Added player List

This commit is contained in:
Cooldude2606
2019-09-28 16:17:17 +01:00
parent e2e06552ef
commit d39fd5ab18
9 changed files with 293 additions and 256 deletions

View File

@@ -43,7 +43,7 @@ return {
--'modules.gui.science-info', --'modules.gui.science-info',
--'modules.gui.warp-list', --'modules.gui.warp-list',
--'modules.gui.task-list', --'modules.gui.task-list',
--'modules.gui.player-list', 'modules.gui.player-list',
--'modules.commands.debug', --'modules.commands.debug',
-- Config Files -- Config Files
'config.expcore-commands.auth_admin', -- commands tagged with admin_only are blocked for non admins 'config.expcore-commands.auth_admin', -- commands tagged with admin_only are blocked for non admins

View File

@@ -15,12 +15,16 @@ local Jail = require 'modules.control.jail' --- @dep modules.control.jail
local Colors = require 'resources.color_presets' --- @dep resources.color_presets local Colors = require 'resources.color_presets' --- @dep resources.color_presets
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') --- @dep expcore.common local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') --- @dep expcore.common
Gui.require_concept('button')
local action_player_store = 'gui.left.player-list.action-player' local action_player_store = 'gui.left.player-list.action-player'
local action_name_store = 'gui.left.player-list.action-name' local action_name_store = 'gui.left.player-list.action-name'
-- common style used by all action buttons -- common style used by all action buttons
local function tool_button_style(style) local function tool_button_style(properties,parent,element)
Gui.set_padding_style(style,-1,-1,-1,-1) element.style = 'tool_button'
local style = element.style
style.padding = -1
style.height = 28 style.height = 28
style.width = 28 style.width = 28
end end
@@ -55,11 +59,12 @@ end
--- Teleports the user to the action player --- Teleports the user to the action player
-- @element goto_player -- @element goto_player
local goto_player = local goto_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/export') :set_sprite('utility/export')
:set_tooltip{'player-list.goto-player'} :set_tooltip{'player-list.goto-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
local action_player_name = get_action_player_name(player) local action_player_name = get_action_player_name(player)
local action_player = Game.get_player_from_any(action_player_name) local action_player = Game.get_player_from_any(action_player_name)
if not player.character or not action_player.character then if not player.character or not action_player.character then
@@ -72,11 +77,12 @@ end)
--- Teleports the action player to the user --- Teleports the action player to the user
-- @element bring_player -- @element bring_player
local bring_player = local bring_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/import') :set_sprite('utility/import')
:set_tooltip{'player-list.bring-player'} :set_tooltip{'player-list.bring-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
local action_player_name = get_action_player_name(player) local action_player_name = get_action_player_name(player)
local action_player = Game.get_player_from_any(action_player_name) local action_player = Game.get_player_from_any(action_player_name)
if not player.character or not action_player.character then if not player.character or not action_player.character then
@@ -89,11 +95,12 @@ end)
--- Kills the action player, if there are alive --- Kills the action player, if there are alive
-- @element kill_player -- @element kill_player
local kill_player = local kill_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/too_far') :set_sprite('utility/too_far')
:set_tooltip{'player-list.kill-player'} :set_tooltip{'player-list.kill-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
local action_player_name = get_action_player_name(player) local action_player_name = get_action_player_name(player)
local action_player = Game.get_player_from_any(action_player_name) local action_player = Game.get_player_from_any(action_player_name)
if action_player.character then if action_player.character then
@@ -106,11 +113,12 @@ end)
--- Reports the action player, requires a reason to be given --- Reports the action player, requires a reason to be given
-- @element report_player -- @element report_player
local report_player = local report_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/spawn_flag') :set_sprite('utility/spawn_flag')
:set_tooltip{'player-list.report-player'} :set_tooltip{'player-list.report-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
