition", "player_data_from_args")
--- Set the default force data
--- @param definition table | ExpElement.DataCallback
--- @return ExpElement
function ExpElement._prototype:force_data(definition)
if type(definition) == "table" then
--- @diagnostic disable-next-line invisible
self.data._init.force = definition
else
self._force_data = definition
end
--- @type ExpElement.PostDrawCallbackAdder
ExpElement._prototype.force_data = definition_factory("_force_data", "force_data_definition", "force_data_from_args")
return self
end
--- Set the default global data
--- @type ExpElement.PostDrawCallbackAdder
ExpElement._prototype.global_data = definition_factory("_global_data", "global_data_definition", "global_data_from_args")
--- Iterate the tracked elements of all players
--- @param filter ExpGui_GuiIter.FilterType