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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Cleaned up use of the Game module
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@@ -2,12 +2,11 @@
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-- @addon Advanced-Start
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local config = require 'config.advanced_start' --- @dep config.advanced_start
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local items = config.items
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Event.add(defines.events.on_player_created, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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-- game init settings
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if event.player_index == 1 then
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player.force.friendly_fire = config.friendly_fire
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@@ -10,7 +10,7 @@ local send_text = Game.print_player_floating_text -- (player_index, text, color)
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Event.add(defines.events.on_console_chat, function(event)
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if not event.player_index or event.player_index < 1 then return end
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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-- Some basic sanity checks
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if not player then return end
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@@ -9,7 +9,7 @@ local config = require 'config.chat_reply' --- @dep config.chat_reply
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Event.add(defines.events.on_console_chat, function(event)
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local player_index = event.player_index
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if not player_index or player_index < 1 then return end
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local player = Game.get_player_by_index(player_index)
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local player = game.players[player_index]
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local message = event.message:lower():gsub("%s+", "")
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local allowed = true
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if config.command_admin_only and not player.admin then allowed = false end
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@@ -95,7 +95,7 @@ end
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-- When the first player is created this will create all compilatrons that are resisted in the config
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then return end
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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for location in pairs(locations) do
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Public.spawn_compilatron(player.surface, location)
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end
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@@ -2,7 +2,6 @@
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-- @addon Death-Logger
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.death_logger' --- @dep config.death_logger
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local format_time, move_items = _C.format_time, _C.move_items --- @dep expcore.common
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@@ -17,7 +16,7 @@ end)
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--- Creates a new death marker and saves it to the given death
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local function create_map_tag(death)
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local player = Game.get_player_from_any(death.player_name)
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local player = game.players[death.player_name]
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local message = player.name..' died'
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if config.include_time_of_death then
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local time = format_time(death.time_of_death, {hours=true, minutes=true, string=true})
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@@ -59,7 +58,7 @@ end
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-- when a player dies a new death is added to the records and a map marker is made
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Event.add(defines.events.on_player_died, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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local corpse = player.surface.find_entity('character-corpse', player.position)
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if config.use_chests_as_bodies then
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local items = corpse.get_inventory(defines.inventory.character_corpse).get_contents()
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@@ -8,7 +8,7 @@ local write_json, format_time = _C.write_json, _C.format_time --- @dep expcore.c
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local config = require 'config.discord_alerts' --- @dep config.discord_alerts
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local function get_player_name(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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return player.name, event.by_player_name
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end
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@@ -189,7 +189,7 @@ end
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if config.player_bans then
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Event.add(defines.events.on_player_banned, function(event)
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if event.by_player then
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local by_player = Game.get_player_by_index(event.by_player)
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local by_player = game.players[event.by_player]
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emit_event{
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title='Banned',
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description='A player has been banned',
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@@ -202,7 +202,7 @@ if config.player_bans then
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end)
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Event.add(defines.events.on_player_unbanned, function(event)
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if event.by_player then
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local by_player = Game.get_player_by_index(event.by_player)
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local by_player = game.players[event.by_player]
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emit_event{
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title='Un-Banned',
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description='A player has been un-banned',
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@@ -241,7 +241,7 @@ if config.player_kicks then
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Event.add(defines.events.on_player_kicked, function(event)
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if event.by_player then
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local player_name = get_player_name(event)
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local by_player = Game.get_player_by_index(event.by_player)
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local by_player = game.players[event.by_player]
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emit_event{
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title='Kick',
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description='A player has been kicked',
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@@ -2,7 +2,6 @@
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-- @addon Scorched-Earth
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local print_grid_value, clear_flying_text = _C.print_grid_value, _C.clear_flying_text --- @dep expcore.common
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local config = require 'config.scorched_earth' --- @dep config.scorched_earth
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@@ -94,7 +93,7 @@ end
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-- When the player changes position the tile will have a chance to downgrade, debug check is here
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Event.add(defines.events.on_player_changed_position, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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local surface = player.surface
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local position = player.position
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local strength = get_tile_strength(surface, position)
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@@ -133,7 +132,7 @@ end)
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-- Used as a way to access the global table
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return function(player_name, state)
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local player = Game.get_player_from_any(player_name)
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local player = game.players[player_name]
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clear_flying_text(player.surface)
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debug_players[player_name] = state
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end
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@@ -134,7 +134,7 @@ end)
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Event.add(defines.events.on_player_created, function(event)
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if event.player_index ~= 1 then return end
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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local p = {x=0, y=0}
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local s = player.surface
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spawn_base(s, p)
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@@ -19,7 +19,7 @@ Event.add(defines.events.on_marked_for_deconstruction, function(event)
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-- Check which type of decon a player is allowed
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local index = event.player_index
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if chache[index] == nil then
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local player = Game.get_player_by_index(index)
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local player = game.players[index]
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if Roles.player_allowed(player, 'fast-tree-decon') then chache[index] = 'fast'
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elseif Roles.player_allowed(player, 'standard-decon') then chache[index] = 'standard'
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else chache[index] = player.force end
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@@ -8,7 +8,6 @@
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Game = require 'utils.game' --- @dep utils.game
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.gui.player_list_actions' --- @dep config.gui.player_list_actions
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local Colors = require 'utils.color_presets' --- @dep utils.color_presets
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@@ -115,7 +114,7 @@ Gui.element(function(event_trigger, parent, player_data)
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end)
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:on_click(function(player, element, event)
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local selected_player_name = element.caption
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if event.button == defines.mouse_button_type.left then
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-- LMB will open the map to the selected player
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local position = selected_player.position
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@@ -177,7 +176,7 @@ local function update_action_bar(element)
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element.visible = false
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else
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if not selected_player.connected then
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-- If the player is offline then reest stores
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element.visible = false
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@@ -357,7 +356,7 @@ end)
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--- When a player leaves only remove they entry
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Event.add(defines.events.on_player_left_game, function(event)
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local remove_player = Game.get_player_by_index(event.player_index)
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local remove_player = game.players[event.player_index]
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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@@ -390,7 +389,7 @@ Event.add(Roles.events.on_role_unassigned, redraw_player_list)
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--- When the action player is changed the action bar will update
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SelectedPlayer:on_update(function(player_name, selected_player)
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local player = Game.get_player_from_any(player_name)
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local player = game.players[player_name]
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local frame = Gui.get_left_element(player, player_list_container)
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local scroll_table = frame.container.scroll.table
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update_action_bar(frame.container.action_bar)
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@@ -410,13 +409,13 @@ end)
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--- When the action name is changed the reason input will update
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SelectedAction:on_update(function(player_name, selected_action)
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local player = Game.get_player_from_any(player_name)
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local player = game.players[player_name]
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local frame = Gui.get_left_element(player, player_list_container)
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local element = frame.container.reason_bar
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if selected_action then
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-- if there is a new value then check the player is still online
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local selected_player_name = SelectedPlayer:get(player_name)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if selected_player.connected then
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element.visible = true
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else
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