local action_player_name = get_action_player_name(player) local action_player_name = get_action_player_name(player)
if Reports.is_reported(action_player_name,player.name) then if Reports.is_reported(action_player_name,player.name) then
player.print({'expcom-report.already-reported'},Colors.orange_red) player.print({'expcom-report.already-reported'},Colors.orange_red)
@@ -130,11 +138,12 @@ end
--- Gives the action player a warning, requires a reason --- Gives the action player a warning, requires a reason
-- @element warn_player -- @element warn_player
local warn_player = local warn_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/spawn_flag') :set_sprite('utility/spawn_flag')
:set_tooltip{'player-list.warn-player'} :set_tooltip{'player-list.warn-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
Store.set(action_name_store,player.name,'command/give-warning') Store.set(action_name_store,player.name,'command/give-warning')
end) end)
@@ -148,11 +157,12 @@ end
--- Jails the action player, requires a reason --- Jails the action player, requires a reason
-- @element jail_player -- @element jail_player
local jail_player = local jail_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/item_editor_icon') :set_sprite('utility/item_editor_icon')
:set_tooltip{'player-list.jail-player'} :set_tooltip{'player-list.jail-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
local action_player_name,action_player_name_color = get_action_player_name(player) local action_player_name,action_player_name_color = get_action_player_name(player)
if Jail.is_jailed(action_player_name) then if Jail.is_jailed(action_player_name) then
player.print({'expcom-jail.already-jailed',action_player_name_color},Colors.orange_red) player.print({'expcom-jail.already-jailed',action_player_name_color},Colors.orange_red)
@@ -171,11 +181,12 @@ end
--- Temp bans the action player, requires a reason --- Temp bans the action player, requires a reason
-- @element temp_ban_player -- @element temp_ban_player
local temp_ban_player = local temp_ban_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/clock') :set_sprite('utility/clock')
:set_tooltip{'player-list.temp-ban-player'} :set_tooltip{'player-list.temp-ban-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
local action_player_name,action_player_name_color = get_action_player_name(player) local action_player_name,action_player_name_color = get_action_player_name(player)
if Jail.is_jailed(action_player_name) then if Jail.is_jailed(action_player_name) then
player.print({'expcom-jail.already-banned',action_player_name_color},Colors.orange_red) player.print({'expcom-jail.already-banned',action_player_name_color},Colors.orange_red)
@@ -194,11 +205,12 @@ end
--- Kicks the action player, requires a reason --- Kicks the action player, requires a reason
-- @element kick_player -- @element kick_player
local kick_player = local kick_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/warning_icon') :set_sprite('utility/warning_icon')
:set_tooltip{'player-list.kick-player'} :set_tooltip{'player-list.kick-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
Store.set(action_name_store,player.name,'command/kick') Store.set(action_name_store,player.name,'command/kick')
end) end)
@@ -210,11 +222,12 @@ end
--- Bans the action player, requires a reason --- Bans the action player, requires a reason
-- @element ban_player -- @element ban_player
local ban_player = local ban_player =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/danger_icon') :set_sprite('utility/danger_icon')
:set_tooltip{'player-list.ban-player'} :set_tooltip{'player-list.ban-player'}
:set_style('tool_button',tool_button_style) :define_draw(tool_button_style)
:on_click(function(player,element) :on_click(function(event)
local player = event.player
Store.set(action_name_store,player.name,'command/ban') Store.set(action_name_store,player.name,'command/ban')
end) end)

View File

@@ -147,9 +147,9 @@ end
@treturn[2] boolean if the element was found, found @treturn[2] boolean if the element was found, found
@treturn[2] LuaGuiElement the element that was found @treturn[2] LuaGuiElement the element that was found
@usage-- Getting the center gui @usage-- Getting the center gui
local exists, center = Gui.find(player,'gui','center') local exists, center = Gui.exists(player,'gui','center')
]] ]]
function Gui.find(element,...) function Gui.exists(element,...)
local path = tostring(element.name) local path = tostring(element.name)
for _,next_element_name in pairs{...} do for _,next_element_name in pairs{...} do
if type(next_element_name) == 'table' then if type(next_element_name) == 'table' then
@@ -165,18 +165,22 @@ function Gui.find(element,...)
