Made all functions non anon

This commit is contained in:
Cooldude2606
2018-10-26 14:46:17 +01:00
parent f14c50852c
commit ea334175ee
5 changed files with 120 additions and 115 deletions

View File

@@ -85,14 +85,11 @@ function popup.open(style,data,players)
else error('No Draw On Popup '.._popup.name) end
end
else
Server.new_thread{
data={players=players,popup=_popup,data=data}
}:on_event('tick',function(thread)
-- the _env should be auto loaded but it does not for some reasonm this is an attempt to repair the upvalues
for index,name in pairs(self._env._order) do self._env.debug.setupvalue(1,index,self._env[name]) end
if #thread.data.players == 0 then thread:close() return end
local player = table.remove(thread.data.players,1)
if thread.data.popup.left then thread.data.popup.left:close(player) end
local function on_tick(self)
-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
if #self.data.players == 0 then self:close() return end
local player = table.remove(self.data.players,1)
if self.data.popup.left then self.data.popup.left:close(player) end
local flow = popup.flow(player)
flow.style.visible=true
local _frame = flow.add{
@@ -106,12 +103,15 @@ function popup.open(style,data,players)
direction='vertical',
style='image_frame'
}
thread.data.popup.close(_frame)
if is_type(thread.data.popup.draw,'function') then
local success, err = pcall(thread.data.popup.draw,frame,thread.data.data)
self.data.popup.close(_frame)
if is_type(self.data.popup.draw,'function') then
local success, err = pcall(self.data.popup.draw,frame,self.data.data)
if not success then error(err) end
else error('No Draw On Popup '..thread.data.popup.name) end
end):open()
else error('No Draw On Popup '..self.data.popup.name) end
end
Server.new_thread{
data={players=players,popup=_popup,data=data}
}:on_event('tick',on_tick):open()
end
end

View File

@@ -6,6 +6,21 @@ local Server = require('ExpGamingCore.Server@^4.0.0')
Server.add_module_to_interface('ExpGui','ExpGamingCore.Gui')
local function on_player_respawned(self,event)
-- the _env should be auto loaded but does not, so to prevent desyncs it cant be an anon function
if self.data.players[event.player_index] then
local remove = {}
local player = Game.get_player(event)
for index,cam in pairs(self.data.players[event.player_index]) do
if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
else table.insert(remove,index) end
end
for n,index in pairs(remove) do
table.remove(self.data.players[event.player_index],index-n+1)
end
end
end
--- Adds a server thread that allows the camera follows to be toggled off and on
return function(event)
Server.new_thread{
@@ -24,22 +39,5 @@ return function(event)
end
end
self.data.cam_index = self.data.cam_index+update
end):on_event('error',function(self,err)
-- posible error handling if needed
error(err)
end):on_event(defines.events.on_player_respawned,function(self,event)
-- the _env should be auto loaded but it does not for some reasonm this is an attempt to repair the upvalues
for index,name in pairs(self._env._order) do self._env.debug.setupvalue(1,index,self._env[name]) end
if self.data.players[event.player_index] then
local remove = {}
local player = Game.get_player(event)
for index,cam in pairs(self.data.players[event.player_index]) do
if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
else table.insert(remove,index) end
end
for n,index in pairs(remove) do
table.remove(self.data.players[event.player_index],index-n+1)
end
end
end):open()
end):on_event(defines.events.on_player_respawned,on_player_respawned):open()
end