Converted Modules To Use Roles

This commit is contained in:
Cooldude2606
2018-09-29 17:28:07 +01:00
parent 96784009b6
commit e50bd509f8
48 changed files with 277 additions and 1146 deletions

View File

@@ -177,24 +177,24 @@ function Sync.count_afk_times(time)
return rtn
end
--- Used to get the number of players in each rank and currently online; if ExpGamingCore/Ranking is present then it will give more than admin and user
-- @usage Sync.count_ranks()
--- Used to get the number of players in each rank and currently online; if ExpGamingCore/Role is present then it will give more than admin and user
-- @usage Sync.count_roles()
-- @treturn table contains the ranks and the players in that rank
function Sync.count_ranks()
function Sync.count_roles()
if not game then return {'Offline'} end
local _ranks = {admin={online={},players={}},user={online={},players={}}}
local _roles = {admin={online={},players={}},user={online={},players={}}}
for index,player in pairs(game.players) do
if player.admin then
table.insert(_ranks.admin.players,player.name)
if player.connected then table.insert(_ranks.admin.online,player.name) end
table.insert(_roles.admin.players,player.name)
if player.connected then table.insert(_roles.admin.online,player.name) end
else
table.insert(_ranks.user.players,player.name)
if player.connected then table.insert(_ranks.user.online,player.name) end
table.insert(_roles.user.players,player.name)
if player.connected then table.insert(_roles.user.online,player.name) end
end
end
_ranks.admin.n_players,_ranks.admin.n_online=#_ranks.admin.players,#_ranks.admin.online
_ranks.user.n_players,_ranks.user.n_online=#_ranks.user.players,#_ranks.user.online
return _ranks
_roles.admin.n_players,_roles.admin.n_online=#_roles.admin.players,#_roles.admin.online
_roles.user.n_players,_roles.user.n_online=#_roles.user.players,#_roles.user.online
return _roles
end
--- Used to get a list of every player name with the option to limit to only online players
@@ -255,7 +255,7 @@ function Sync.update()
afk_players=Sync.count_afk_times(),
times=Sync.count_player_times()
}
info.ranks = Sync.count_ranks()
info.ranks = Sync.count_roles()
info.rockets = game.forces['player'].get_item_launched('satellite')
for key,callback in pairs(Sync_updates) do info[key] = callback() end
return info
@@ -310,7 +310,7 @@ script.on_event('on_rocket_launched',Sync.emit_update)
function Sync:on_init()
if loaded_modules['ExpGamingCore.Gui'] then verbose('ExpGamingCore.Gui is installed; Loading gui src') require(module_path..'/src/gui',{Sync=Sync}) end
if loaded_modules['ExpGamingCore.Ranking'] then verbose('ExpGamingCore.Ranking is installed; Loading ranking src') require(module_path..'/src/ranking',{Sync=Sync}) end
if loaded_modules['ExpGamingCore.Role'] then verbose('ExpGamingCore.Role is installed; Loading role src') require(module_path..'/src/ranking',{Sync=Sync}) end
if loaded_modules['ExpGamingCore.Server'] then require('ExpGamingCore.Server').add_module_to_interface('Sync','ExpGamingCore.Sync') end
end

View File

@@ -4,55 +4,55 @@
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
--- This file will be loaded when ExpGamingCore.Ranking is present
--- This file will be loaded when ExpGamingCore.Role is present
-- @function _comment
local Game = require('FactorioStdLib.Game')
local Color = require('FactorioStdLib.Color')
local Ranking = require('ExpGamingCore.Ranking')
local Role = require('ExpGamingCore.Role')
--- Used as a redirect to Ranking._base_preset that will set the rank given to a player apon joining
-- @usage Sync.set_ranks{player_name=rank_name,...}
function Sync.set_ranks(...)
Ranking._base_preset(...)
--- Used as a redirect to Role._base_preset that will set the rank given to a player apon joining
-- @usage Sync.set_roles{player_name=rank_name,...}
function Sync.set_roles(...)
Role._base_preset(...)
end
--- Used to get the number of players in each rank and currently online
-- @usage Sync.count_ranks()
-- @usage Sync.count_roles()
-- @treturn table contains the ranks and the players in that rank
function Sync.count_ranks()
function Sync.count_roles()
if not game then return {'Offline'} end
local _ranks = {}
for name,rank in pairs(Ranking.ranks) do
local players = rank:get_players()
local _roles = {}
for name,role in pairs(Role.roles) do
local players = role:get_players()
for k,player in pairs(players) do players[k] = player.name end
local online = rank:get_players(true)
local online = role:get_players(true)
for k,player in pairs(online) do online[k] = player.name end
_ranks[rank.name] = {players=players,online=online,n_players=#players,n_online=#online}
_roles[role.name] = {players=players,online=online,n_players=#players,n_online=#online}
end
return _ranks
return _roles
end
-- Adds a caption to the info gui that shows the rank given to the player
if Sync.add_to_gui then
Sync.add_to_gui(function(player,frame)
return 'You have been assigned the rank \''..Ranking.get_rank(player).name..'\''
return 'You have been assigned the rank \''..Role.get_highest(player).name..'\''
end)
end
-- adds a discord emit for rank chaning
script.on_event('on_rank_change',function(event)
local rank = Ranking.get_rank(event.new_rank)
script.on_event('on_role_change',function(event)
local role = Role.get(event.role_name)
local player = Game.get_player(event)
local by_player_name = Game.get_player(event.by_player_index) or '<server>'
local global = global.Ranking
if rank.group.name == 'Jail' and global.last_change ~= player.name then
local by_player = Game.get_player(event.by_player_index) or SERVER
local global = global['ExpGamingCore.Role^4.0.0']
if role.is_jail == 'Jail' and global.last_change[1] ~= player.index then
Sync.emit_embeded{
title='Player Jail',
color=Color.to_hex(defines.textcolor.med),
description='There was a player jailed.',
['Player:']='<<inline>>'..player.name,
['By:']='<<inline>>'..by_player_name,
['By:']='<<inline>>'..by_player.name,
['Reason:']='No Reason'
}
end