return true, element return true, element
end end
--[[-- Checks if a gui element exists or not, returns it if found else the path where it failed --[[-- Checks if a gui element exists or not, if not found will throw an error
@see Gui.find @see Gui.exists
@tparam LuaGuiElement element the root element to start checking from @tparam LuaGuiElement element the root element to start checking from
@tparam ?string|table ... element names or element concepts that point to your element @tparam ?string|table ... element names or element concepts that point to your element
@treturn[1] boolean if the element was found, failed @treturn LuaGuiElement the element that was found
@treturn[1] string the path of the element that the search stoped at
@treturn[2] boolean if the element was found, found
@treturn[2] LuaGuiElement the element that was found
@usage-- Getting the center gui @usage-- Getting the center gui
local exists, center = Gui.exists(player,'gui','center') local exists, center = Gui.find(player,'gui','center')
]] ]]
Gui.exists = Gui.find function Gui.find(element,...)
local exists, element = Gui.exists(element,...)
if not exists then
return error('Could not find element: '..element,2)
else
return element
end
end
--[[-- Toggles the enabled state of an element --[[-- Toggles the enabled state of an element
@tparam LuaGuiElement element the element that you want to toggle the enabled state of @tparam LuaGuiElement element the element that you want to toggle the enabled state of

View File

@@ -40,7 +40,7 @@ end)
-- Draw -- Draw
:define_draw(function(properties,parent,element) :define_draw(function(properties,parent,element)
-- Make the label right aligned -- Make the label right aligned
local data_name = properties.data_label_name or properties.name..'_data' local data_name = properties.data_label_name or properties.name..'_data'
local right_align_element = right_align:draw(parent,data_name) local right_align_element = right_align:draw(parent,data_name)
-- Add a new label -- Add a new label

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@@ -31,19 +31,21 @@ Gui.new_concept('frame')
-- Update the table style -- Update the table style
Gui.set_padding(element,2,2,4,4) Gui.set_padding(element,2,2,4,4)
element.style = 'subfooter_frame' element.style = 'subfooter_frame'
element.caption = nil element.caption = ''
local style = element.style local style = element.style
style.horizontally_stretchable = true style.horizontally_stretchable = true
style.use_header_filler = false style.use_header_filler = false
-- Add the caption to the frame -- Add the caption to the frame
element.add{ if properties.title then
type = 'label', element.add{
name = 'footer_caption', type = 'label',
caption = properties.title, name = 'footer_caption',
tooltip = properties.tooltip caption = properties.title,
} tooltip = properties.tooltip
}
end
-- Add the right align area -- Add the right align area
local align = right_align:draw(element,'footer_content') local align = right_align:draw(element,'footer_content')

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@@ -27,7 +27,7 @@ Gui.new_concept('scroll_table')
Gui.new_concept('table') Gui.new_concept('table')
:save_as('scroll_table') :save_as('scroll_table')
:new_property('hight',nil,100) :new_property('height',nil,100)
-- Add a scroll before the table is drawn -- Add a scroll before the table is drawn
:define_pre_draw(function(properties,parent,element) :define_pre_draw(function(properties,parent,element)
@@ -36,7 +36,7 @@ Gui.new_concept('table')
-- Set the scroll style -- Set the scroll style
Gui.set_padding(scroll,1,1,2,2) Gui.set_padding(scroll,1,1,2,2)
scroll.style.horizontally_stretchable = true scroll.style.horizontally_stretchable = true
scroll.style.maximal_height = properties.hight scroll.style.maximal_height = properties.height
-- Change the name of the element to table before it is drawn -- Change the name of the element to table before it is drawn
properties.name = 'table' properties.name = 'table'

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@@ -4,11 +4,6 @@
local Gui = require 'expcore.gui' -- @dep expcore.gui local Gui = require 'expcore.gui' -- @dep expcore.gui
Gui.require_concept 'label' -- @dep gui.concept.frame
local right_align =
Gui.new_concept('alignment')
--[[-- A label triplet which has a static label, a data label which can be changed, and a unit label --[[-- A label triplet which has a static label, a data label which can be changed, and a unit label
@see Gui.label @see Gui.label
@see data_label @see data_label
@@ -34,11 +29,8 @@ end)
local unit_label = local unit_label =
Gui.new_concept('data_label') Gui.new_concept('data_label')
:save_as('unit_label') :save_as('unit_label')
:new_property('data_label_name')
:new_property('data_caption')
:new_property('data_tooltip')
:new_property('data_unit') :new_property('data_unit')
:new_property('data_format',nil,function(concept,element,data,...) :set_data_format(function(concept,element,data,...)
