mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 04:06:39 +09:00
Bug Bash
This commit is contained in:
@@ -6,6 +6,7 @@
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-- Module Require
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local Game = require('FactorioStdLib.Game@^0.8.0')
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local Server = require('ExpGamingCore.Server@^4.0.0')
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local Role -- ExpGamingCore.Role@^4.0.0
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-- Local Varibles
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@@ -36,84 +37,84 @@ local messages = {
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-- comands start with ! (all messages are also commands)
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local command_syntax = '!'
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local commands = {
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['online']=function(player) return {'chat-bot.players-online',#game.connected_players} end,
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['playtime']=function(player) return {'chat-bot.map-time',tick_to_display_format(game.tick)} end,
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['players']=function(player) return {'chat-bot.players',#game.players} end,
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['dev']={'chat-bot.not-real-dev'},
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['blame']=function(player) local names = {'Cooldude2606','arty714','badgamernl',player.name} return {'chat-bot.blame',names[math.random(#names)]} end,
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['readme']={'chat-bot.read-readme'},
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['magic']={'chat-bot.magic'},
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['aids']={'chat-bot.aids'},
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['riot']={'chat-bot.riot'},
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['lenny']={'chat-bot.lenny'},
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['feedback']={'chat-bot.feedback'},
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['wiki']={'chat-bot.wiki'},
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['hodor']=function(player) local options = {'?','.','!','!!!'} return {'chat-bot.hodor',options[math.random(#options)]} end,
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['evolution']=function(player) return {'chat-bot.current-evolution',string.format('%.2f',game.forces['enemy'].evolution_factor)} end,
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['online']=function(player) return {'ExpGamingBot-autoChat.players-online',#game.connected_players} end,
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['playtime']=function(player) return {'ExpGamingBot-autoChat.map-time',tick_to_display_format(game.tick)} end,
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['players']=function(player) return {'ExpGamingBot-autoChat.players',#game.players} end,
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['dev']={'ExpGamingBot-autoChat.not-real-dev'},
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['blame']=function(player) local names = {'Cooldude2606','arty714','badgamernl',player.name} return {'ExpGamingBot-autoChat.blame',names[math.random(#names)]} end,
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['readme']={'ExpGamingBot-autoChat.read-readme'},
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['magic']={'ExpGamingBot-autoChat.magic'},
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['aids']={'ExpGamingBot-autoChat.aids'},
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['riot']={'ExpGamingBot-autoChat.riot'},
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['lenny']={'ExpGamingBot-autoChat.lenny'},
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['feedback']={'ExpGamingBot-autoChat.feedback'},
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['wiki']={'ExpGamingBot-autoChat.wiki'},
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['hodor']=function(player) local options = {'?','.','!','!!!'} return {'ExpGamingBot-autoChat.hodor',options[math.random(#options)]} end,
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['evolution']=function(player) return {'ExpGamingBot-autoChat.current-evolution',string.format('%.2f',game.forces['enemy'].evolution_factor)} end,
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--Jokes about food and drink
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['whattoeat']={'chat-bot.food'},
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['whattoeat']={'ExpGamingBot-autoChat.food'},
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['makepopcorn']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data=player.name
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}:on_event('timeout',function(self)
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if self.data then game.print{'chat-bot.message',{'chat-bot.get-popcorn-2',self.data}} end
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end):open() return {'chat-bot.get-popcorn-1'} end,
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if self.data then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-popcorn-2',self.data}} end
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end):open() return {'ExpGamingBot-autoChat.get-popcorn-1'} end,
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['orderpizza']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
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}:on_event('timeout',function(self)
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if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.order-pizza-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.order-pizza-3',self.data[1]}} self.reopen = false
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if self.data[2]==0 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.order-pizza-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.order-pizza-3',self.data[1]}} self.reopen = false
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end
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self.data[2]=self.data[2]+1
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end):open() return {'chat-bot.order-pizza-1'} end,
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end):open() return {'ExpGamingBot-autoChat.order-pizza-1'} end,
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['passsomesnaps']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
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}:on_event('timeout',function(self)
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if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.get-snaps-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.get-snaps-3',self.data[1]}} self.reopen = false
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if self.data[2]==0 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-snaps-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-snaps-3',self.data[1]}} self.reopen = false
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end
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self.data[2]=self.data[2]+1
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end):open() return {'chat-bot.get-snaps-1'} end,
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end):open() return {'ExpGamingBot-autoChat.get-snaps-1'} end,
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['makecocktail']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
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}:on_event('timeout',function(self)
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if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.get-cocktail-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.get-cocktail-3',self.data[1]}} self.reopen = false
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if self.data[2]==0 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-cocktail-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-cocktail-3',self.data[1]}} self.reopen = false
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end
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self.data[2]=self.data[2]+1
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end):open() return {'chat-bot.get-cocktail-1'} end,
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end):open() return {'ExpGamingBot-autoChat.get-cocktail-1'} end,
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['makecoffee']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data=player.name
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}:on_event('timeout',function(self)
