Updated Tasks

This commit is contained in:
Cooldude2606
2019-10-11 23:25:04 +01:00
parent bc2a8d3bdb
commit cf1515c1c8
97 changed files with 2518 additions and 2479 deletions

View File

@@ -12,10 +12,9 @@ local format_time,table_keys = ext_require('expcore.common','format_time','table
local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks
--- If a player is allowed to use the edit buttons
local function player_allowed_edit(player,task_id)
if task_id then
local details = Tasks.get_details(task_id)
if config.user_can_edit_own_tasks and details.last_edit_player == player.name then
local function player_allowed_edit(player,task)
if task then
if config.user_can_edit_own_tasks and task.last_edit_player == player.name then
return true
end
else
@@ -37,7 +36,6 @@ end
--- Button in the header to add a new task
-- @element add_new_task
local update_all
local add_new_task =
Gui.new_button()
:set_sprites('utility/add')
@@ -48,7 +46,7 @@ Gui.new_button()
style.width = 20
end)
:on_click(function(player,element)
Tasks.new_task(player.force.name,nil,player.name)
Tasks.add_task(player.force.name,nil,player.name)
end)
--- Used to save changes to a task
@@ -64,14 +62,13 @@ Gui.new_button()
end)
:on_click(function(player,element)
local task_id = element.parent.name
local task = element.parent.task.text
local new_message = element.parent.task.text
Tasks.set_editing(task_id,player.name)
Tasks.update_task(task_id,task,player.name)
Tasks.update_task(task_id,new_message,player.name)
end)
--- Used to cancel any changes you made to a task
-- @element cancel_edit
local generate_task
local cancel_edit =
Gui.new_button()
:set_sprites('utility/close_black')
@@ -84,7 +81,6 @@ end)
:on_click(function(player,element)
local task_id = element.parent.name
Tasks.set_editing(task_id,player.name)
generate_task(player,element.parent.parent,task_id)
end)
--- Removes the task from the list
@@ -101,7 +97,6 @@ end)
:on_click(function(player,element)
local task_id = element.parent.name
Tasks.remove_task(task_id)
update_all()
end)
--- Opens edit mode for the task
@@ -118,7 +113,6 @@ end)
:on_click(function(player,element)
local task_id = element.parent.name
Tasks.set_editing(task_id,player.name,true)
generate_task(player,element.parent.parent.parent,task_id)
end)
--[[ Generates each task, handles both view and edit mode
@@ -133,23 +127,24 @@ end)
>> edit_task
>> discard_task
]]
function generate_task(player,element,task_id)
local function generate_task(player,element,task_id)
local task = Tasks.get_task(task_id)
local editing = Tasks.is_editing(task_id,player.name)
local details = Tasks.get_details(task_id)
local last_edit_player = details.last_edit_player
local last_edit_time = details.last_edit_time
local tasks = Tasks.get_force_tasks(player.force.name)
local task_number = table.index_of(tasks, task_id)
local task_ids = Tasks.get_force_task_ids(player.force.name)
local task_number = table.index_of(task_ids, task_id)
if not task then
-- task is nil so remove it from the list
element.parent.no_tasks.visible = #tasks == 01
element.parent.no_tasks.visible = #task_ids == 1
Gui.destroy_if_valid(element['count-'..task_id])
Gui.destroy_if_valid(element['edit-'..task_id])
Gui.destroy_if_valid(element[task_id])
else
local message = task.message
local editing = task.curently_editing[player.name]
local last_edit_name = task.last_edit_name
local last_edit_time = task.last_edit_time
element.parent.no_tasks.visible = false
-- if it is not already present then add it now
local task_area = element[task_id]
@@ -182,8 +177,8 @@ function generate_task(player,element,task_id)
element['count-'..task_id].caption = task_number..')'
local edit_area = element['edit-'..task_id][task_id]
local players = table_keys(details.editing)
local allowed = player_allowed_edit(player,task_id)
local players = table_keys(task.editing)
local allowed = player_allowed_edit(player,task)
edit_area.visible = allowed
@@ -197,8 +192,8 @@ function generate_task(player,element,task_id)
local element_type = task_area.task and task_area.task.type or nil
if not editing and element_type == 'label' then
-- update the label already present
task_area.task.caption = task
task_area.task.tooltip = {'task-list.last-edit',last_edit_player,format_time(last_edit_time)}
task_area.task.caption = message
task_area.task.tooltip = {'task-list.last-edit',last_edit_name,format_time(last_edit_time)}
elseif not editing then
-- create the label, view mode
@@ -212,8 +207,8 @@ function generate_task(player,element,task_id)
task_area.add{
name='task',
type='label',
caption=task,
tooltip={'task-list.last-edit',last_edit_player,format_time(last_edit_time)}
caption=message,
tooltip={'task-list.last-edit',last_edit_name,format_time(last_edit_time)}
}
label.style.single_line = false
label.style.maximal_width = 150
@@ -230,7 +225,7 @@ function generate_task(player,element,task_id)
task_area.add{
name='task',
type='textfield',
text=task
text=message
}
entry.style.maximal_width = 150
entry.style.height = 20
@@ -311,26 +306,32 @@ Gui.new_left_frame('gui/task-list')
:set_open_by_default()
:on_creation(function(player,element)
local data_table = generate_container(player,element)
local tasks = Tasks.get_force_tasks(player.force.name)
local task_ids = Tasks.get_force_task_ids(player.force.name)
for _,task_id in pairs(tasks) do
for _,task_id in pairs(task_ids) do
generate_task(player,data_table,task_id)
end
end)
:on_update(function(player,element)
local data_table = element.container.scroll.table
local tasks = Tasks.get_force_tasks(player.force.name)
local task_ids = Tasks.get_force_task_ids(player.force.name)
for _,task_id in pairs(tasks) do
for _,task_id in pairs(task_ids) do
generate_task(player,data_table,task_id)
end
end)
update_all = task_list 'update_all'
--- When a new task is added it will udpate the task list for everyone on that force
Tasks.add_handler(function(force,task_id)
for _,player in pairs(force.players) do
Tasks.on_update(function(task,task_id)
local players
if task then
local force = game.forces[task.force_name]
players = force.players
else
players = game.connected_players
end
for _,player in pairs(players) do
local frame = task_list:get_frame(player)
local element = frame.container.scroll.table
generate_task(player,element,task_id)