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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-22 17:24:01 +00:00
Address review on the stubs and controller tests
- The controller tests run against a real Controller, which is side effect free while not started, with real users through its UserManager. The only fakes left are two spies which record broadcasts and permission pushes on their way through. Since any user update also applies auto assignment, the leave event is observed directly rather than through a role change. - raise_event fills in the name and tick of the event the way factorio does, rather than wrapping the payload, and game.players finds players by index as well as by name through a metatable. - names is generic over anything with a name property, so it lives on the suite; the save and load helper no longer calls on_load, the test calls the handler itself as it does for the other handlers. - Sent messages and events are compared whole with deep_eq, which pins the event shape, the tick, and that the unassign key is absent rather than empty. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
7adcdde9dc
commit
e6552a39be
@@ -1,6 +1,6 @@
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--- Tests for the assignment methods of module/control.lua
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local Suite = ... --- The suite this file adds its tests to, see test/lua/framework.lua
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local test, check, eq = Suite.test, Suite.check, Suite.eq
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local test, check, eq, deep_eq = Suite.test, Suite.check, Suite.eq, Suite.deep_eq
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--- alice is a moderator and bob a regular, with changes sent to the controller
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local function setup(env)
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@@ -20,13 +20,20 @@ end
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test("role:assign applies locally and is sent to the controller", function(env)
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local players = setup(env)
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env.R("Moderator"):assign(players.bob, { by_player_name = "alice" })
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check(#env.sent == 1 and env.sent[1].channel == "exp_roles:assignment_update", "the assignment is sent")
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check(env.sent[1].data.name == "bob", "the payload names the player")
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eq(env.sent[1].data.assign, { 5 }, "the payload names the role")
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deep_eq(env.sent, {
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{ channel = "exp_roles:assignment_update", data = { name = "bob", assign = { 5 } } },
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}, "the assignment is sent to the controller")
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check(env.R("Moderator"):has_player(players.bob), "the role applies before confirmation")
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check(#env.events == 1, "one event is raised")
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eq(env.events[1].data.assigned, { 5 }, "the event carries the assigned role id")
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check(env.events[1].data.by_player_index == 1, "the event carries who made the change")
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deep_eq(env.events, {
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{
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name = env.Roles.events.on_player_roles_changed,
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tick = 1,
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player_index = 2,
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by_player_index = 1,
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assigned = { 5 },
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unassigned = {},
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},
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}, "the event carries the change")
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check(#env.printed == 1 and env.printed[1][1] == "exp-roles.game-message-assign", "the change is announced")
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eq(env.sounds, { "bob:utility/achievement_unlocked" }, "the assign sound plays")
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@@ -54,11 +61,20 @@ end)
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test("role:unassign removes a synced role", function(env)
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local players = setup(env)
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env.R("Regular"):unassign(players.bob, { by_player_name = "alice", silent = true })
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check(#env.sent == 1, "the unassignment is sent")
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eq(env.sent[1].data.unassign, { 6 }, "the payload names the role")
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deep_eq(env.sent, {
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{ channel = "exp_roles:assignment_update", data = { name = "bob", unassign = { 6 } } },
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}, "the unassignment is sent to the controller")
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check(not env.R("Regular"):has_player(players.bob), "the role is removed locally")
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check(#env.events == 1, "one event is raised")
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eq(env.events[1].data.unassigned, { 6 }, "the event carries the unassigned role id")
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deep_eq(env.events, {
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{
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name = env.Roles.events.on_player_roles_changed,
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tick = 1,
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player_index = 2,
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by_player_index = 1,
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assigned = {},
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unassigned = { 6 },
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},
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}, "the event carries the change")
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check(#env.printed == 0, "silent suppresses the announcement")
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eq(env.sounds, { "bob:utility/game_lost" }, "the unassign sound plays")
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end)
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@@ -72,8 +88,16 @@ test("reject_assignment rolls the assignment back", function(env)
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env.Roles.reject_assignment{ name = "alice", role_ids = { 7 } }
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check(not env.R("Jail"):has_player(players.alice), "the rejected role is rolled back")
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check(#env.sent == 0, "the rollback is not sent to the controller")
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check(#env.events == 1, "the rollback raises the event")
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eq(env.events[1].data.unassigned, { 7 }, "the event carries the refused role id")
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deep_eq(env.events, {
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{
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name = env.Roles.events.on_player_roles_changed,
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tick = 1,
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player_index = 1,
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by_player_index = 0,
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assigned = {},
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unassigned = { 7 },
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},
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}, "the rollback raises the event")
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local sd = env.Roles._script_data()
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check(sd.local_players.alice == nil and sd.pending.alice == nil, "the rollback clears the local state")
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@@ -100,20 +124,20 @@ end)
