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https://github.com/PHIDIAS0303/ExpCluster.git
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Updated Tasks
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@@ -11,14 +11,19 @@ local Store = require 'expcore.store' --- @dep expcore.store
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local config = require 'config.bonuses' --- @dep config.bonuses
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require 'config.expcore-commands.parse_general'
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local bonus_store =
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Store.register(function(value,category)
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local player = Game.get_player_from_any(category)
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-- Store bonus percentages keyed by player name
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local bonus_store = Store.register(function(player)
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return player.name
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end)
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-- Apply a bonus amount to a player
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local function apply_bonus(player,amount)
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if not amount then return end
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for bonus,min_max in pairs(config) do
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local increase = min_max[2]*value
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local increase = min_max[2]*amount
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player[bonus] = min_max[1]+increase
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end
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end)
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end
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--- Changes the amount of bonus you receive
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-- @command bonus
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@@ -27,22 +32,25 @@ Commands.new_command('bonus','Changes the amount of bonus you receive')
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:add_param('amount','integer-range',0,50)
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:register(function(player,amount)
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local percent = amount/100
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Store.set(bonus_store,player.name,percent)
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Store.set(bonus_store,player,percent)
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Commands.print{'expcom-bonus.set',amount}
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Commands.print({'expcom-bonus.wip'},'orange')
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end)
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Event.add(defines.events.on_player_respawned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local value = Store.get(bonus_store,player.name)
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if value then
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for bonus,min_max in pairs(config) do
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local increase = min_max[2]*value
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player[bonus] = min_max[1]+increase
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end
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end
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-- When store is updated apply new bonus to the player
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Store.watch(bonus_store,function(value,category)
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local player = Game.get_player_from_any(category)
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apply_bonus(player,value)
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end)
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-- When a player respawns re-apply bonus
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Event.add(defines.events.on_player_respawned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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local value = Store.get(bonus_store,player)
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apply_bonus(player,value)
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end)
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-- When a player dies allow them to have instant respawn
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Event.add(defines.events.on_player_died,function(event)
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local player = Game.get_player_by_index(event.player_index)
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if Roles.player_has_flag(player,'instance-respawn') then
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@@ -50,12 +58,15 @@ Event.add(defines.events.on_player_died,function(event)
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end
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end)
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-- Remove bonus if a player no longer has access to the command
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local function role_update(event)
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local player = Game.get_player_by_index(event.player_index)
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if not Roles.player_allowed(player,'command/bonus') then
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Store.clear(bonus_store,player.name)
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Store.clear(bonus_store,player)
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end
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end
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Event.add(Roles.events.on_role_assigned,role_update)
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Event.add(Roles.events.on_role_unassigned,role_update)
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Event.add(Roles.events.on_role_unassigned,role_update)
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return bonus_store
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