local base_unit = concept.properties.data_unit local base_unit = concept.properties.data_unit
local caption = tostring(data) local caption = tostring(data)
local unit = data == 1 and base_unit or base_unit..'s' local unit = data == 1 and base_unit or base_unit..'s'
@@ -53,6 +45,7 @@ end)
-- Add the unit label -- Add the unit label
parent.add{ parent.add{
name = element.name..'_unit', name = element.name..'_unit',
type='label',
caption = unit or '', caption = unit or '',
tooltip = element.tooltip tooltip = element.tooltip
} }

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@@ -232,9 +232,9 @@ Gui.new_concept('toolbar-button')
:save_as('toolbar-frame') :save_as('toolbar-frame')
-- Properties -- Properties
:new_property('open_by_default',false) :new_property('open_by_default',nil,false)
:new_property('use_container',true) :new_property('use_container',nil,true)
:new_property('direction','horizontal') :new_property('direction',nil,'horizontal')
:new_event('on_update') :new_event('on_update')
-- Clone -- Clone
@@ -258,7 +258,6 @@ end)
frame.style.padding = 2 frame.style.padding = 2
-- Add and return the container if a container is used
if properties.use_container then if properties.use_container then
local container = local container =
frame.add{ frame.add{
@@ -270,7 +269,6 @@ end)
Gui.set_padding(container) Gui.set_padding(container)
return container return container
end end
return frame return frame

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@@ -9,16 +9,25 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
local Store = require 'expcore.store' --- @dep expcore.store local Store = require 'expcore.store' --- @dep expcore.store
local Game = require 'utils.game' --- @dep utils.game local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event local Event = require 'utils.event' --- @dep utils.event
local format_time = ext_require('expcore.common','format_time') --- @dep expcore.common
local config = require 'config.action_buttons' --- @dep config.action_buttons local config = require 'config.action_buttons' --- @dep config.action_buttons
local Colors = require 'resources.color_presets' --- @dep resources.color_presets local Colors = require 'resources.color_presets' --- @dep resources.color_presets
require 'expcore.toolbar' --- @dep expcore.toolbar
Gui.require_concept('label')
Gui.require_concept('button')
Gui.require_concept('text_field')
Gui.require_concept('frame')
Gui.require_style('expstyle')
local action_player_store = 'gui.left.player-list.action-player' local action_player_store = 'gui.left.player-list.action-player'
local action_name_store = 'gui.left.player-list.action-name' local action_name_store = 'gui.left.player-list.action-name'
--- used on player name label to allow zoom to map --- Name label that alows zoom to map
local zoom_to_map_name = Gui.uid_name() -- @element zoom_to_map
Gui.on_click(zoom_to_map_name,function(event) local zoom_to_map =
Gui.new_concept('label')
:new_event('on_click',defines.events.on_gui_click)
:on_click(function(event)
local action_player_name = event.element.caption local action_player_name = event.element.caption
local action_player = Game.get_player_from_any(action_player_name) local action_player = Game.get_player_from_any(action_player_name)
if event.button == defines.mouse_button_type.left then if event.button == defines.mouse_button_type.left then
@@ -36,136 +45,130 @@ Gui.on_click(zoom_to_map_name,function(event)
end end
end end
end) end)
:define_pre_draw(function(properties,parent,element)
-- Place the button into a flow
local flow =
parent.add{
type = 'flow',
}
return element, flow
end)
:define_draw(function(properties,parent,element,player,role_name)
local player_name = player.name
element.caption = player_name
element.tooltip = {'player-list.open-map',player_name,player.tag,role_name}
Gui.set_padding(element,0,0,0,2)
element.style.font_color = player.chat_color
end)
--- Right align for the time label
-- @element right_align
local right_align =
Gui.new_concept('alignment')
--- Shows the players online time
-- @element time_label
local time =
Gui.new_concept('time_label')
:set_time_format{minutes = true}
:set_time(0)
:define_draw(function(properties,parent,element)
Gui.set_padding(element)
end)
--- Button used to open the action bar --- Button used to open the action bar
