Correct partial table types

`_display_data` is a cache keyed by force name, not a single record.
The auto complete accumulator starts empty, so its fields are optional.
Game commands have no usage beyond their own help text.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
bbassie
2026-08-07 15:31:18 +00:00
co-authored by Claude Opus 5
parent 1387b8a2db
commit d78ae40c5d
6 changed files with 9 additions and 6 deletions
+2 -2
View File
@@ -277,8 +277,8 @@ local function apply_planners_in_area(player, area, machine_name, planner_with_p
-- Bounding box table to be reused in the loop below
--- @type BoundingBox
local param_area = {
left_top = {},
right_bottom = {}
left_top = { x = 0, y = 0 },
right_bottom = { x = 0, y = 0 },
}
-- Update area param table to be reused in the loop below