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Correct partial table types
`_display_data` is a cache keyed by force name, not a single record. The auto complete accumulator starts empty, so its fields are optional. Game commands have no usage beyond their own help text. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -277,8 +277,8 @@ local function apply_planners_in_area(player, area, machine_name, planner_with_p
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-- Bounding box table to be reused in the loop below
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--- @type BoundingBox
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local param_area = {
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left_top = {},
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right_bottom = {}
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left_top = { x = 0, y = 0 },
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right_bottom = { x = 0, y = 0 },
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}
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-- Update area param table to be reused in the loop below
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