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@@ -407,7 +407,7 @@ function Server._thread:check_timeout()
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if is_type(self.timeout,'number') and game.tick >= (self.opened+self.timeout) then
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if is_type(self._timeout,'function') then
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-- we do not care if the time out has caused an error as it is in most cases an error in its own right
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Manager.sandbox(self._timeout,thread._env,self)
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Manager.sandbox(self._timeout,self._env,self)
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end
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_return = true
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-- closes the thread to provent any further event calls
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