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if self.data then game.print{'chat-bot.message',{'chat-bot.make-coffee-2',self.data}} end
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end):open() return {'chat-bot.make-coffee-1'} end,
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if self.data then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.make-coffee-2',self.data}} end
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end):open() return {'ExpGamingBot-autoChat.make-coffee-1'} end,
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['orderpizza']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data={player.name,0}, reopen=true
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}:on_event('timeout',function(self)
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if self.data[2]==0 then game.print{'chat-bot.message',{'chat-bot.order-pizza-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'chat-bot.message',{'chat-bot.order-pizza-3',self.data[1]}} self.reopen = false
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if self.data[2]==0 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.order-pizza-2',self.data[1]}}
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elseif self.data[2]==1 then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.order-pizza-3',self.data[1]}} self.reopen = false
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end
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self.data[2]=self.data[2] + 1
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end):open() return {'chat-bot.order-pizza-1'} end,
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end):open() return {'ExpGamingBot-autoChat.order-pizza-1'} end,
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['maketea']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data=player.name
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}:on_event('timeout',function(self)
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if self.data then game.print{'chat-bot.message',{'chat-bot.make-tea-2',self.data}} end
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end):open() return {'chat-bot.make-tea-1'} end,
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if self.data then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.make-tea-2',self.data}} end
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end):open() return {'ExpGamingBot-autoChat.make-tea-1'} end,
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['popcorn']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data=player.name
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}:on_event('timeout',function(self)
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if self.data then game.print{'chat-bot.message',{'chat-bot.get-popcorn-2',self.data}} end
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end):open() return {'chat-bot.get-popcorn-1'} end,
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if self.data then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-popcorn-2',self.data}} end
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end):open() return {'ExpGamingBot-autoChat.get-popcorn-1'} end,
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['meadplease']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data=player.name
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}:on_event('timeout',function(self)
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if self.data then game.print{'chat-bot.message',{'chat-bot.get-mead-2',self.data}} end
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end):open() return {'chat-bot.get-mead-1'} end,
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if self.data then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-mead-2',self.data}} end
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end):open() return {'ExpGamingBot-autoChat.get-mead-1'} end,
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['passabeer']=function(player) Server.new_thread{
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timeout=math.floor(180*(math.random()+0.5)),data=player.name
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}:on_event('timeout',function(self)
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if self.data then game.print{'chat-bot.message',{'chat-bot.get-beer-2',self.data}} end
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end):open() return {'chat-bot.get-beer-1'} end
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if self.data then game.print{'ExpGamingBot-autoChat.message',{'ExpGamingBot-autoChat.get-beer-2',self.data}} end
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end):open() return {'ExpGamingBot-autoChat.get-beer-1'} end
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}
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-- Module Define
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@@ -12,6 +12,7 @@
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],
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"dependencies": {
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingCore.Server": "^4.0.0",
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"ExpGamingCore.Role": "?^4.0.0"
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},
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"collection": "ExpGamingBot_4.0.0"
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@@ -33,7 +33,7 @@ script.on_event(defines.events.on_player_respawned,function(event)
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local player = Game.get_player(event)
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local bonus = global[player.index]
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if bonus then
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for _,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
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for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
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end
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end)
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@@ -59,7 +59,7 @@ commands.validate = {
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['string-inf']=function(value,event) return tostring(value) end,
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['string-len']=function(value,event,max)
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local rtn = tostring(value) and tostring(value):len() <= max and tostring(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-string-len'} end return rtn end,
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if not rtn then return commands.error{'ExpGamingCore_Command.error-string-len',max} end return rtn end,
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['number']=function(value,event)
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local rtn = tonumber(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number'} end return rtn end,
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@@ -68,10 +68,10 @@ commands.validate = {
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number'} end return rtn end,
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['number-range']=function(value,event,min,max)
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local rtn = tonumber(value) and tonumber(value) > min and tonumber(value) <= max and tonumber(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number-range'} end return rtn end,
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number-range',min,max} end return rtn end,
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['number-range-int']=function(value,event,min,max)
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local rtn = tonumber(value) and math.floor(tonumber(value)) > min and math.floor(tonumber(value)) <= max and math.floor(tonumber(value)) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number-range'} end return rtn end,
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number-range',min,max} end return rtn end,
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['player']=function(value,event)
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local rtn = Game.get_player(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-player',value} end return rtn end,
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@@ -266,7 +266,7 @@ commands.add_command = function(name, description, inputs, callback)
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or commands.format_inputs(name)
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data[name].help = help
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commands._add_command(name,help,function(...)
