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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 12:31:41 +09:00
Cleaned up use of the Game module
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@@ -20,7 +20,6 @@ see ./expcore/commands.lua for more details
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]]
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local Game = require 'utils.game' --- @dep utils.game
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-- luacheck:ignore 212/player
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Commands.add_parse('boolean',function(input, player)
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@@ -94,7 +93,7 @@ end)
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Commands.add_parse('player',function(input, player, reject)
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if not input then return end -- nil check
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local input_player = Game.get_player_from_any(input)
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local input_player = game.players[input]
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if not input_player then
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return reject{'expcore-commands.reject-player',input}
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else
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@@ -120,17 +120,17 @@ local function assign_group(player)
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end
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Event.add(defines.events.on_player_joined_game,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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assign_group(player)
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end)
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Event.add(defines.events.on_player_promoted,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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assign_group(player)
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end)
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Event.add(defines.events.on_player_demoted,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local player = game.players[event.player_index]
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assign_group(player)
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end)
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@@ -7,7 +7,6 @@
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Game = require 'utils.game' --- @dep utils.game
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local Reports = require 'modules.control.reports' --- @dep modules.control.reports
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local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
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local Jail = require 'modules.control.jail' --- @dep modules.control.jail
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@@ -31,7 +30,7 @@ end
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player_name(player)
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local selected_player_name = SelectedPlayer:get(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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local selected_player_color = format_chat_player_name(selected_player)
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return selected_player_name, selected_player_color
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end
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@@ -64,7 +63,7 @@ end
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local goto_player = new_button('utility/export',{'player-list.goto-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if not player.character or not selected_player.character then
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player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
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else
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@@ -77,7 +76,7 @@ end)
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local bring_player = new_button('utility/import',{'player-list.bring-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if not player.character or not selected_player.character then
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player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
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else
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@@ -90,7 +89,7 @@ end)
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local kill_player = new_button('utility/too_far',{'player-list.kill-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player = game.players[selected_player_name]
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if selected_player.character then
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selected_player.character.die()
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else
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