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<h1>ldoc</h1>
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<h2>Contents</h2>
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<li><a href="#Functions">Functions</a></li>
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<li><strong>Event</strong></li>
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<h1>Module <code>Event</code></h1>
<p>Makes working with events in factorio a lot more simple.</p>
<p>
<p>Factorio can only have one handler registered per event. This module
allows you to easily register multiple handlers for each event.
Using this module is as simple as replacing script.on_event(...) with Event.register(...)</p></p>
<h3>Usage:</h3>
<ul>
<pre class="example">require(&apos;stdlib/event/event&apos;)
</pre>
</ul>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#register">register (event, handler)</a></td>
<td class="summary">Registers a function for a given event.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#dispatch">dispatch (event)</a></td>
<td class="summary">Calls the registerd handlers
Will stop dispatching remaning handlers if any handler passes invalid event userdata.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#remove">remove (event, handler)</a></td>
<td class="summary">Removes the handler from the event.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "register"></a>
<strong>register (event, handler)</strong>
</dt>
<dd>
Registers a function for a given event. If a nil handler is passed remove all events and stop listening for that event.
Events are dispatched in the order they are registered.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">event</span>
<span class="types"><span class="type">defines.events</span> or <span class="type">{defines.events,...}</span></span>
events to register
</li>
<li><span class="parameter">handler</span>
<span class="types"><span class="type">function</span></span>
Function to call when event is triggered
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Event</span></span>
</ol>
<h3>Usage:</h3>
<ul>
<pre class="example">Event.register(defines.events.on_tick, <span class="keyword">function</span>(event) <span class="global">print</span> event.tick <span class="keyword">end</span>)
<span class="comment">-- creates an event that prints the current tick every tick.</span></pre>
</ul>
</dd>
<dt>
<a name = "dispatch"></a>
<strong>dispatch (event)</strong>
</dt>
<dd>
Calls the registerd handlers
Will stop dispatching remaning handlers if any handler passes invalid event userdata.
Handlers are dispatched in the order they were created
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">event</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
LuaEvent as created by script.raise_event
</li>
</ul>
<h3>See also:</h3>
<ul>
</ul>
</dd>
<dt>
<a name = "remove"></a>
<strong>remove (event, handler)</strong>
</dt>
<dd>
Removes the handler from the event. If it removes the last handler for an event stop listening for that event.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">event</span>
<span class="types"><span class="type">defines.events</span> or <span class="type">{defines.events,...}</span></span>
events to remove the handler for
</li>
<li><span class="parameter">handler</span>
<span class="types"><span class="type">function</span></span>
to remove
</li>
</ul>
<h3>Returns:</h3>
<ol>
Event
</ol>
</dd>
</dl>
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