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Added ExpGamingCommands.bonus
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86
modules/ExpGamingCommands/bonus/control.lua
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86
modules/ExpGamingCommands/bonus/control.lua
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--- A full ranking system for factorio.
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-- @module ExpGamingCommands.kill
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- these are the settings which are changed with scale being as +100%
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local settings = {
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{key='character_mining_speed_modifier',scale=3},
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{key='character_crafting_speed_modifier',scale=3},
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{key='character_running_speed_modifier',scale=3},
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{key='character_build_distance_bonus',scale=20},
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{key='character_reach_distance_bonus',scale=20},
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{key='character_inventory_slots_bonus',scale=200}
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}
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local global = global{}
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local Game = require('FactorioStdLib.Game')
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--- Allows a player to set there bonus
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-- @command bonus
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-- @param bonus the amount of bonus there will get
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commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {
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['bonus'] = {true,'number-range',-1,50} -- -1 < math.floor(bonus) <= 50
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}, function(event,args)
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local player = Game.get_player(event)
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local bonus = args.bonus
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for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end
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global[player.index]=bonus
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player_return('Bonus set to: '..math.floor(bonus)..'%')
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end)
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script.on_event(defines.events.on_player_respawned,function(event)
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local player = Game.get_player(event)
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local bonus = global[player.index]
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if bonus then
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for _,setting in pairs(settings) do player[setting.key] = setting.scale*math.floor(bonus)*0.01 end
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end
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end)
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-- overided by ExpGamingCore.Ranking if present
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script.on_event(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player(event)
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if player.admin then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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Event.dispatch{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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}
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end
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end)
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return {
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on_init= function(self)
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if loaded_modules['ExpGamingCore.Ranking'] then
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local Ranking = require('ExpGamingCore.Ranking')
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-- instant respawn
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script.on_event(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player(event)
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if Ranking.get_rank(player):allowed('bonus-respawn') then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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Event.dispatch{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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}
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end
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end)
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-- either clears or adds default when rank changed
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script.on_event(defines.events.rank_change,function(event)
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local player = Game.get_player(event)
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if event.new_rank:allowed('bonus') then
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for _,setting in pairs(settings) do player[setting.key] = setting.scale*0.2 end
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global[player.index]=20
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else
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for _,setting in pairs(settings) do player[setting.key] = 0 end
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global[player.index]=nil
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end
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end)
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end
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end
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}
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24
modules/ExpGamingCommands/bonus/softmod.json
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24
modules/ExpGamingCommands/bonus/softmod.json
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{
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"name": "bonus",
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"version": "4.0.0",
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"type": "Module",
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"description": "Allows a bonus to be applied to players and instant respawn.",
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"location": "<blank>",
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"keywords": [
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"Instant Respawn",
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"Bonus",
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"Cheat",
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"Commands",
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"ExpGaming",
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"Respawn"
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],
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"author": "<blank>",
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"contact": "<blank>",
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"license": "<blank>",
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"dependencies": {
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingLib": "^4.0.0",
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"ExpGamingCore.Commands": "^4.0.0",
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"ExpGamingCore.Ranking": "?^4.0.0"
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}
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}
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