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Added selection name filtering
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@@ -18,12 +18,13 @@ Global.register({
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end)
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--- Let a player select an area by providing a selection planner
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function Selection.start(player, single_use, ...)
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function Selection.start(player, selection_name, single_use, ...)
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game.print('Start selection')
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-- Assign the arguments if the player is valid
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if not player or not player.valid then return end
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game.print('Valid Player')
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selections[player.index] = {
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name = selection_name,
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arguments = { ... },
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single_use = single_use == true,
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character = player.character
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@@ -68,16 +69,32 @@ function Selection.get_arguments(player)
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return selections[player.index].arguments
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end
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--- Alias to Event.add(defines.events.on_player_selected_area)
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function Selection.on_selection(handler)
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return Event.add(defines.events.on_player_selected_area, handler)
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--- Filter on_player_selected_area to this custom selection, pretends with player and appends with selection arguments
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function Selection.on_selection(selection_name, handler)
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return Event.add(defines.events.on_player_selected_area, function(event)
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local selection = selections[event.player_index]
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if not selection or selection.name ~= selection_name then return end
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local player = game.get_player(event.player_index)
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handler(player, event, unpack(selection.arguments))
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end)
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end
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--- Alias to Event.add(defines.events.on_player_alt_selected_area)
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function Selection.on_alt_selection(handler)
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return Event.add(defines.events.on_player_alt_selected_area, handler)
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--- Filter on_player_alt_selected_area to this custom selection, pretends with player and appends with selection arguments
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function Selection.on_alt_selection(selection_name, handler)
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return Event.add(defines.events.on_player_alt_selected_area, function(event)
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local selection = selections[event.player_index]
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if not selection or selection.name ~= selection_name then return end
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local player = game.get_player(event.player_index)
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handler(player, event, unpack(selection.arguments))
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end)
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end
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--- Stop selection if the selection tool is removed from the cursor
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Event.add(defines.events.on_player_cursor_stack_changed, function(event)
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local player = game.get_player(event.player_index)
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if player.cursor_stack.is_selection_tool then return end
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Selection.stop(player)
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end)
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--- Stop selection after an event such as death or leaving the game
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local function stop_after_event(event)
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local player = game.get_player(event.player_index)
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@@ -86,14 +103,6 @@ end
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Event.add(defines.events.on_pre_player_left_game, stop_after_event)
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Event.add(defines.events.on_pre_player_died, stop_after_event)
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--- Stop selection if the selection tool is removed from the cursor
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Event.add(defines.events.on_player_cursor_stack_changed, function(event)
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local player = game.get_player(event.player_index)
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if player.cursor_stack.is_selection_tool then return end
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Selection.stop(player)
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end)
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--- Stop selection after a single use if the option was used
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local function stop_after_use(event)
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if not selections[event.player_index] then return end
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