-- @element open_action_bar -- @element open_action_bar
local open_action_bar = local open_action_bar =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/expand_dots_white') :set_sprite('utility/expand_dots_white')
:set_tooltip{'player-list.open-action-bar'} :set_tooltip{'player-list.open-action-bar'}
:set_embedded_flow(function(element,action_player_name) :define_pre_draw(function(properties,parent,element,action_player_name)
return action_player_name -- Place the button into a flow
local flow =
parent.add{
type = 'flow',
name = action_player_name
}
return element, flow
end) end)
:set_style('frame_button',function(style) :define_draw(function(properties,parent,element)
Gui.set_padding_style(style,-2,-2,-2,-2) -- Update the style of the element
element.style = 'frame_button'
local style = element.style
style.padding = -2
style.width = 8 style.width = 8
style.height = 14 style.height = 14
end) end)
:on_click(function(player,element) :on_click(function(event)
-- Open the action bar when pressed
local element = event.element
local player_name = event.player.name
local new_action_player_name = element.parent.name local new_action_player_name = element.parent.name
local action_player_name = Store.get(action_player_store,player.name) local action_player_name = Store.get(action_player_store,player_name)
if action_player_name == new_action_player_name then if action_player_name == new_action_player_name then
Store.clear(action_player_store,player.name) -- will close if already open Store.clear(action_player_store,player_name) -- will close if already open
else else
Store.set(action_player_store,player.name,new_action_player_name) Store.set(action_player_store,player_name,new_action_player_name)
end end
end) end)
--- Button used to close the action bar --- Button used to close the action bar
-- @element close_action_bar -- @element close_action_bar
local close_action_bar = local close_action_bar =
Gui.new_button() Gui.new_concept('button')
:set_sprites('utility/close_black','utility/close_white') :set_sprite('utility/close_black','utility/close_white')
:set_tooltip{'player-list.close-action-bar'} :set_tooltip{'player-list.close-action-bar'}
:set_style('tool_button',function(style) :define_draw(function(properties,parent,element)
Gui.set_padding_style(style,-1,-1,-1,-1) -- Update the style of the element
element.style = 'tool_button'
local style = element.style
style.padding = -1
style.height = 28 style.height = 28
style.width = 28 style.width = 28
end) end)
:on_click(function(player,element) :on_click(function(event)
Store.clear(action_player_store,player.name) -- Close the action bar
Store.clear(action_name_store,player.name) local player_name = event.player.name
Store.clear(action_player_store,player_name)
Store.clear(action_name_store,player_name)
end) end)
--- Button used to confirm a reason --- Adds all the player info into the content table
-- @element reason_confirm -- @element player_info
local reason_confirm = local player_info =
Gui.new_button() Gui.new_concept()
:set_sprites('utility/confirm_slot') :define_draw(function(properties,parent,element,player,role_name)
:set_tooltip{'player-list.reason-confirm'} local player_name = player.name
:set_style('tool_button',function(style) open_action_bar:draw(parent,nil,player_name)
Gui.set_padding_style(style,-1,-1,-1,-1) zoom_to_map:draw(parent,nil,player,role_name)
style.height = 28 time:update_time(time:draw(right_align:draw(parent,time.name..player_name)),player.online_time)
style.width = 28
end)
:on_click(function(player,element)
local reason = element.parent.entry.text or 'Non Given'
local action_name = Store.get(action_name_store,player.name)
local reason_callback = config[action_name].reason_callback
reason_callback(player,reason)
Store.clear(action_player_store,player.name)
Store.clear(action_name_store,player.name)
element.parent.entry.text = ''
end) end)
--[[ Creates the main gui areas for the player list --- Stores all the online players
element -- @element content_table
> container local content_table =
>> scroll Gui.new_concept('scroll_table')
>>> table :set_height(188)
>> action_bar :set_column_count(3)
]]
local function generate_container(player,element)
Gui.set_padding(element,2,2,2,2)
element.style.minimal_width = 200
-- main container which contains the other elements --- Stores all the action buttons
