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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 04:06:39 +09:00
Cleaned up use of the Game module
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@@ -8,7 +8,6 @@
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Game = require 'utils.game' --- @dep utils.game
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.gui.player_list_actions' --- @dep config.gui.player_list_actions
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local Colors = require 'utils.color_presets' --- @dep utils.color_presets
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@@ -115,7 +114,7 @@ Gui.element(function(event_trigger, parent, player_data)
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end)
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:on_click(function(player, element, event)
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local selected_player_name = element.caption
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if event.button == defines.mouse_button_type.left then
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-- LMB will open the map to the selected player
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local position = selected_player.position
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@@ -177,7 +176,7 @@ local function update_action_bar(element)
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element.visible = false
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else
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if not selected_player.connected then
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-- If the player is offline then reest stores
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element.visible = false
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@@ -357,7 +356,7 @@ end)
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--- When a player leaves only remove they entry
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Event.add(defines.events.on_player_left_game, function(event)
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local remove_player = Game.get_player_by_index(event.player_index)
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local remove_player = game.players[event.player_index]
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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@@ -390,7 +389,7 @@ Event.add(Roles.events.on_role_unassigned, redraw_player_list)
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--- When the action player is changed the action bar will update
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SelectedPlayer:on_update(function(player_name, selected_player)
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local player = Game.get_player_from_any(player_name)
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local player = game.players[player_name]
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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update_action_bar(frame.container.action_bar)
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@@ -410,13 +409,13 @@ end)
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--- When the action name is changed the reason input will update
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SelectedAction:on_update(function(player_name, selected_action)
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local player = Game.get_player_from_any(player_name)
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local player = game.players[player_name]
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local frame = Gui.get_left_element(player, player_list_container)
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local element = frame.container.reason_bar
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if selected_action then
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-- if there is a new value then check the player is still online
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local selected_player_name = SelectedPlayer:get(player_name)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if selected_player.connected then
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element.visible = true
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else
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