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Updated Player Data Core
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@@ -42,10 +42,18 @@ end)
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Async = require 'expcore.async' --- @dep expcore.async
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse' --- @dep config.expcore.command_general_parse
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--- Stores all the players whos data failed to load
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local FailedLoad = {}
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global.failed_player_data = FailedLoad
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Event.on_load(function()
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FailedLoad = global.failed_player_data
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end)
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--- Common player data that acts as the root store for player data
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local PlayerData = Datastore.connect('PlayerData', true) -- saveToDisk
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PlayerData:set_serializer(Datastore.name_serializer) -- use player name
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@@ -58,7 +66,7 @@ DataSavingPreference:set_default('All')
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--- Sets your data saving preference
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-- @command set-data-preference
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Commands.new_command('set-data-preference', 'Allows you to set your data saving preference')
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Commands.new_command('set-preference', 'Allows you to set your data saving preference')
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:add_param('option', false, 'string-options', PreferenceEnum)
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:register(function(player, option)
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DataSavingPreference:set(player, option)
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@@ -67,11 +75,37 @@ end)
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--- Gets your data saving preference
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-- @command data-preference
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Commands.new_command('data-preference', 'Shows you what your current data saving preference is')
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Commands.new_command('preference', 'Shows you what your current data saving preference is')
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:register(function(player)
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return {'expcore-data.get-preference', DataSavingPreference:get(player)}
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end)
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--- Gets your data and writes it to a file
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Commands.new_command('save-data', 'Writes all your player data to a file on your computer')
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:register(function(player)
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player.print{'expcore-data.get-data'}
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game.write_file('expgaming_player_data.json', game.table_to_json(PlayerData:get(player, {})), false, player.index)
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end)
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--- Async function called after 10 seconds with no player data loaded
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local check_data_loaded = Async.register(function(player)
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local player_data = PlayerData:get(player)
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if not player_data then
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FailedLoad[player.name] = true
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player.print{'expcore-data.data-failed'}
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Datastore.ingest('request', 'PlayerData', player.name, '{"failed_load":true}')
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end
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end)
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--- When player data loads tell the player if the load had failed previously
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PlayerData:on_load(function(player_name, player_data)
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if not player_data or player_data.failed_load then return end
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if FailedLoad[player_name] then
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FailedLoad[player_name] = nil
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game.players[player_name].print{'expcore-data.data-restore'}
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end
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end)
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--- Remove data that the player doesnt want to have stored
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PlayerData:on_save(function(player_name, player_data)
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local dataPreference = DataSavingPreference:get(player_name)
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@@ -92,12 +126,19 @@ end)
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--- Load player data when they join
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Event.add(defines.events.on_player_joined_game, function(event)
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PlayerData:request(game.players[event.player_index])
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local player = game.players[event.player_index]
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PlayerData:request(player)
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Async.wait(600, check_data_loaded, player)
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end)
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--- Unload player data when they leave
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Event.add(defines.events.on_player_left_game, function(event)
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PlayerData:unload(game.players[event.player_index])
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local player = game.players[event.player_index]
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local player_data = PlayerData:get(player)
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if player_data.failed_load then
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FailedLoad[player.name] = nil
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PlayerData:raw_set(player)
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else PlayerData:unload(player) end
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end)
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----- Module Return -----
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