local container = -- @element action_bar
element.add{ local action_bar =
name='container', Gui.new_concept('frame')
type='frame', :define_draw(function(properties,parent,element)
direction='vertical', element.style = 'subfooter_frame'
style='window_content_frame_packed' Gui.set_padding(element,1,1,3,3)
}
Gui.set_padding(container)
-- 3 wide table to contain: action button, player name, and play time local style = element.style
local list_table = Gui.create_scroll_table(container,3,188) style.horizontally_stretchable = true
style.height = 35
-- action bar which contains the different action buttons close_action_bar:draw(element)
local action_bar =
container.add{
name='action_bar',
type='frame',
style='subfooter_frame'
}
Gui.set_padding(action_bar,1,1,3,3)
action_bar.style.horizontally_stretchable = true
action_bar.style.height = 35
-- reason bar which contains the reason text field and confirm button local player = Gui.get_player_from_element(element)
local reason_bar =
container.add{
name='reason_bar',
type='frame',
style='subfooter_frame'
}
Gui.set_padding(reason_bar,-1,-1,3,3)
reason_bar.style.horizontally_stretchable = true
reason_bar.style.height = 35
local action_name = Store.get(action_name_store,player.name)
reason_bar.visible = action_name ~= nil
-- text entry for the reason bar
local reason_field =
reason_bar.add{
name='entry',
type='textfield',
style='stretchable_textfield',
tooltip={'player-list.reason-entry'}
}
Gui.set_padding(reason_field)
reason_field.style.height = 28
reason_field.style.minimal_width = 160
reason_confirm(reason_bar)
return list_table, action_bar
end
--- Adds buttons and permission flows to the action bar
local function generate_action_bar(player,element)
close_action_bar(element)
local action_player = Store.get(action_player_store,player.name) local action_player = Store.get(action_player_store,player.name)
for action_name,buttons in pairs(config) do for action_name,buttons in pairs(config) do
@@ -176,7 +179,7 @@ local function generate_action_bar(player,element)
} }
for _,button in ipairs(buttons) do for _,button in ipairs(buttons) do
button(permission_flow) button:draw(permission_flow)
end end
if not Roles.player_allowed(player,action_name) then if not Roles.player_allowed(player,action_name) then
@@ -186,18 +189,79 @@ local function generate_action_bar(player,element)
if buttons.auth and action_player and not buttons.auth(player,action_player) then if buttons.auth and action_player and not buttons.auth(player,action_player) then
permission_flow.visible = false permission_flow.visible = false
end end
end end
if not action_player then if not action_player then
element.visible = false element.visible = false
end end
end end)
--- Text entry for reason
-- @element reason_field
local reason_field =
Gui.new_concept('text_field')
:set_tooltip{'player-list.reason-entry'}
:define_draw(function(properties,parent,element)
element.style = 'stretchable_textfield'
local style = element.style
style.padding = 0
style.minimal_width = 160
style.height = 28
end)
--- Button used to confirm a reason
-- @element reason_confirm
local reason_confirm =
Gui.new_concept('button')
:set_sprite('utility/confirm_slot')
:set_tooltip{'player-list.reason-confirm'}
:define_draw(function(properties,parent,element)
-- Update the style of the element
element.style = 'tool_button'
local style = element.style
style.padding = -1
style.height = 28
style.width = 28
end)
:on_click(function(event)
-- Confirm the reason given
local element = event.element
local player_name = event.player.name
local reason = element.parent.entry.text or 'Non Given'
local action_name = Store.get(action_name_store,player_name)
local reason_callback = config[action_name].reason_callback
reason_callback(event.player,reason)
Store.clear(action_player_store,player_name)
Store.clear(action_name_store,player_name)
element.parent.entry.text = ''
end)
--- Stores the reason entry and confirmation button
-- @element reason_bar
local reason_bar =
Gui.new_concept('frame')
:define_draw(function(properties,parent,element)
element.style = 'subfooter_frame'
Gui.set_padding(element,-1,-1,3,3)
local style = element.style
style.horizontally_stretchable = true
style.height = 35
local player = Gui.get_player_from_element(element)
local action_name = Store.get(action_name_store,player.name)
