Updated Help File

This commit is contained in:
Cooldude2606
2017-09-14 21:34:31 +01:00
parent b321ec36d8
commit de90890fb0

View File

@@ -2,24 +2,19 @@
See code for more details. See code for more details.
## GUI ## GUI
### Defining ### Defining
* ExpGui.add_frame.center(name,default_display,default_tooltip,restriction,tabs,event) * ExpGui.add_frame.center(name,default_display,default_tooltip,tabs,event)
* restriction = 'rank name' * tabs (opt) = {{name},{...},...}
* tabs (opt) = {{name,restriction},{...},...}
* event (opt) = on draw -> function(player,frame) * event (opt) = on draw -> function(player,frame)
* ExpGui.add_frame.tab(name,default_display,default_tooltip,restriction,frame,event) * ExpGui.add_frame.tab(name,default_display,default_tooltip,frame,event)
* restriction = 'rank name'
* frame = 'frame name' * frame = 'frame name'
* event = on draw -> function(player,frame) * event = on draw -> function(player,frame)
* ExpGui.add_frame.left(name,default_display,default_tooltip,restriction,vis,event) * ExpGui.add_frame.left(name,default_display,default_tooltip,vis,event)
* restriction = 'rank name'
* vis = player on join -> true/false * vis = player on join -> true/false
* event = on draw -> function(player,frame) * event = on draw -> function(player,frame)
* ExpGui.add_frame.popup(style,default_display,default_tooltip,restriction,on_click,event) * ExpGui.add_frame.popup(style,default_display,default_tooltip,on_click,event)
* restriction = 'rank name'
* on_click = on draw for toolbar -> function(player,element) * on_click = on draw for toolbar -> function(player,element)
* event = on draw for popup -> function(player,frame,args) * event = on draw for popup -> function(player,frame,args)
* ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,event) * ExpGui.toolbar.add_button(name,default_display,default_tooltip,event)
* restriction = 'rank name'
* event = on click -> function(player,element) * event = on click -> function(player,element)
* ExpGui.add_input.button(name,default_display,default_tooltip,event) * ExpGui.add_input.button(name,default_display,default_tooltip,event)
* event = on click -> function(player,element) * event = on click -> function(player,element)
@@ -92,12 +87,11 @@ See code for more details.
* returns all commands that are useable * returns all commands that are useable
* rank (opt) = rank name to limt it to what that rank can use * rank (opt) = rank name to limt it to what that rank can use
## Other ## Other
* define_command(name,help,inputs,restriction,event) * define_command(name,help,inputs,event)
* Add game commands in a way it does not cause crashes * Add game commands in a way it does not cause crashes
* name = 'test' -> /test * name = 'test' -> /test
* help = 'help message' * help = 'help message'
* inputs = {'input name',...,true/nil} last value being true means no cap on the length * inputs = {'input name',...,true/nil} last value being true means no cap on the length
* restriction = 'rank name'
* event = on command -> function(player,event,args) * event = on command -> function(player,event,args)
* sudo(command,args,custom_return_name) * sudo(command,args,custom_return_name)
* Ask server to run a script function at a diffrent time * Ask server to run a script function at a diffrent time
@@ -114,4 +108,3 @@ See code for more details.
* note only works when there is a custom return name else temp var is nil * note only works when there is a custom return name else temp var is nil
* command: /server-interface * command: /server-interface
* Run loadstring on lua code given like /c but does not break achievements * Run loadstring on lua code given like /c but does not break achievements
* restriction = 'Admin'