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test("role:assign of a higher priority role suppresses the rest", function(env)
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local players = setup(env)
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env.R("Jail"):assign(players.alice, { by_player_name = "<server>", silent = true })
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eq(env.names(env.Roles.get_player_roles(players.alice)), { "Jail" }, "only the jail role applies")
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eq(Suite.names(env.Roles.get_player_roles(players.alice)), { "Jail" }, "only the jail role applies")
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check(env.R("Moderator"):has_player(players.alice), "a suppressed role is still held")
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check(not env.Roles.player_has_permission(players.alice, "exp_scenario.command.kill"), "permissions are lost")
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check(not env.Roles.player_has_permission(players.alice, "exp_scenario.gui.readme"), "the default role is lost")
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check(not env.Roles.player_outranks(players.alice, players.bob), "a jailed player no longer outranks")
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eq(env.events[1].data.assigned, { 7 }, "the event lists the jail role")
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check(#env.events[1].data.unassigned == 0, "the suppressed roles are not listed as unassigned")
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eq(env.events[1].assigned, { 7 }, "the event lists the jail role")
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check(#env.events[1].unassigned == 0, "the suppressed roles are not listed as unassigned")
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env.reset_log()
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env.R("Jail"):unassign(players.alice, { by_player_name = "<server>", silent = true })
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eq(Suite.sorted(env.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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"unjail restores the roles")
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check(#env.events[1].data.assigned == 0, "the restored roles are not listed as assigned")
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eq(env.events[1].data.unassigned, { 7 }, "the unjail event lists the jail role")
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check(#env.events[1].assigned == 0, "the restored roles are not listed as assigned")
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eq(env.events[1].unassigned, { 7 }, "the unjail event lists the jail role")
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end)
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test("role:assign ignores the server", function(env)
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@@ -55,15 +55,6 @@ local function make_env()
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return (assert(env.Roles.get_role_by_name(name), "No role named " .. name))
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end
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--- Names of an array of roles
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function env.names(roles)
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local rtn = {}
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for index, role in ipairs(roles) do
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rtn[index] = role.name
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end
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return rtn
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end
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--- An assignment record as the controller would send it
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function env.assignment(name, role_ids)
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return { name = name, role_ids = role_ids }
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@@ -78,13 +69,6 @@ local function make_env()
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}
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end
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--- Save and load the map, as far as the roles module can tell
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local stub_save_load = env.save_load
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function env.save_load()
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stub_save_load()
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env.Roles.on_load()
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end
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return env
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end
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@@ -38,9 +38,9 @@ end)
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test("role:get_players is limited to this map and can be filtered", function(env)
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setup(env)
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local mod = env.R("Moderator")
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eq(Suite.sorted(env.names(mod:get_players())), { "alice", "dave" }, "players are limited to this map")
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eq(env.names(mod:get_players(true)), { "alice" }, "filtered to connected players")
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eq(env.names(mod:get_players(false)), { "dave" }, "filtered to offline players")
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eq(Suite.sorted(Suite.names(mod:get_players())), { "alice", "dave" }, "players are limited to this map")
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eq(Suite.names(mod:get_players(true)), { "alice" }, "filtered to connected players")
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eq(Suite.names(mod:get_players(false)), { "dave" }, "filtered to offline players")
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end)
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test("role:print reaches online holders", function(env)
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@@ -22,14 +22,14 @@ end)
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test("get_ordered_roles returns the most privileged first", function(env)
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env.initialise{}
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eq(env.names(env.Roles.get_ordered_roles()), { "Cluster Admin", "Moderator", "Regular", "Jail", "Player" },
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eq(Suite.names(env.Roles.get_ordered_roles()), { "Cluster Admin", "Moderator", "Regular", "Jail", "Player" },
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"roles follow their order")
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end)
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test("sort_roles orders most privileged first", function(env)
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env.initialise{}
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local sorted = env.Roles.sort_roles{ env.R("Player"), env.R("Cluster Admin"), env.R("Regular") }
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eq(env.names(sorted), { "Cluster Admin", "Regular", "Player" }, "the list is sorted in place")
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eq(Suite.names(sorted), { "Cluster Admin", "Regular", "Player" }, "the list is sorted in place")
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end)
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test("get_default_role follows is_default", function(env)
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@@ -39,9 +39,9 @@ end)
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test("get_higher_roles and get_lower_roles include the role and exclude the default", function(env)
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env.initialise{}
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eq(Suite.sorted(env.names(env.Roles.get_higher_roles(env.R("Regular")))),
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eq(Suite.sorted(Suite.names(env.Roles.get_higher_roles(env.R("Regular")))),
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{ "Cluster Admin", "Moderator", "Regular" }, "higher roles")
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eq(Suite.sorted(env.names(env.Roles.get_lower_roles(env.R("Regular")))),
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eq(Suite.sorted(Suite.names(env.Roles.get_lower_roles(env.R("Regular")))),