element.visible = action_name ~= nil
reason_field:draw(element)
reason_confirm:draw(element)
end)
--- Updates the action bar --- Updates the action bar
local player_list_name local player_list
local function update_action_bar(player) local function update_action_bar(player)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player) local content = player_list:get_content(player)
local element = frame.container.action_bar local element = Gui.find(content,action_bar)
local action_player_name = Store.get(action_player_store,player.name) local action_player_name = Store.get(action_player_store,player.name)
if not action_player_name then if not action_player_name then
@@ -212,6 +276,7 @@ local function update_action_bar(player)
element.visible = true element.visible = true
for action_name,buttons in pairs(config) do for action_name,buttons in pairs(config) do
if buttons.auth and not buttons.auth(player,action_player) then if buttons.auth and not buttons.auth(player,action_player) then
print(action_name)
element[action_name].visible = false element[action_name].visible = false
elseif Roles.player_allowed(player,action_name) then elseif Roles.player_allowed(player,action_name) then
element[action_name].visible = true element[action_name].visible = true
@@ -221,70 +286,37 @@ local function update_action_bar(player)
end end
end end
--- Adds a player to the player list
local function add_player(list_table,player,role_name)
open_action_bar(list_table,player.name)
-- flow to contain player_name to allow all to have trigger for zoom to map
local player_name_flow =
list_table.add{
type='flow'
}
Gui.set_padding(player_name_flow)
-- player name with the tooltip of their highest role and in they colour
local player_name =
player_name_flow.add{
name=zoom_to_map_name,
type='label',
caption=player.name,
tooltip={'player-list.open-map',player.name,player.tag,role_name}
}
Gui.set_padding(player_name,0,0,0,2)
player_name.style.font_color = player.chat_color
-- flow which allows right align for the play time
local time_flow = Gui.create_alignment(list_table,'player-time-'..player.index)
-- time given in Xh Ym and is right aligned
local tick = game.tick > 0 and game.tick or 1
local percent = math.round(player.online_time/tick,3)*100
local time =
time_flow.add{
name='label',
type='label',
caption=format_time(player.online_time),
tooltip={'player-list.afk-time',percent,format_time(player.afk_time,{minutes=true,long=true})}
}
Gui.set_padding(time)
end
--- Adds fake players to the player list --- Adds fake players to the player list
local function add_fake_players(list_table,count) local function add_fake_players(content_area,count)
local role_name = 'Fake Player' local role_name = 'Fake Player'
for i = 1,count do for i = 1,count do
add_player(list_table,{ local player = {
name='Player '..i, name='Player '..i,
index=0-i, index=0-i,
tag='', tag='',
online_time=math.random(0,game.tick), online_time=math.random(0,game.tick),
afk_time=math.random(0,game.tick), afk_time=math.random(0,game.tick),
chat_color=table.get_random_dictionary_entry(Colors) chat_color=table.get_random_dictionary_entry(Colors)
},role_name) }
player_info:draw(content_area,nil,player,role_name)
end end
end end
--- Registers the player list --- Registers the player list
-- @element player_list -- @element player_list
local player_list = player_list =
Gui.new_left_frame('gui/player-list') Gui.new_concept('toolbar-frame')
:set_sprites('entity/character') :set_permission_alias('gui/player-list')
:set_sprite('entity/character')
:set_tooltip{'player-list.main-tooltip'} :set_tooltip{'player-list.main-tooltip'}
:set_open_by_default() :set_open_by_default(true)
:set_direction('vertical') :set_direction('vertical')
:on_creation(function(player,element) :define_draw(function(properties,parent,element)
local list_table,action_bar = generate_container(player,element) local content_area =
generate_action_bar(player,action_bar) content_table:draw(element)
action_bar:draw(element)
reason_bar:draw(element)
local players = {} local players = {}
for _,next_player in pairs(game.connected_players) do for _,next_player in pairs(game.connected_players) do
@@ -298,55 +330,49 @@ Gui.new_left_frame('gui/player-list')
for _,role_name in pairs(Roles.config.order) do for _,role_name in pairs(Roles.config.order) do
if players[role_name] then if players[role_name] then
