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@@ -22,7 +22,7 @@ local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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--used to draw the next popup frame
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ExpGui.add_input.button('close_popup','X','Close This Popup',function(player,element) element.parent.destroy() end)
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ExpGui.add_input.button('close_popup','X','Close this Popup',function(player,element) element.parent.destroy() end)
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local function get_next_popup(popups,name)
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if name then
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local flow = popups.add{type='frame',name=name..'_on_click',direction='horizontal',style=mod_gui.frame_style}
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@@ -36,9 +36,11 @@ local function get_next_popup(popups,name)
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ExpGui.add_input.draw_button(flow,'close_popup')
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return frame
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end
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--adds a frame to the popup flow;restriction is the power need to use the on_click function
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--on_click(player,element) is what is called when button is clicked if nil no button is made
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--event(player,frame,args) frame is where it will be drawen to; args is any infor you want to pass in
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--adds a frame to the popup flow
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--restriction is the power needed to use the on_click function
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--on_click(player,element) is what is called when button is clicked if nil no button is made
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--event(player,frame,args)
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--frame is where it will be drawn to; args is any info you want to pass in
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function add_frame.popup(style,default_display,default_tooltip,restriction,on_click,event)
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if not style then error('Popup style requires a name') end
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if not event or type(event) ~= 'function' then error('Popup style requires a draw function') end
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@@ -48,7 +50,7 @@ function add_frame.popup(style,default_display,default_tooltip,restriction,on_cl
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ExpGui.toolbar.add_button(style,default_display,default_tooltip,restriction,draw_frame.popup_button)
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end
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end
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--draw the popup on_click gui for the player; do not call manuley must use other functions to call
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--draw the popup on_click GUI for the player; do not call manually must use other functions to call
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function draw_frame.popup_button(player,element)
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local frame_data = nil
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for _,frame in pairs(frames.popup) do if element.name == frame[1] then frame_data = frame break end end
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