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{ "Jail", "Regular" }, "lower roles")
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end)
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@@ -18,16 +18,16 @@ end
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test("get_player_roles includes the default role", function(env)
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local players = setup(env)
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eq(Suite.sorted(env.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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eq(Suite.sorted(Suite.names(env.Roles.get_player_roles(players.alice))), { "Moderator", "Player" },
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"held roles and the default role")
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eq(env.names(env.Roles.get_player_roles(players.carol)), { "Player" },
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eq(Suite.names(env.Roles.get_player_roles(players.carol)), { "Player" },
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"a player with no roles has the default role")
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end)
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test("get_player_roles treats nil and index 0 as the server", function(env)
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setup(env)
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eq(env.names(env.Roles.get_player_roles(nil)), { "<server>" }, "nil is the server")
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eq(env.names(env.Roles.get_player_roles(env.server)), { "<server>" }, "index 0 is the server")
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eq(Suite.names(env.Roles.get_player_roles(nil)), { "<server>" }, "nil is the server")
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eq(Suite.names(env.Roles.get_player_roles(env.server)), { "<server>" }, "index 0 is the server")
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check(env.Roles.player_has_permission(nil, "anything.at.all"), "the server has every permission")
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check(not env.R("Player"):has_player(nil), "the server does not have the default role")
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end)
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@@ -24,7 +24,7 @@ test("initialise applies triggers and raises empty events", function(env)
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setup(env)
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deep_eq(env.admin_state, { alice = true, carol = false }, "triggers run for connected players")
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check(#env.events == 2, "the event is raised once per connected player")
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check(#env.events[1].data.assigned == 0 and #env.events[1].data.unassigned == 0, "the events are empty")
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check(#env.events[1].assigned == 0 and #env.events[1].unassigned == 0, "the events are empty")
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check(#env.printed == 0 and #env.sent == 0 and #env.sounds == 0, "initialise is silent and sends nothing")
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end)
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@@ -49,16 +49,23 @@ test("receive_assignment_updates applies controller changes", function(env)
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env.reset_log()
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env.Roles.receive_assignment_updates{ env.assignment("carol", { 5 }) }
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check(env.R("Moderator"):has_player(players.carol), "the assignment applies")
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check(#env.events == 1, "the event is raised")
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eq(env.events[1].data.assigned, { 5 }, "the event carries the role id")
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check(env.events[1].data.by_player_index == 0, "controller changes have no by player")
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deep_eq(env.events, {
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{
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name = env.Roles.events.on_player_roles_changed,
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tick = 1,
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player_index = 3,
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by_player_index = 0,
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assigned = { 5 },
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unassigned = {},
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},
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}, "the event carries the change with no by player")
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check(#env.printed == 1 and env.printed[1][4] == "<server>", "the change is announced by the server")
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check(env.admin_state.carol == true, "triggers follow the assignment")
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env.reset_log()
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env.Roles.receive_assignment_updates{ { name = "carol", role_ids = {}, is_deleted = true } }
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check(not env.R("Moderator"):has_player(players.carol), "a removal applies")
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eq(env.events[1].data.unassigned, { 5 }, "the removal raises the event")
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eq(env.events[1].unassigned, { 5 }, "the removal raises the event")
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check(env.admin_state.carol == false, "triggers follow the removal")
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end)
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@@ -77,7 +84,7 @@ test("receive_role_updates applies to the holders", function(env)
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}
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check(env.R("Regular"):has_permission("exp_scenario.command.jail"), "the permission change applies")
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check(#env.events == 2, "a role change raises for every connected player")
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check(#env.events[1].data.assigned == 0, "role change events are empty")
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check(#env.events[1].assigned == 0, "role change events are empty")
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env.Roles.receive_role_updates{
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{ id = 6, name = "Regular", permissions = {}, meta = { id = 0, order = 3 }, is_deleted = true },
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@@ -92,7 +99,7 @@ test("receive_role_updates moves the default role", function(env)
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{ id = 8, name = "Guest", permissions = {}, meta = { id = 0, order = 7 }, is_default = true },
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}
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check(env.Roles.get_default_role() == env.R("Guest"), "the new default role is known")
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eq(env.names(env.Roles.get_player_roles(players.carol)), { "Guest" }, "players pick up the new default")
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eq(Suite.names(env.Roles.get_player_roles(players.carol)), { "Guest" }, "players pick up the new default")
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end)
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test("set_emit_events gates what is sent", function(env)
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@@ -108,6 +115,7 @@ test("on_load restores the state after a save and load", function(env)
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local players = setup(env)
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env.R("Jail"):assign(players.carol, { silent = true, local_only = true })
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env.save_load()
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env.Roles.on_load()
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check(env.R("Moderator"):is_higher_than(env.R("Regular")), "role methods survive through the registered metatable")
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check(env.R("Moderator"):has_player(players.alice), "synced roles survive")
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