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@@ -97,14 +97,15 @@ end)
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--- Adds a camera that updates every tick (or less depeading on how many are opening) it will move to follow an entity
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-- @usage Gui.cam_link{entity=game.player.character,frame=frame,width=50,hight=50,zoom=1}
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-- @usage Gui.cam_link{entity=game.player.character,cam=frame.camera,surface=game.surfaces['testing']}
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-- @param entity this is the entity that the camera will follow
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-- @param[opt] cam a camera that you already have in the gui
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-- @param[opt] frame the frame to add the camera to, no effect if cam param is given
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-- @param[chain=frame] zoom the zoom to give the new camera
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-- @param[chain=frame] width the width to give the new camera
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-- @param[chain=frame] height the height to give the new camera
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-- @param[opt] surface this will over ride the surface that the camera follows on, allowing for a 'ghost surface' while keeping same position
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-- @param[opt] respawn_open if set to true then the camera will auto re link to the player after a respawn
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-- @tparam table data contains all other params given below
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-- @field entity this is the entity that the camera will follow
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-- @field cam a camera that you already have in the gui
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-- @field frame the frame to add the camera to, no effect if cam param is given
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-- @field zoom the zoom to give the new camera
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-- @field width the width to give the new camera
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-- @field height the height to give the new camera
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-- @field surface this will over ride the surface that the camera follows on, allowing for a 'ghost surface' while keeping same position
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-- @field respawn_open if set to true then the camera will auto re link to the player after a respawn
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-- @return the camera that the function used be it made or given as a param
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function Gui.cam_link(data)
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if not data.entity or not data.entity.valid then return end
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