Renamed Gui.event to Gui.custom_event

This commit is contained in:
badgamernl
2020-02-26 00:41:18 +01:00
parent 3aa77227ca
commit efd9c7b609
3 changed files with 5 additions and 5 deletions

View File

@@ -72,7 +72,7 @@ function Gui.left_toolbar_button(sprite,tooltip,element_define,authenticator)
-- Raise custom event that tells listening elements if the element has changed visibility by a player clicking
-- Used in warp gui to handle the keep open logic
button:raise_custom_event{
name = Gui.events.on_visibility_changed_by_click,
name = Gui.custom_events.on_visibility_changed_by_click,
element = element,
state = visibility_state
}
@@ -168,7 +168,7 @@ function Gui.hide_left_flow(player)
local button_define = Gui.defines[element_define.toolbar_button]
-- Raise the custom event if all of the top checks have passed
button_define:raise_custom_event{
name = Gui.events.on_visibility_changed_by_click,
name = Gui.custom_events.on_visibility_changed_by_click,
element = button,
state = false
}

View File

@@ -350,9 +350,9 @@ Gui._prototype_element.on_text_changed = event_handler_factory(defines.events.on
-- @tparam function handler the event handler which will be called
Gui._prototype_element.on_value_changed = event_handler_factory(defines.events.on_gui_value_changed)
--- Element Events.
--- Custom element events.
-- @section customEvents
Gui.events = {
Gui.custom_event = {
-- Triggered when a user changed the visibility of a left flow element by clicking a button
on_visibility_changed_by_click = 'on_visibility_changed_by_click'
}