for _,next_player in pairs(players[role_name]) do for _,next_player in pairs(players[role_name]) do
add_player(list_table,next_player,role_name) player_info:draw(content_area,nil,next_player,role_name)
end end
end end
end end
--add_fake_players(list_table,6) add_fake_players(content_area,4)
--add_fake_players(list_table,20)
end) end)
:on_update(function(player,element) :on_update(function(event)
local list = element.container.scroll.table local list = Gui.find(event.element,content_table,'table')
for _,next_player in pairs(game.connected_players) do for _,next_player in pairs(game.connected_players) do
local time_element_name = 'player-time-'..next_player.index local time_element = Gui.find(list,time.name..next_player.name,time)
local time_element = list[time_element_name]
if time_element and time_element.valid then if time_element and time_element.valid then
time_element.label.caption = format_time(next_player.online_time) time:update_time(time_element,next_player.online_time)
local tick = game.tick > 0 and game.tick or 1
local percent = math.round(next_player.online_time/tick,3)*100
time_element.label.tooltip = {'player-list.afk-time',percent,format_time(next_player.afk_time,{minutes=true,long=true})}
end end
end end
end) end)
player_list_name = player_list:uid()
--- When the action player is changed the action bar will update --- When the action player is changed the action bar will update
Store.register(action_player_store,function(value,category) Store.register(action_player_store,function(value,category)
local player = Game.get_player_from_any(category) local player = Game.get_player_from_any(category)
update_action_bar(player) update_action_bar(player)
local frame = player_list:get_frame(player) local frame = player_list:get_content(player)
local data_table = frame.container.scroll.table local data_table = Gui.find(frame,content_table,'table')
for _,next_player in pairs(game.connected_players) do for _,next_player in pairs(game.connected_players) do
local element = data_table[next_player.name][open_action_bar.name] local element = Gui.find(data_table,next_player.name,open_action_bar)
local style = 'frame_button' local style = 'frame_button'
if next_player.name == value then if next_player.name == value then
style = 'tool_button' style = 'tool_button'
end end
element.style = style element.style = style
Gui.set_padding(element,-2,-2,-2,-2) style = element.style
element.style.width = 8 style.padding = -2
element.style.height = 14 style.width = 8
style.height = 14
end end
end) end)
--- When the action name is changed the reason input will update --- When the action name is changed the reason input will update
Store.register(action_name_store,function(value,category) Store.register(action_name_store,function(value,category)
local player = Game.get_player_from_any(category) local player = Game.get_player_from_any(category)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player) local frame = player_list:get_content(player)
local element = frame.container.reason_bar local element = Gui.find(frame,reason_bar)
if value then if value then
local action_player_name = Store.get(action_player_store,category) local action_player_name = Store.get(action_player_store,category)
local action_player = Game.get_player_from_any(action_player_name) local action_player = Game.get_player_from_any(action_player_name)
@@ -362,10 +388,11 @@ Store.register(action_name_store,function(value,category)
end) end)
--- Many events which trigger the gui to be re drawn, it will also update the times every 30 seconds --- Many events which trigger the gui to be re drawn, it will also update the times every 30 seconds
Event.on_nth_tick(1800,player_list 'update_all') local update = function(event) player_list:update_all(event) end
Event.add(defines.events.on_player_joined_game,player_list 'redraw_all') Event.on_nth_tick(1800,update)
Event.add(defines.events.on_player_left_game,player_list 'redraw_all') Event.add(defines.events.on_player_joined_game,update)
Event.add(Roles.events.on_role_assigned,player_list 'redraw_all') Event.add(defines.events.on_player_left_game,update)
Event.add(Roles.events.on_role_unassigned,player_list 'redraw_all') Event.add(Roles.events.on_role_assigned,update)
Event.add(Roles.events.on_role_unassigned,update)
return player_list return player_list