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https://github.com/PHIDIAS0303/ExpCluster.git
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Added Popup guis and test guis in control.lua
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@@ -9,15 +9,69 @@ Discord: https://discord.gg/XSsBV6b
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The credit below may be used by another script do not remove.
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]]
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local credits = {{
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name='File Header - ExpGaming-Core-GUI',
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name='ExpGaming - Popup Gui',
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owner='Explosive Gaming',
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dev='Cooldude2606',
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description='Just A File Header To Organise Code',
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description='Small popups in the top left',
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factorio_version='0.15.23',
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show=false
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}}
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local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
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--Please Only Edit Below This Line-----------------------------------------------------------
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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--used to draw the next popup frame
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ExpGui.add_input.button('close_popup','X','Close This Popup',function(player,element) element.parent.destroy() end)
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local function get_next_popup(popups,name)
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if name then
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local flow = popups.add{type='flow',name=name..'_on_click',direction='horizontal'}
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local frame = flow.add{name='popup_frame',type='frame',direction='vertical'}
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ExpGui.add_input.draw_button(flow,'close_popup') return frame
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end
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local current = #popups.children
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for _,p in pairs(popups.children) do
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if p.name == 'popup'..current then current = current+1 else
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local flow = popups.add{type='flow',name='popup'..current,direction='horizontal'}
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local frame = flow.add{name='popup_frame',type='frame',direction='vertical'}
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ExpGui.add_input.draw_button(flow,'close_popup') return frame end
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end
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if #popups.children == 0 then
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local flow = popups.add{type='flow',name='popup'..current,direction='horizontal'}
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local frame = flow.add{name='popup_frame',type='frame',direction='vertical'}
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ExpGui.add_input.draw_button(flow,'close_popup') return frame end
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end
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--adds a frame to the popup flow;restriction is the power need to use the on_click function
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--on_click(player,element) is what is called when button is clicked if nil no button is made
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--event(player,frame,args) frame is where it will be drawen to; args is any infor you want to pass in
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function add_frame.popup(style,default_display,default_tooltip,restriction,on_click,event)
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if not style then error('Popup style requires a name') end
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if not event or type(event) ~= 'function' then error('Popup style requires a draw function') end
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local restriction = restriction or 0
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table.insert(frames.popup,{style,default_display,on_click,event})
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if on_click and type(on_click) == 'function' then
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ExpGui.toolbar.add_button(style,default_display,default_tooltip,restriction,draw_frame.popup_button)
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end
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end
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--draw the popup on_click gui for the player; do not call manuley must use other functions to call
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function draw_frame.popup_button(player,element)
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local frame_data = nil
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for _,frame in pairs(frames.popup) do if element.name == frame[1] then frame_data = frame break end end
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local popups = mod_gui.get_frame_flow(player).popups or mod_gui.get_frame_flow(player).add{name='popups',type='flow',direction='vertical'}
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if popups[frame_data[1]..'_on_click'] then popups[frame_data[1]..'_on_click'].destroy() return end
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local frame = get_next_popup(popups,frame_data[1])
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frame_data[3](player,frame)
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end
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--used to draw a popup style can be called at any time; can not be called from a button directly
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function draw_frame.popup(style,args)
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local args = args or {}
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local frame_data = nil
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for _,frame in pairs(frames.popup) do if style == frame[1] then frame_data = frame break end end
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for _,player in pairs(game.connected_players) do
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local popups = mod_gui.get_frame_flow(player).popups or mod_gui.get_frame_flow(player).add{name='popups',type='flow',direction='vertical'}
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local frame = get_next_popup(popups)
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frame_data[4](player,frame,args)
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end
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end
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--Please Only Edit Above This Line-----------------------------------------------------------
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return credits
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