mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Commands now work if allow
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@@ -66,7 +66,7 @@ function load_command(command)
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for _,command_d in pairs(Exp_commands) do if event.name == command_d[1] then command_data = command_d break end end
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for _,command_d in pairs(Exp_commands) do if event.name == command_d[1] then command_data = command_d break end end
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if event.player_index then
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if event.player_index then
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local player = game.players[event.player_index]
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local player = game.players[event.player_index]
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if rank_allowed(get_rank(player),command.name) then
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if not rank_allowed(get_rank(player),command.name) then
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player.print('401 - Unauthorized: Access is denied due to invalid credentials')
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player.print('401 - Unauthorized: Access is denied due to invalid credentials')
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game.write_file('commands.log','\n'..game.tick..' Player: '..player.name..' Failed to use command (Unauthorized): '..command.name..' With args of: '..table.to_string(get_command_args(event,command,true)), true, 0)
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game.write_file('commands.log','\n'..game.tick..' Player: '..player.name..' Failed to use command (Unauthorized): '..command.name..' With args of: '..table.to_string(get_command_args(event,command,true)), true, 0)
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return
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return
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@@ -40,7 +40,7 @@ function string_to_rank(string)
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end
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end
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-- surches the rank for a certain allow command
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-- surches the rank for a certain allow command
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function rank_allowed(rank,is_allowed)
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function rank_allowed(rank,is_allowed)
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for _,allow in rank.allow do
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for _,allow in pairs(rank.allow) do
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if allow == is_allowed then return true end
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if allow == is_allowed then return true end
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end
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end
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return false
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return false
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@@ -161,22 +161,25 @@ local ranks = {
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}
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}
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-- rank table setup
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-- rank table setup
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for n,rank in pairs(ranks.ranks) do
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for n,rank in pairs(ranks.ranks) do
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local ranks_list = ranks.ranks
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rank.power = n
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rank.power = n
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if ranks_list[n-1] then
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if ranks.ranks[n-1] then
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for _,disallow in pairs(ranks_list[n-1].disallow) do
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for _,disallow in pairs(ranks.ranks[n-1].disallow) do
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table.insert(rank.disallow,disallow)
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table.insert(rank.disallow,disallow)
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end
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end
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end
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end
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if ranks_list[n+1] then
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for _,allow in pairs(ranks_list[n+1].allow) do
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table.insert(rank.allow,allow)
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end
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end
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if rank.time and not ranks.highest_timed_rank then ranks.highest_timed_rank=rank end
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if rank.time and not ranks.highest_timed_rank then ranks.highest_timed_rank=rank end
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if rank.time then ranks.lowest_timed_rank=rank end
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if rank.time then ranks.lowest_timed_rank=rank end
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ranks.number_of_ranks=ranks.number_of_ranks+1
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ranks.number_of_ranks=ranks.number_of_ranks+1
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end
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end
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for n = #ranks.ranks, 1, -1 do
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rank = ranks.ranks[n]
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if ranks.ranks[n+1] then
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for _,allow in pairs(ranks.ranks[n+1].allow) do
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table.insert(rank.allow,allow)
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end
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end
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end
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-- returns a list off all the ranks, return only one part if given
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-- returns a list off all the ranks, return only one part if given
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function get_ranks(part)
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function get_ranks(part)
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local to_return = {}
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local to_return = {}
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@@ -19,7 +19,7 @@ local credits = {{
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local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
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local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
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--Please Only Edit Below This Line-----------------------------------------------------------
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--Please Only Edit Below This Line-----------------------------------------------------------
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--this command is just a way or using loadstring from in game while keeping achievements
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--this command is just a way or using loadstring from in game while keeping achievements
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define_command('server-interface','For use of the highest staff only',{'command',true},'admin',function(player,event,args)
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define_command('server-interface','For use of the highest staff only',{'command',true},function(player,event,args)
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if player == '<server>' then
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if player == '<server>' then
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local returned,value = pcall(loadstring(event.parameter))
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local returned,value = pcall(loadstring(event.parameter))
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if type(value) == 'table' then game.write_file('server-interface.log', '\n'..game.tick..' Ran by: <server> Code: '..event.parameter..'\n Returned: '..table.to_string(value), true, 0) print(table.to_string(value))
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if type(value) == 'table' then game.write_file('server-interface.log', '\n'..game.tick..' Ran by: <server> Code: '..event.parameter..'\n Returned: '..table.to_string(value), true, 0) print(table.to_string(value))
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