Fixed locale issues

This commit is contained in:
badgamernl
2020-09-03 03:46:23 +02:00
parent e23092aa77
commit e52f06ddf9
2 changed files with 10 additions and 10 deletions

View File

@@ -86,11 +86,11 @@ main-tooltip=Autofill settings
toggle-section-caption=__1__ __2__ toggle-section-caption=__1__ __2__
toggle-section-tooltip=Expand Section toggle-section-tooltip=Expand Section
toggle-section-collapse-tooltip=Collapse Section toggle-section-collapse-tooltip=Collapse Section
toggle-entity-tooltip=Toggle the autofill of __1__ entity (overwrites autofill settings of the entity) toggle-entity-tooltip=Toggle the autofill of __1__s
toggle-tooltip=Toggle the autofill of __1__ into the __2__ slot of entities toggle-tooltip=Toggle the autofill of __1__ into __2__ slots
amount-tooltip=Amount of items it will try and put into the __1__ slot of __2__ amount-tooltip=Amount of items to insert into the __1__ slots
invalid=Set autofill amount to the maximum __1__ __2__ for __3__ invalid=Autofill set to maximum amount: __1__ __2__ for __3__
filled=Autofilled the __1__ with __2__ __3__ inserted=Inserted __1__ __2__ into __3__
[warp-list] [warp-list]
main-caption=Warp List main-caption=Warp List

View File

@@ -155,7 +155,7 @@ Gui.element(function(event_trigger, parent, item)
name = event_trigger, name = event_trigger,
type = 'textfield', type = 'textfield',
text = item.amount, text = item.amount,
tooltip = {'autofill.amount-tooltip', item.category, rich_img('item', item.entity) }, tooltip = {'autofill.amount-tooltip', item.category },
clear_and_focus_on_right_click = true, clear_and_focus_on_right_click = true,
numeric = true, numeric = true,
allow_decimal = false, allow_decimal = false,
@@ -340,19 +340,19 @@ local function entity_build(event)
if item_amount ~= 0 then if item_amount ~= 0 then
local inserted local inserted
text_position.y = text_position.y - 0.2 text_position.y = text_position.y - 0.2
local color = { r = 0, g = 255, b = 0, a = 1}
if item_amount >= preferd_amount then if item_amount >= preferd_amount then
-- Can item be inserted? no, goto next item! -- Can item be inserted? no, goto next item!
if not entity_inventory.can_insert({name=item.name, count=preferd_amount}) then if not entity_inventory.can_insert({name=item.name, count=preferd_amount}) then
goto end_item goto end_item
end end
inserted = entity_inventory.insert({name=item.name, count=preferd_amount}) inserted = entity_inventory.insert({name=item.name, count=preferd_amount})
player_inventory.remove({name=item.name, count=inserted})
print_text(entity.surface, text_position, {'autofill.filled', rich_img('entity', entity.name), inserted, rich_img('item', item.name) }, { r = 0, g = 255, b = 0, a = 1})
else else
inserted = entity_inventory.insert({name=item.name, count=item_amount}) inserted = entity_inventory.insert({name=item.name, count=item_amount})
player_inventory.remove({name=item.name, count=inserted}) color = { r = 255, g = 165, b = 0, a = 1}
print_text(entity.surface, text_position, {'autofill.filled', rich_img('entity', entity.name), inserted, rich_img('item', item.name) }, { r = 255, g = 165, b = 0, a = 1})
end end
player_inventory.remove({name=item.name, count=inserted})
print_text(entity.surface, text_position, {'autofill.inserted', inserted, rich_img('item', item.name), rich_img('entity', entity.name) }, color)
end end
::end_item:: ::end_item::
end end