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local success, err = pcall(run_custom_command,...)
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local success, err = Manager.sandbox(run_custom_command,{},...)
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if not success then error(err) end
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end)
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return data[name]
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@@ -2,7 +2,7 @@
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unauthorized=401 - Unauthorized: Access is denied due to invalid credentials
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error-string-len=Invalid Length, Max: __1__
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error-number=Invalid Number: Command failed to run
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error-number-range=Invalid Range, Min: __1__, Max: __2__
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error-number-range=Invalid Range, Min (exclusive): __1__, Max (inclusive): __2__
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error-player=Invaild Player Name, __1__ ,try using tab key to auto-complete the name
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error-player-online=Player is offline: Command failed to run
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error-player-alive=Player is dead: Command failed to run
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@@ -38,7 +38,7 @@ Gui.inputs = require(module_path..'/src/inputs',{Gui=Gui})
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table.merge(events,Gui.inputs._events)
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Gui.inputs._events = nil
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Gui.left = require(module_path..'/src/left',{Gui=Gui,order_config=order_config})
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Gui.left = require(module_path..'/src/left',{Gui=Gui,order_config=order_config,self_global=global})
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Gui.popup = require(module_path..'/src/popup',{Gui=Gui})
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Gui.toolbar = require(module_path..'/src/toolbar',{Gui=Gui,order_config=order_config})
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@@ -128,7 +128,7 @@ function inputs._event_handler(event)
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if element then
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verbose('There was a gui event ('..Event.names[event.name]..') with element: '..event.element.name)
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if not is_type(element.events[event.name],'function') then return end
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local success, err = pcall(element.events[event.name],event)
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local success, err = Manager.sandbox(element.events[event.name],{},event)
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if not success then
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if is_type(element._error,'function') then pcall(element._error)
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else error(err) end
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@@ -28,6 +28,8 @@ left.hide = Gui.inputs{
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end
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end)
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local global = self_global
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-- used for debugging
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function left.override_open(state)
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global.over_ride_left_can_open = state
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@@ -177,7 +177,7 @@ function Server._thread_handler(event)
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if thread and thread:valid() then
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if is_type(thread._events[event_id],'function') then
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-- runs the function in the same env it was created (avoids desyncs)
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local sandbox, success, err = Manager.sandbox(thread._events[event_id],thread._env,thread,event)
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local success, err = Manager.sandbox(thread._events[event_id],thread._env,thread,event)
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-- if there is an error it asks the thread to deal with it
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if not success then thread:error(err) end
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end
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@@ -223,11 +223,11 @@ function Server.interface(callback,use_thread,env,...)
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callback = is_type(callback,'function') and callback or loadstring(callback)
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local env = table.remove(thread.data,1)
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if is_type(env,'table') and env._env == true then
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local sandbox, success, err = Manager.sandbox(callback,env,unpack(thread.data))
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local success, err = Manager.sandbox(callback,env,unpack(thread.data))
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if not success then error(err) end
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return err
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else
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local sandbox, success, err = Manager.sandbox(callback,{},env,unpack(thread.data))
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local success, err = Manager.sandbox(callback,{},env,unpack(thread.data))
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if not success then error(err) end
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return err
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end
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@@ -243,11 +243,11 @@ function Server.interface(callback,use_thread,env,...)
