Store bug fixes

This commit is contained in:
Cooldude2606
2019-10-17 23:23:51 +01:00
parent 382d664975
commit f44ab9b44f
5 changed files with 32 additions and 17 deletions

View File

@@ -326,7 +326,7 @@ Tasks.on_update(function(task,task_id)
local players
if task then
local force = game.forces[task.force_name]
players = force.players
players = force.connected_players
else
players = game.connected_players
end
@@ -338,6 +338,9 @@ Tasks.on_update(function(task,task_id)
end
end)
--- Update the tasks when the player joins
Event.add(defines.events.on_player_joined_game,task_list 'redraw')
--- Makes sure the right buttons are present when roles change
Event.add(Roles.events.on_role_assigned,task_list 'redraw')
Event.add(Roles.events.on_role_unassigned,task_list 'redraw')

View File

@@ -94,7 +94,7 @@ end)
Warps.teleport_player(warp_id,player)
-- Reset the warp cooldown if the player does not have unlimited warps
if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
if config.bypass_warp_limits_permission and not Roles.player_allowed(player,config.bypass_warp_limits_permission) then
warp_timer:set_store(player.name,0)
Store.trigger(player_in_range_store,player)
end
@@ -436,6 +436,11 @@ end)
--- When the name of a warp is updated this is triggered
Warps.on_update(warp_list 'update_all')
--- Update the warps when the player joins
Event.add(defines.events.on_player_joined_game,warp_list 'redraw')
Event.add(Roles.events.on_role_assigned,warp_list 'redraw')
Event.add(Roles.events.on_role_unassigned,warp_list 'redraw')
--- When the player leaves or enters range of a warp this is triggered
Store.watch(player_in_range_store,function(value,player_name)
local player = game.players[player_name]
@@ -459,7 +464,7 @@ Store.watch(player_in_range_store,function(value,player_name)
if element and element.valid then
element.enabled = state
if state then
local position = Warps.get_details(warp_id).position
local position = Warps.get_warp(warp_id).position
element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
else
element.tooltip = {'warp-list.goto-disabled'}
@@ -483,7 +488,7 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
local was_in_range = Store.get(player_in_range_store,player)
-- Get the ids of all the warps on the players force
local force_name = player.force
local force_name = player.force.name
local warp_ids = force_warps[force_name]
if not warp_ids then
warp_ids = Warps.get_force_warp_ids(force_name)
@@ -497,11 +502,11 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
local px,py = pos.x,pos.y
-- Loop over each warp
for _,warp_id in pairs(warp_ids) do
for _,warp_id in ipairs(warp_ids) do
-- Check if warp id is chached
local warp = warps[warp_id]
if not warp then
warp = Warps.get(warp_id)
warp = Warps.get_warp(warp_id)
warps[warp_id] = warp
end
@@ -509,11 +514,12 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
local warp_pos = warp.position
if warp.surface == surface then
local dx, dy = px-warp_pos.x, py-warp_pos.y
if (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
if (warp_id == warp_ids.spawn and (dx*dx)+(dy*dy) < rs2) or (dx*dx)+(dy*dy) < r2 then
-- Set in range to true if the player was preiovusly out of range
if not was_in_range then
Store.set(player_in_range_store,player,true)
end
was_in_range = false -- stops setting back to false below
break
end
end