Added Popup guis and test guis in control.lua

This commit is contained in:
Cooldude2606
2017-07-03 21:18:25 +01:00
parent f1ce424e90
commit de5fa86749
6 changed files with 78 additions and 17 deletions

View File

@@ -23,19 +23,19 @@ local frames = ExpGui.frames
local draw_frame = ExpGui.draw_frame
--left guis are always present and only have their visabilty toggled
--adds a frame to the left bar; event(player,frame) must be present for left guis as there is no default
function add_frame.left(name,display,tooltip,restriction,event)
function add_frame.left(name,default_display,default_tooltip,restriction,event)
if not name then error('Frame requires a name') end
if not event or type(event) ~= 'function' then error('Frame requires a draw function') end
table.insert(frames.left,{name,display,event})
ExpGui.toolbar.add_button(name,display,tooltip,restriction,draw_frame.left)
table.insert(frames.left,{name,default_display,event})
ExpGui.toolbar.add_button(name,default_display,default_tooltip,restriction,draw_frame.left)
end
--draw the left gui for the player; do not call manuley must use other functions to call
function draw_frame.left(player,element)
local frame_data = nil
for _,frame in pairs(frames.left) do if element.name == frame[1] then frame_data = frame break end end
local left = player.gui.left
local left = mod_gui.get_frame_flow(player)
if left[frame_data[1]] then ExpGui.toggleVisable(left[frame_data[1]]) return end
local frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2]}
local frame = left.add{name=frame_data[1],type='frame',capption=frame_data[2],direction='vertical'}
frame_data[3](player,frame)
end
--Please Only Edit Above This Line-----------------------------------------------------------