Cleaned up use of the Game module

This commit is contained in:
Cooldude2606
2020-08-14 01:54:51 +01:00
parent 86370aeada
commit e0eba193a4
14 changed files with 69 additions and 89 deletions

View File

@@ -8,7 +8,6 @@
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.gui.player_list_actions' --- @dep config.gui.player_list_actions
local Colors = require 'utils.color_presets' --- @dep utils.color_presets
@@ -115,7 +114,7 @@ Gui.element(function(event_trigger, parent, player_data)
end)
:on_click(function(player, element, event)
local selected_player_name = element.caption
local selected_player = Game.get_player_from_any(selected_player_name)
local selected_player = game.players[selected_player_name]
if event.button == defines.mouse_button_type.left then
-- LMB will open the map to the selected player
local position = selected_player.position
@@ -177,7 +176,7 @@ local function update_action_bar(element)
element.visible = false
else
local selected_player = Game.get_player_from_any(selected_player_name)
local selected_player = game.players[selected_player_name]
if not selected_player.connected then
-- If the player is offline then reest stores
element.visible = false
@@ -357,7 +356,7 @@ end)
--- When a player leaves only remove they entry
Event.add(defines.events.on_player_left_game, function(event)
local remove_player = Game.get_player_by_index(event.player_index)
local remove_player = game.players[event.player_index]
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, player_list_container)
local scroll_table = frame.container.scroll.table
@@ -390,7 +389,7 @@ Event.add(Roles.events.on_role_unassigned, redraw_player_list)
--- When the action player is changed the action bar will update
SelectedPlayer:on_update(function(player_name, selected_player)
local player = Game.get_player_from_any(player_name)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, player_list_container)
local scroll_table = frame.container.scroll.table
update_action_bar(frame.container.action_bar)
@@ -410,13 +409,13 @@ end)
--- When the action name is changed the reason input will update
SelectedAction:on_update(function(player_name, selected_action)
local player = Game.get_player_from_any(player_name)
local player = game.players[player_name]
local frame = Gui.get_left_element(player, player_list_container)
local element = frame.container.reason_bar
if selected_action then
-- if there is a new value then check the player is still online
local selected_player_name = SelectedPlayer:get(player_name)
local selected_player = Game.get_player_from_any(selected_player_name)
local selected_player = game.players[selected_player_name]
if selected_player.connected then
element.visible = true
else