Added Jail and some other stuff

This commit is contained in:
Cooldude2606
2019-04-16 20:46:42 +01:00
parent 0123451267
commit eb4c389673
14 changed files with 194 additions and 66 deletions

View File

@@ -7,20 +7,18 @@ local config = require 'config.compilatron'
local messages = config.messages
local locations = config.locations
local compilatrons = {}
local current_messages = {}
Global.register(
{
compilatrons = compilatrons,
current_messages = current_messages
},
function(tbl)
compilatrons = tbl.compilatrons
current_messages = tbl.current_messages
end
)
local Public = {
compilatrons={},
current_messages={}
}
local Public = {}
Global.register({
Public.compilatrons,
Public.current_messages
},function(tbl)
Public.compilatrons=tbl[1]
Public.current_messages=tbl[2]
end)
--- This will re-create the speech bubble after it de-spawns called with set_timeout
local callback =
@@ -33,17 +31,17 @@ local callback =
ent.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][msg_number], position = {0, 0}, source = ent}
)
current_messages[name] = {message = message, msg_number = msg_number}
Public.global.current_messages[name] = {message = message, msg_number = msg_number}
end
)
--- This will move the messages onto the next message in the loop
local function circle_messages()
for name, ent in pairs(compilatrons) do
for name, ent in pairs(Public.global.compilatrons) do
if not ent.valid then
Public.spawn_compilatron(game.players[1].surface,name)
end
local current_message = current_messages[name]
local current_message = Public.global.current_messages[name]
local msg_number
local message
if current_message ~= nil then
@@ -73,12 +71,12 @@ function Public.add_compilatron(entity, name)
if name == nil then
return
end
compilatrons[name] = entity
Public.global.compilatrons[name] = entity
local message =
entity.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][1], position = {0, 0}, source = entity}
)
current_messages[name] = {message = message, msg_number = 1}
Public.global.current_messages[name] = {message = message, msg_number = 1}
end
--- This spawns a new compilatron on a surface with the given location tag (not a position)

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@@ -94,6 +94,4 @@ if config.auto_collect_bodies then
end
-- this is so other modules can access the logs
return function()
return deaths
end
return deaths

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@@ -0,0 +1,41 @@
local Roles = require 'expcore.roles'
local Game = require 'utils.game'
local Global = require 'utils.global'
local Public = {
old_roles = {}
}
Global.register(Public.old_roles,function(tbl)
Public.old_roles=tbl
end)
--- Jails a player, this is only the logic there is no output to players
-- @tparam player LuaPlayer the player that will be jailed, must not be in jail
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action used in logs
-- @treturn the number of roles that were removed, nil if there was an error
function Public.jail_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if Roles.player_has_role(player,'Jail') then return end
local old_roles = Role.get_player_roles(player)
Public.old_roles[player.name] = old_roles
Roles.unassign_player(player,old_roles,by_player_name,true)
Roles.assign_player(player,'Jail',by_player_name,true)
return #old_roles
end
--- Unjails a player, this is only the logic there is no output to players
-- @tparam player LuaPlayer the player that will be unjailed, must be in jail
-- @tparam[opt='<server>'] by_player_name string string the name of the player who is doing the action
-- @treturn the number of roles that were added, nil if there was an error
function Public.unjail_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if not Roles.player_has_role(player,'Jail') then return end
local old_roles = Public.old_roles[player.name]
Roles.unassign_player(player,'Jail',by_player_name,true)
Roles.assign_player(player,old_roles,by_player_name,true)
return #old_roles
end
return Public

View File

@@ -141,4 +141,7 @@ Event.add(defines.events.on_player_created, function(event)
spawn_belts(s,p)
spawn_turrets()
player.teleport(p,s)
end)
end)
-- Way to access global table
return turrets