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Cleaned up use of the Game module
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@@ -134,7 +134,7 @@ end)
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then return end
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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local p = {x=0, y=0}
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local s = player.surface
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spawn_base(s, p)
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