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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added bonus
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@@ -1,4 +1,58 @@
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local Commands = require 'expcore.commands'
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local Roles = require 'expcore.roles'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Store = require 'expcore.store'
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local config = require 'config.bonuses'
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require 'config.expcore-commands.parse_general'
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Commands.new_command('bonus','Changes the amount of bonus you receive')
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local bonus_store =
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Store.register(function(value,category)
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local player = Game.get_player_from_any(category)
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for bonus,min_max in pairs(config) do
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local increase = min_max[2]*value
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player[bonus] = min_max[1]+increase
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end
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end)
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Commands.new_command('bonus','Changes the amount of bonus you receive')
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:add_param('amount','integer-range',0,50)
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:register(function(player,amount)
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local percent = amount/100
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Store.set(bonus_store,player.name,percent)
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end)
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Event.add(defines.events.on_player_respawned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local value = Store.get(bonus_store,player.name)
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if value then
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for bonus,min_max in pairs(config) do
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local increase = min_max[2]*value
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player[bonus] = min_max[1]+increase
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end
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end
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end)
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Event.add(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player_by_index(event.player_index)
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if Roles.player_has_flag(player,'instance-respawn') then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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Event.dispatch{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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}
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end
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end)
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local function role_update(event)
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local player = Game.get_player_by_index(event.player_index)
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if not Roles.player_allowed(player,'command/bonus') then
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Store.clear(bonus_store,player.name)
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end
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end
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Event.add(Roles.player_role_assigned,role_update)
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Event.add(Roles.player_role_unassigned,role_update)
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