Spell check

This commit is contained in:
arty714
2017-07-25 17:46:40 +02:00
parent 5db5623df3
commit f24a106756
17 changed files with 110 additions and 105 deletions

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@@ -1,5 +1,5 @@
# Functions added in core
See code for more detail.
See code for more details.
## GUI
### Defining
* ExpGui.add_frame.center(name,default_display,default_tooltip,restriction,tabs,event)
@@ -26,13 +26,13 @@ See code for more detail.
* ExpGui.add_input.text(name,default_display,event)
* event = on text change -> function(player,element)
### Drawing
* ExpGui.toggleVisable(frame)
* Toggles the visability of a frame
* ExpGui.toggle_visible(frame)
* Toggles the visibility of a frame
* ExpGui.player_table.draw_filters(player,frame,filters)
* filters = {filter-name,...}
* ExpGui.player_table.draw(player,frame,filters,input_location)
* filters = {{'filter name',value},{'filter name'},{...},...}
* input_location = gui element -> draw_filters frame
* input_location = GUI element -> draw_filters frame
* ExpGui.draw_frame.left(player,element,update)
* element = 'frame name'
* update = true
@@ -46,9 +46,9 @@ See code for more detail.
* display (opt)
## Ranks
* get_rank(player)
* Gets the players rank
* Get the players rank
* string_to_rank(string)
* Converts a rank name to the rank object
* Convert a rank name to the rank object
* rank_print(msg, rank, inv)
* rank = 'rank name'
* inv = lower ranks rather than higher -> true/false/nil
@@ -59,32 +59,32 @@ See code for more detail.
* by_player = player or nil
* find_new_rank(player)
* Looks in presets if play time under 5 minutes
* Other wise looks at play time
* Otherwise looks at play time
* Event.rank_change
* event is rasised upon rank change -> event = {player,by_player,new_rank,old_rank}
* event is raised upon rank change -> event = {player,by_player,new_rank,old_rank}
## Lib
* Factorio StdLib game, event and core
* tick_to_display_format(tick)
* output -> 0H 0M or 0.00M when less than 10
* tick_to_hour (tick)
* converts ticks to hours based on game speed
* Convert ticks to hours based on game speed
* tick_to_min (tick)
* converts ticks to minutes based on game speed
* Convert ticks to minutes based on game speed
* table.to_string(tbl)
* We stole this but we dont know where from, just google it
* We stole this but we don't know from where, just google it
* output -> table as a string
## Other
* define_command(name,help,inputs,restriction,event)
* This adds game commands in a way not to cause crashes
* Add game commands in a way it does not cause crashes
* name = 'test' -> /test
* help = 'help message'
* inputs = {'input name',...,true/nil} last value being true means no cap on the leanth
* inputs = {'input name',...,true/nil} last value being true means no cap on the length
* restriction = 'rank name'
* event = on command -> function(player,event,args)
* sudo(command,args)
* Asks server to run a script function for a user ie give_rank
* Ask server to run a script function for a user i.e. give_rank
* command = function(...)
* args = {...}
* command: /server-interface
* runs loadstring on lua code given like /c but does not break achevements
* Run loadstring on lua code given like /c but does not break achievements
* restriction = 'Admin'