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_callback = rtn
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end
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if is_type(env,'table') and env._env == true then
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local sandbox, success, err = Manager.sandbox(_callback,env,...)
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local success, err = Manager.sandbox(_callback,env,...)
|
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if not success then return success,err
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else return success, unpack(err) end
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else
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local sandbox, success, err = Manager.sandbox(_callback,{},env,...)
|
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local success, err = Manager.sandbox(_callback,{},env,...)
|
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if not success then return success,err
|
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else return success, unpack(err) end
|
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end
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@@ -392,13 +392,13 @@ function Server._thread:resolve(...)
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local _return = false
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-- checks if the resolve haddler is still present
|
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if is_type(self._resolve,'function') then
|
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local sandbox, success, err = Manager.sandbox(self._resolve,self._env,self,...)
|
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local success, err = Manager.sandbox(self._resolve,self._env,self,...)
|
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if success then
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-- if it was successful then it will attemp to call the success handler
|
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if is_type(self._success,'function') then
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-- interface is used as a way to delay the success call till the next tick
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Server.interface(function(thread,err)
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local sandbox, success, err = Manager.sandbox(thread._success,thread._env,thread,err)
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local success, err = Manager.sandbox(thread._success,thread._env,thread,err)
|
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if not success then thread:error(err) end
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end,true,self,err)
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-- later returns true if there was a call to the success handler
|
||||
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||||
@@ -24,8 +24,8 @@ end
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-- @usage get_env() returns current ENV with _G keys removed
|
||||
-- @treturn table the env table with _G keys removed
|
||||
-- @warning does not work from console
|
||||
function ExpLib.get_env()
|
||||
local level = 2
|
||||
function ExpLib.get_env(level)
|
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local level = level and level+1 or 2
|
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local env = setmetatable({},{__index=_G})
|
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while true do
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if not debug.getinfo(level-1) then break end
|
||||
@@ -53,7 +53,7 @@ function ExpLib.add_metatable(tbl,callback,string)
|
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local string = ExpLib.is_type(string,'function') and string or ExpLib.is_type(string,'string') and function() return string end or table.tostring
|
||||
return setmetatable(tbl,{
|
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__tostring=string,
|
||||
__concat=function(val1,val2) return type(val1) == 'string' and val1..string() or string()..val2 end,
|
||||
__concat=function(val1,val2) return type(val1) == 'string' and val1..string(val2) or string(val1)..val2 end,
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__call=callback
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})
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end
|
||||
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||||
@@ -27,7 +27,7 @@ local global = global{
|
||||
|
||||
-- Function Define
|
||||
local function _poll_end(self)
|
||||
local uuid = self.data.poll_uuid
|
||||
local uuid = tostring(self.data.poll_uuid)
|
||||
local poll = global.active[uuid]
|
||||
if not poll then return end
|
||||
local highest = {nil,-1}
|
||||
@@ -37,7 +37,6 @@ local function _poll_end(self)
|
||||
if _result > highest[2] then highest = {answer,_result} end
|
||||
_votes[answer] = _result
|
||||
end
|
||||
local uuid = poll.uuid
|
||||
poll.uuid = nil
|
||||
poll.votes = _votes
|
||||
poll.answers = nil
|
||||
@@ -46,6 +45,7 @@ local function _poll_end(self)
|
||||
global.active[uuid] = nil
|
||||
game.print({'ExpGamingPlayer-polls.end',poll.question},defines.textcolor.info)
|
||||
game.print({'ExpGamingPlayer-polls.winner',highest[1]},defines.textcolor.info)
|
||||
verbose('Ended Poll: '..poll.question..' ('..uuid..') Highest: '..highest[1])
|
||||
end
|
||||
|
||||
local function _poll_data(question,answers)
|
||||
@@ -61,7 +61,8 @@ local function _poll_data(question,answers)
|
||||
timeout=poll_time_out*60
|
||||
}:on_event('timeout',_poll_end):open()
|
||||
-- This time out is known to cause desyncs and so I have moved it to a hard coded function
|
||||
global.active[poll.uuid]=poll
|
||||
global.active[tostring(poll.uuid)]=poll
|
||||
verbose('Created Poll: '..question..' ('..poll.uuid..')')
