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Cleaned up use of the Game module
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@@ -1,64 +1,39 @@
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local Global = require 'utils.global' --- @dep utils.global
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local Color = require 'utils.color_presets' --- @dep utils.color_presets
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local pairs = pairs
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local Color = require 'utils.color_presets' --- @dep utils.color_presets
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local Game = {}
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local bad_name_players = {}
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Global.register(
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bad_name_players,
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function(tbl)
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bad_name_players = tbl
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end
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)
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--[[ Note to readers
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Game.get_player_from_name was removed because game.players[name] works without any edge cases
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always true: game.players[name].name == name
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Game.get_player_by_index was added originally as a workaround for the following edge case:
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player with index of 5 and name of "Cooldude2606"
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player with index of 10 and name of "5"
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game.players[5].name == "5"
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Discovered the following logic:
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all keys are first converted to string and search against player names
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if this fails it attempts to convert it to a number and search against player indexes
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sometimes fails: game.players[index].index == index
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Game.get_player_by_index was removed after the above logic was corrected to the following:
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when a key is a number it is searched against player indexes, and only their indexes
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when a key is a string it is searched against player names, and then against their indexes
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always true: game.players[name].name == name; game.players[index].index == index
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--[[
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Due to a bug in the Factorio api the following expression isn't guaranteed to be true.
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game.players[player.index] == player
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get_player_by_index(index) will always return the correct player.
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When looking up players by name or iterating through all players use game.players instead.
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]]
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function Game.get_player_by_index(index)
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local p = game.players[index]
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if not p then
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return nil
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end
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if p.index == index then
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return p
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end
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p = bad_name_players[index]
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if p then
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if p.valid then
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return p
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else
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return nil
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end
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end
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for k, v in pairs(game.players) do
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if k == index then
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bad_name_players[index] = v
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return v
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end
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end
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end
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--- Returns a valid LuaPlayer if given a number, string, or LuaPlayer. Returns nil otherwise.
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-- obj <number|string|LuaPlayer>
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function Game.get_player_from_any(obj)
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local o_type = type(obj)
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local p
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if o_type == 'number' then
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p = Game.get_player_by_index(obj)
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elseif o_type == 'string' then
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local o_type, p = type(obj)
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if o_type == 'table' then
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p = obj
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elseif o_type == 'string' or o_type == 'number' then
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p = game.players[obj]
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elseif o_type == 'table' and obj.valid and obj.is_player() then
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return obj
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end
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if p and p.valid then
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if p and p.valid and p.is_player() then
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return p
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end
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end
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@@ -95,16 +70,18 @@ function Game.print_floating_text(surface, position, text, color)
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end
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--[[
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Creates a floating text entity at the player location with the specified color in {r, g, b} format.
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Creates a floating text entity at the player location with the specified color and offset.
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Example: "+10 iron" or "-10 coins"
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@param x_offset number the x offset for the floating text
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@param y_offset number the y offset for the floating text
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@return the created entity
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]]
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function Game.print_player_floating_text_position(player_index, text, color, x_offset, y_offset)
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local player = Game.get_player_by_index(player_index)
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function Game.print_player_floating_text_position(player, text, color, x_offset, y_offset)
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player = Game.get_player_from_any(player)
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if not player or not player.valid then
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return
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end
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@@ -113,8 +90,17 @@ function Game.print_player_floating_text_position(player_index, text, color, x_o
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return Game.print_floating_text(player.surface, {x = position.x + x_offset, y = position.y + y_offset}, text, color)
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end
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function Game.print_player_floating_text(player_index, text, color)
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Game.print_player_floating_text_position(player_index, text, color, 0, -1.5)
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--[[
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Creates a floating text entity at the player location with the specified color in {r, g, b} format.
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Example: "+10 iron" or "-10 coins"
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@return the created entity
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]]
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function Game.print_player_floating_text(player, text, color)
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Game.print_player_floating_text_position(player, text, color, 0, -1.5)
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end
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return Game
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return Game
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