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Fixed Some Bugs
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@@ -120,8 +120,8 @@ Event.register(defines.events.on_built_entity, function(event)
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local surface = player.surface
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if entities[entity.name] then
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local size = entities[entity.name]
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for (x in 0,size) do for (y in 0,size) do
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local pos = [entity.position.x+x,entity.position.y+y]
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for x in 0,size do for y in 0,size do
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local pos = {entity.position.x+x,entity.position.y+y}
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local tile = surface.get_tile(pos).name
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if math.random() < paths[tile]*size*10 then
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down_grade(surface,pos)
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