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@@ -21,9 +21,9 @@ local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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--left guis are always present and only have their visabilty toggled
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--adds a frame to the left bar; event(player,frame) must be present for left guis as there is no default
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--vis must be true must be true or false based on the default stae of the gui
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--left GUIs are always present and only have their visibility toggled
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--Add a frame to the left bar; event(player,frame) must be present for left GUIs as there is no default
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--vis should be true or false based on the player join game state of the GUI
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function add_frame.left(name,default_display,default_tooltip,restriction,vis,event)
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if not name then error('Frame requires a name') end
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if not event or type(event) ~= 'function' then error('Frame requires a draw function') end
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@@ -31,29 +31,29 @@ function add_frame.left(name,default_display,default_tooltip,restriction,vis,eve
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table.insert(frames.left,{name,default_display,event,vis})
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ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,draw_frame.left)
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end
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--draw the left gui for the player; called via script, only call manuley when update is true and element is the name of the gui
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--draw the left GUI for the player; called via script, only call manually when update is true and element is the name of the GUI
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function draw_frame.left(player,element,update)
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local frame = nil
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local frame_data = nil
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local left = mod_gui.get_frame_flow(player)
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if not update then
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for _,frame in pairs(frames.left) do if element.name == frame[1] then frame_data = frame break end end
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if left[frame_data[1]] then ExpGui.toggleVisable(left[frame_data[1]]) return end
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frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2],direction='vertical',style=mod_gui.frame_style}
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if left[frame_data[1]] then ExpGui.toggle_visible(left[frame_data[1]]) return end
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frame = left.add{name=frame_data[1],type='frame',caption=frame_data[2],direction='vertical',style=mod_gui.frame_style}
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else
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for _,frame in pairs(frames.left) do if element == frame[1] then frame_data = frame break end end
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frame = left[frame_data[1]]
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end
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if frame then frame.clear() frame_data[3](player,frame) end
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end
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--used to load all left guis
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--used to load all left GUIs
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Event.register(defines.events.on_player_joined_game,function(event)
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local player = game.players[event.player_index]
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for _,frame_data in pairs(frames.left) do
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local left = mod_gui.get_frame_flow(player)
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if left[frame_data[1]] then left[frame_data[1]].style.visible = frame_data[4]
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else
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local frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2],direction='vertical',style=mod_gui.frame_style}
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local frame = left.add{name=frame_data[1],type='frame',caption=frame_data[2],direction='vertical',style=mod_gui.frame_style}
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frame_data[3](player,frame)
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frame.style.visible = frame_data[4]
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end
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