Added selection control

This commit is contained in:
Cooldude2606
2021-04-24 00:26:24 +01:00
parent 7381541aee
commit effdb97387
2 changed files with 163 additions and 0 deletions

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--[[-- Control Module - Protection
- Controls protected entities
@control Protection
@alias Protection
]]
local Global = require 'utils.global' --- @dep utils.global
local Event = require 'utils.event' --- @dep utils.event
local EntityProtection = {}
----- Global Variables -----
--- Variables stored in the global table
local protected_entities = {} -- All entities which are protected
local protected_areas = {} -- All areas which are protected
local repeats = {} -- Stores repeat removals by players
Global.register({
protected_entities = protected_entities,
protected_areas = protected_areas,
repeats = repeats
}, function(tbl)
protected_entities = tbl.protected_entities
protected_areas = tbl.protected_areas
repeats = tbl.repeats
end)
----- Local Functions -----
--- Functions used internally to search and add to the protected array
----- Public Functions -----
--- Functions used to add and remove protected entities
--- Add an entity to the protected list
function EntityProtection.add_entity(entity)
end
--- Remove an entity from the protected list
function EntityProtection.remove_entity(entity)
end
--- Add an area to the protected list
function EntityProtection.add_area(area)
end
--- Remove an area from the protected list
function EntityProtection.remove_area(area)
end
----- Events -----
--- All events registered by this module
Event.add(defines.events.on_player_mined_item, function(event)
end)
return EntityProtection

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--[[-- Control Module - Selection
- Controls players who have a selection planner, mostly event handlers
@control Selection
@alias Selection
]]
local Event = require 'utils.event' --- @dep utils.event
local Global = require 'utils.global' --- @dep utils.global
local Selection = {}
local selection_tool = { name='selection-tool' }
local selections = {}
Global.register({
selections = selections
}, function(tbl)
selections = tbl.selections
end)
--- Let a player select an area by providing a selection planner
function Selection.start(player, single_use, ...)
game.print('Start selection')
-- Assign the arguments if the player is valid
if not player or not player.valid then return end
game.print('Valid Player')
selections[player.index] = {
arguments = { ... },
single_use = single_use == true,
character = player.character
}
-- Give a selection tool if one is not in use
if player.cursor_stack.is_selection_tool then return end
game.print('Give item')
player.clear_cursor() -- Clear the current item
player.cursor_stack.set_stack(selection_tool)
-- Make a slot to place the selection tool even if inventory is full
if not player.character then return end
game.print('Give slot')
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus + 1
player.hand_location = { inventory = defines.inventory.character_main, slot = #player.get_main_inventory() }
end
--- Stop a player selection by removing the selection planner
function Selection.stop(player)
if not selections[player.index] then return end
local character = selections[player.index].character
selections[player.index] = nil
-- Remove the selection tool
if player.cursor_stack.is_selection_tool then
player.cursor_stack.clear()
else
player.remove_item(selection_tool)
end
-- Remove the extra slot
if character and character == player.character then
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus - 1
player.hand_location = nil
end
end
--- Alias to Event.add(defines.events.on_player_selected_area)
function Selection.on_selection(handler)
return Event.add(defines.events.on_player_selected_area, handler)
end
--- Alias to Event.add(defines.events.on_player_alt_selected_area)
function Selection.on_alt_selection(handler)
return Event.add(defines.events.on_player_alt_selected_area, handler)
end
--- Stop selection after an event such as death or leaving the game
local function stop_after_event(event)
local player = game.get_player(event.player_index)
Selection.stop(player)
end
Event.add(defines.events.on_pre_player_left_game, stop_after_event)
Event.add(defines.events.on_pre_player_died, stop_after_event)
--- Stop selection if the selection tool is removed from the cursor
Event.add(defines.events.on_player_cursor_stack_changed, function(event)
local player = game.get_player(event.player_index)
if player.cursor_stack.is_selection_tool then return end
Selection.stop(player)
end)
--- Stop selection after a single use if the option was used
local function stop_after_use(event)
if not selections[event.player_index] then return end
if not selections[event.player_index].single_use then return end
stop_after_event(event)
end
Event.add(defines.events.on_player_selected_area, stop_after_use)
Event.add(defines.events.on_player_alt_selected_area, stop_after_use)
return Selection