|
||||
return poll.uuid
|
||||
end
|
||||
|
||||
@@ -212,17 +213,17 @@ ThisModule.Gui = Gui.popup{
|
||||
frame.style.right_padding = 5
|
||||
frame.style.bottom_padding = 5
|
||||
local uuid = data.uuid
|
||||
local poll = global.active[uuid]
|
||||
local poll = global.active[tostring(uuid)]
|
||||
if not poll then return end
|
||||
local flow = frame.add{
|
||||
type='flow',
|
||||
name=uuid,
|
||||
name=tostring(uuid),
|
||||
direction='vertical'
|
||||
}
|
||||
flow.add{type='label',caption={'ExpGamingPlayer-polls.time-left',poll_time_out}}
|
||||
flow.add{type='label',caption='Question: '..poll.question}
|
||||
flow.add{type='label',name='answer',caption='Your Answer: None'}
|
||||
opption_drop_down:draw(flow)
|
||||
opption_drop_down(flow)
|
||||
end
|
||||
}:add_left{
|
||||
caption='utility/item_editor_icon',
|
||||
|
||||
@@ -42,11 +42,16 @@ local send_popup = Gui.inputs{
|
||||
local role = Role.get_highest(player)
|
||||
local _role = Role.get(event.element.parent.role.caption); if not _role then return end
|
||||
local sent_by = {'GuiAnnouncements.sent-by',player.name,role.name}
|
||||
local role_name = _role.name..'s'; if rank_name == Role.meta.default.name..'s' then rank_name = 'Everyone' end
|
||||
local sent_to = {'GuiAnnouncements.sent-to',rank_name}
|
||||
local role_name = _role.name..'s'; if role_name == Role.meta.default.name..'s' then role_name = 'Everyone' end
|
||||
local sent_to = {'GuiAnnouncements.sent-to',role_name}
|
||||
local message = event.element.parent.parent.message.text
|
||||
Gui.popup.open('announcements',{sent_by=sent_by,sent_to=sent_to,message=message},_role:get_players(true))
|
||||
local players = _role:get_players(true)
|
||||
if _role.index == Role.meta.default.index then players = game.connected_players end
|
||||
Gui.popup.open('announcements',{sent_by=sent_by,sent_to=sent_to,message=message},players)
|
||||
player_return('Announcement sent to '..#players..' players ('..role_name..')',defines.textcolor.info,player)
|
||||
verbose('Announcement sent to '..#players..' players ('..role_name..') by '..player.name..'('..role.name..') with message: '..message)
|
||||
event.element.parent.parent.message.text = ''
|
||||
Gui.left.close('announcements',player)
|
||||
end)
|
||||
|
||||
ThisModule.Gui = Gui.popup{
|
||||
|
||||
@@ -7,9 +7,9 @@ commands.add_command('make-warp', 'Make a warp point at your location', {
|
||||
if not game.player then return end
|
||||
local position = game.player.position
|
||||
local name = args.name
|
||||
if game.player.gui.top[name] then player_return({'warp-system.name-used'},defines.textcolor.med) return commands.error end
|
||||
if warps.warps[name] then player_return({'warp-system.name-used'},defines.textcolor.med) return commands.error end
|
||||
if position.x^2 + position.y^2 < 100 then player_return({'warp-system.too-close'},defines.textcolor.med) return commands.error end
|
||||
if game.player.gui.top[name] then player_return({'WarpPoints.name-used'},defines.textcolor.med) return commands.error end
|
||||
if warps.warps[name] then player_return({'WarpPoints.name-used'},defines.textcolor.med) return commands.error end
|
||||
if position.x^2 + position.y^2 < 100 then player_return({'WarpPoints.too-close'},defines.textcolor.med) return commands.error end
|
||||
-- to do add a test for all warps
|
||||
self.make_warp_point(position,game.player.surface,game.player.force,name)
|
||||
end)
|
||||
Reference in New Issue
Block a user